Submission Text Full Submission Page
Contra is a video game series produced by Konami composed primarily of run and gun-style shoot-'em-ups. The series debuted in 1987 as a coin-operated arcade game simply titled Contra, which was followed by the release of Super Contra in 1988 and several sequels produced for various home platforms. The in-universe use of the term "Contra" is first explained within the Japanese instruction card of the arcade version of Contra, and reiterated in most games (including Contra: Shattered Soldier), as "a title awarded to a superior soldier possessing almost super human drive and ability, while excelling in guerrilla tactics".

Mission: Destroy Red Falcon

  • Emulator used: FCEUX 2.1.5
  • Principal weapon with R
  • Single player
  • Jump for shoot down

The movie

  • Basically it was emulated to 50% and 25%

Satges

Jungle

The level is basically to arrive until a tower to happen to a full area of enemies.

Base1

In this level as already I said before, you must that to be destroying platforms, but it is not easy since there are many enemies everywhere.

Waterfall

You must be raising little by little to know that all this was a foreign invasion to happen to the following area

Base2

Well, it is just like the other base.

Snow field

These now in an area of snow in that you will have to avoid firing machines now, tanks, etc.

Energy zone

This area considers at the beginning, since it has several gas flights, causing fire blazes quite complicated, to be avoiding to be reached.

Hangar

Another area in that you will have to avoid thorns, for your surprise in the last part, is a secret base in where it will take a place to you plagued of foreign.

Snow´s lair

In this last area you will have to be more prepared to avoid deaths, like mutant shrimps, rare spiders, mouths, etc. In the end the personage escapes so that all the zone is destroyed totally and to leave victorious.

My opinion

This game considered one of the best ones at the time golden in the videojuegos. Today konami seems that it is going to send another delivery more of this fantastic game that to many considers the best one of the old school.
Greetings and enjoy

DarkKobold: claimed

DarkKobold: Hi and welcome to TASVideos. I'm sorry, this movie does not live up to the standards here. You should use frame advance, and should focus on optimizing the movie. This movie contains missed shots, slow downs for no reason, and etc. Please review the MovieRules before submitting another TAS. Rejected.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
This topic is for the purpose of discussing #3190: JKRtas's NES Contra "Principal weapon" in 13:35.56
Post subject: Re: #3190: JKRtas's NES Gryzor "Principal weapon" in 13:35.56
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
TASVideoAgent wrote:
The cheat classic all the time, the 30 lives: ↑ ↑ ↓ ↓ ← → ← → B A Start
Hi! Why did you mentioned the cheat? I haven't watched the movie yet, but cheats are not allowed in a TAS.
Re-record count wrote:
208
............. This was done mostly in Real Time, wasn't it?
Former player
Joined: 3/27/2010
Posts: 270
Another person who doesn't read: Rules and Guidelines
Joined: 2/20/2010
Posts: 209
Location: I'm in space
Torn338 wrote:
Another person who doesn't read: Rules and Guidelines
yup... like jlun said, cheat codes are against the rules =^p specifically: no cheating
Oh, play it cool. Play it cool. Here come the space cops.
Joined: 2/6/2011
Posts: 130
And some correct grammar on the description would be appreciated... not being picky, it's just a bit hard to keep on on what you're trying to explain. Oh and by the way http://tasvideos.org/1345M.html http://tasvideos.org/1783M.html Even the pacifist run is quicker than yours... just saying though.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The slowest published run of Contra is also faster than this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #3190: JKRtas's NES Gryzor "Principal weapon" in 13:35.56
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
TASVideoAgent wrote:
Basically it was emulated to 50% and 25%
Frame Advance, use it.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Skilled player (1440)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
...Oh,I hate my finger,click a contra submission automaticly. I don't like this branch. And it is against the rule.
Do the work.
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
There is no NES game called "Gryzor". The Japanese version is named Kontora (Contra), and the European version had everyone replaced with robots (Probotector).
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
What is a satge?
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
It is probably related to SAGE?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: "Gryzor": youtube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
15 seconds in I can already see very sloppy play (missed shots, bad aiming, etc). No vote.
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
1:04 min in, I see 4 missed shot. No.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Why is still in the workbench? If you click on the submission it says "rejected."
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2784
Location: The dark corners of the TASVideos server
om, nom, nom... blech!
Skilled player (1651)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
NitroGenesis wrote:
Why is still in the workbench? If you click on the submission it says "rejected."
Its a glitch in the matrix. They have changed something.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
DarkKobold wrote:
Its a glitch in the matrix. They have changed something.
Huh... deja vu.