Post subject: Mega Man meets Programming
Emulator Coder
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This site is filled with a lot of crazy people who really like Mega Man as well as programming, such as myself. Now what if the two joined together? This is probably stupid, but why not have some fun? Megaman in Programmer's Revenge, featuring: Segmentation Man with the Segmentation Fault Mutex Man with Mutex Lock Thread Man with Thread Join Malloc Man with Static Allocator Now what is the appropriate boss order? Use Static Allocator on Segmentation Man? Thread Join on Malloc Man? Mutex Lock on Thread Man? Segmentation Fault on Mutex Man? Any other cute boss ideas? If you're an artist how about mockups?
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Post subject: Re: Mega Man meets Programming
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Virtual Man with Abstraction Modular Man with Refactoring Function Man with Lambda Function Meh, I don't live up to your name (insane_coder). Maybe that's for the good!
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Final boss should probably shoot deadlines at you then. :) (Deadlines! What a good name for a weapon indeed.)
Warp wrote:
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Patashu
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Object Oriented Man with Encapsulation Wrapper, because every MM needs a shield
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Emulator Coder
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Bios Man with the Bios Flash, since every Megaman game needs a weapon which flashes circuits temporarily.
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Cowboy Man with Spaghetti Code. Noob Man with Cargo Cult (Programming).
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Recursion Man with Stack Overflow. Extending to SQL we find Join Man with Join Hint. (I have seriously hard time figuring out how any of these boss battles would actually work...)
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Brandon
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Obfuscation Man with Every-Language-But-Python Cannon.
All the best, Brandon Evans
Patashu
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Real Mode Man with Direct Reality Manipulation (warning: prone to general space time faults) Exception Man with Stack Unwinder Linked List Man with Doubly Linked List Whip Array Man with Random Accessor Logic Man with Logical Error Boolean Man with Boolean Expression Evaluator Just In Time Man with Literal Black Magic Rootkit Man with Cloaking Device Botnet Man with Botnet DDOS Attack Hash Man with Message Digester Compression Man with Gravity Crush Function Man with Call Function Ethernet Man with Broadcast Storm Garbage Man with Garbage Collection Imperative Man with Commanding Voice Cryptography Man with AES256 Encrypted Shield Modulo Man with Wrap Around (the screen) Arithmetic Lisp Man with Quick Bracket Hardware Man with Hardware Acceleration Fork Man with Fork Process Bomb Man with Fork Bomb Kill Man with kill -9 Zombie Man with Process Zombifier Grep Man with Finder Missiles Cron Man with Cron Jobs
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Emulator Coder
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I approve of Rootkit Man, Compression Man, and Ethernet Man, and their weapons. Those are things that we can easily physically represent in a video game. :)
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Patashu wrote:
Cryptography Man with AES256 Encrypted Shield
Cryptography Man needs to be equipped with Plausible Deniability or with Block Cipher (so we can get the required climbing aid weapon) :)
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
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Tombad wrote:
Patashu wrote:
Cryptography Man with AES256 Encrypted Shield
Cryptography Man needs to be equipped with Plausible Deniability or with Block Cipher (so we can get the required climbing aid weapon) :)
How about a Public Key?-)
Patashu
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Obviously the climbing aid weapon is a Float. :D (Or lngjmp.)
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Instead of losing energy you should gain energy when hurt, eventually leading to a stack overflow. (because the way Mega Man games usually display energy levels kind of looks like the representation of a stack)
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Hello World Man with Print Gun
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The final fight with Wily would have him hauling out the debugger...
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Warepire
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Windows Man with Blue Screen Attack.
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How about minor enemies? Show some creativity, dawgs.
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Flying spaghetti code monster, no gained weapon.
P.JBoy
Any
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Location: stuck in Pandora's box HELLPP!!!
Enemies? Space men that hang out in space bars
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Common enemies should obviously be bugs, deadlines and memory leaks. A deadline would maybe fry the entire part of the screen to its left after a certain timer reaches 0 (there could maybe be something like a rand(0-60) frames tolerance span to make it more realistic). When hit by a bug, the controls and maybe also the entire gaming world could be slightly glitched, until you kill it. (just xor random garbage into the input every now and then to glitch up the controls) Just ignoring it and running on won't fix it and if you ignore too many of them, you'll be screwed for good. :p Memory leaks could slow you down over time and limit the number of bullets on the screen or something like that. They should also be difficult to find, as they usually are, so maybe they should be camouflaged and you could only detect them from some distortions in the backgrounds. (This might not be the best idea) Maybe it'd also be fun to impose some ridiculous "coding standards" on the player. (you mustn't hold more than 3 buttons at a time, you mustn't release the charge button during door transitions, you must let go of the jump button once you're clearly past the highest point of your jump, etc). Violating any of these could maybe slightly hurt the player (Coder Man?).
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The later reminds me of Tower of heaven.
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NP Man with a Knapsack. (Is the reference perhaps too obscure?) NP Problems could also be really tough enemies on their own. NP Hard ones even tougher. We could also have Firewalls that are hard to pass.
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Warp wrote:
We could also have Firewalls that are hard to pass.
I do a lot of network related programming, and also manage networks. Till this day, I'm still not quite sure what a "firewall" is.
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That's why we go with the Hollywood definitions.