About

  • Aims for fastest time
  • 2 players
  • Manipulate luck
  • Hardest Difficulty
  • Best Ending
  • No death
  • Abusing Glitch

The system

It's the same system as Metal Slug 3. So it has the same glitches

Comment

Mission 1

Breaking key enemies together to scroll.

Mission 2

Getting an R in boss battle for 30 damage per 4 frames

Mission 3

Go up and get 2 F to hit the boss

Mission 4

Becoming zombie would be slower in boss battle,because the blood cannot attack the 2 small parts fast.And if getting zombie in boss battle,it would waste more times.

Mission 5

Go down,and manipulate luck in the boss battle

Mission 6

Go right after boss battle to get Best ending.
It's time to kick ass.

Nach: Judging.
GabCM: JWPlayer module added.
GabCM: JWPlayer module replaced by YouTube module. Link to the other encode added.

Nach: Very nice run, even the low points of this run entertained well. Accepting.

GabCM: I'll work on that.

Joined: 6/3/2011
Posts: 3
During the final boss battle, wouldn't it have been faster to manipulate an L from the small robots? It's most definitely possible for it to drop even with 2 players.
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
Kirheim wrote:
During the final boss battle, wouldn't it have been faster to manipulate an L from the small robots? It's most definitely possible for it to drop even with 2 players.
Really? I tried many times,but only get 1H or 2H,L never appear. Is it possible in 2-player run? I'll have a try.
Do the work.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
just watched the encode… think audio desynchs at the final boss few questions: 1) not sure if I asked already, but why are those 2 characters chosen? they're not all the same? 2) shouldn't this have a Speed/Entertainment trade-off tag? at least I guess dying a few times would be faster… 3) what are the glitches?
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
1)For the fans of Trevor and Nadia,these two characters only shows in MS4,and it has different knives. 2)Look at the judge of Metal Slug 1&X by Darkkobold. 3)4 frames changing direction to throw bombs or shoot faster.
Do the work.
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
I've tried it. The robot can only drop 2 H the max.
Do the work.
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
fruitbane wrote:
X2poet, I think I've figured out why your Metal Slug TASes are relatively successful but your KOF TAS was not. You're very good at being efficient, and at planning effective strategy, but you're not as good at showing off and playing around. In Metal Slug that efficiency really pays off, because much of the entertainment value in run n' guns is in the bosses, enemies, and how everything dies. In your case, you turn these games into a slaughterhouse, taking out enemies left and right and quite effectively. I love your Metal Slug runs and I think they demonstrate a kind of efficient ruthlessness and planning that work very well in this genre. In your KOF run you were a bit too efficient and didn't abuse the AI enough. In a game like Metal Slug that doesn't really play much of a role, but in a fighting game efficiency is not as important as flat out abuse of AI programming and glitching. Please don't give up on KOF. Use it to develop your more artistic and experimental side. Rest assured that your Metal Slug TASes demonstrate clearly your mastery of hit boxes, planning, and efficiency, and thanks to your game selection, great entertainment as well. Good work, easy yes vote. And please, keep at the KOF TAS as well. Don't let our initial response turn you off.
KOF is not in my plan.At first I only made it for fun.That one is worse than what I submit.And I only want to have a try to make a fighting game's run.Finally know how hard it is. I never say I give up that one.And I have found many glitches to show,but only a few of them can show by using 2 players.And something I come up with would be funny to watch.Just looking forward to it.Maybe I will submit it recently.
Do the work.
Skilled player (1307)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
X2poet wrote:
I've tried it. The robot can only drop 2 H the max.
Wouldnt have using 2H been better than using just a pistol?
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14884
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1841] Arcade Metal Slug 4 "2 players" by X2poet in 18:04.78
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
I've also planned to add a Dailymotion stream, and probably a NicoVideo stream.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Games need more final bosses like this one. Also, voting yes despite that it's already published.
Skilled player (1470)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
Sonikkustar wrote:
X2poet wrote:
I've tried it. The robot can only drop 2 H the max.
Wouldnt have using 2H been better than using just a pistol?
Using the glitch would cost some lags. And using H can jump attack.
Do the work.
Joined: 7/7/2011
Posts: 140
Location: Germany
I would have spent 100$ for continues:-D Amazing tas!
How should I know what I think before I read what I post?
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Could you list any settings used in FBA? It desyncs for me at the title screen.
Joined: 5/19/2010
Posts: 259
Location: California
Is it just me, or does the audio during the final boss (forms 1 and 2) sort of lag behind? I hear gunfire during the defeated/explosion cinematics, when the players are clearly just chilling.
#3201
Joined: 7/2/2007
Posts: 3960
The audio in the Metal Slug games lags in general, especially the announcer. It's the game, not the emulator.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
One of your best Metal Slug TASes, nice work.