I am proud to present the first Windows TAS! It is for Warp Game, an awesome freeware Game Maker platformer that was recently ported to flash. Many TAS glitches are used to shorten time.
[dead link removed]
Used hourglass-r11, should sync with the most recent revision.
Manipulates luck.
Abuses programming errors in the game.
Tricks
If you are a pixel away from an enemy and you jump, you will kill the enemy instead of dying like you regularly will. Used alot throughout the run.
Jumping makes you lose a few frames, so I avoid doing it whenever I can.
Hitting the ceiling during a jump is not good, as you freeze momentarily.
I hit ledges while falling to fall faster.
Possible Improvements
This TAS is maybe improvable if you can get RAM watch working for this game in Hourglass to monitor speed better or something.
In level 4 it is faster to warp from the left to get in the pit, but all enemies in this game are set on timers and it causes a spike guy (the unkillable dudes) in level 28 to spawn in a dumb place. If anyone wants to try improving this, try finding the RNG address and manipulating that better.
Enjoy the first Windows TAS! I may have a go at this game some other time, but I'm proud with my effort here. I don't think the rerecord count is right, because I spliced some input via hex editor into a blank wtf file.
adelikat: The Movie Rules say:
Movies of games that are not emulated well (have graphical or functional glitches that do not exist on the real console) should not be submitted.
Like Grunt said here, this isn't exactly an emulator. However Hourglass doesn't not currently fully support this game. For now I am rejecting this submission. However, people are indicating that should Hourglass eventually support sound for this game that the movie would still sync? If so I would be willing to unreject this submission should if/when this happens.
This run should not be considered until proper sound support is added. Perhaps it should be delayed until then?
@nitrogenesis: did you know that if you jump against an edge on a precise frame, the character "glitches" and goes a little further up? I've been experimenting with it but the further height you gain seems to be too little to be useful, but I've only tested a few places so I was wondering if you knew and tested more?
also while playing normally I seemed to always get stuck for 1 frame on the edge of the top right platform in lvl5 but while TASing I couldn't get that... maybe for the single frame you're stuck you could jump up
having TAS'd the game a little and knowing how it works, I see you've lost frames due to bad optimization like everywhere (/exaggeration) were those on purpose, like for luck manipulation or something?
I'm not sure about the game choice, since the levels are kind of repetitive and there isn't anything really new in later levels except for a couple of new enemies. Voting Meh.
It's a case where people enjoy a TAS more if they actually played the game. Possibly because one has a greater appreciation of how blatantly the game is being broken.
This submission is pending in hopes of getting some feedback on this idea/issue.
Lex wrote:
http://lex.clansfx.co.uk/media/video/tas-warpgame.avi
container: avi
video: lagarith
audio: pcm
size: 592 megabytes
Audio and video is synchronized when viewed in virtualdub. Other video players (on my machine, anyway) fail at playing lagarith for some reason, but it's only for storage and editing anyway.
Feel free to encode my dump since I fail at x264 and dedup, etc.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Sorry about the IRC quote. I feel like all I wanted to say was already said in IRC in the best way.
#tasvideos wrote:
07:48:36 <Lex> adelikat: you know Windows Warp runs with sound in Hourglass and i have a full lossless dump of the game's audio synchronized to video, right?
07:49:04 <Lex> the only thing that doesn't work is *recording* the sound with Hourglass. the sound *plays*
07:49:27 <Lex> so i don't see why that's grounds for rejection. sorry if this seems late
07:50:07 <Lex> i didn't see the Warp rejection until now (was wondering what happened to Warp)
07:51:55 <arukAdo> well the rejection is simple, theres no sound, that what he says at least
07:52:04 <arukAdo> if it miss sound, that seem a big problem yeah
07:52:16 <Lex> it doesn't miss sound
07:52:27 <Lex> the sound plays
07:52:37 <Lex> did you even watch the run, arukAdo?
07:52:54 <arukAdo> no im just reading the topic
07:52:48 <arukAdo> "but the lack of sound support is definitely an absence of functionality"
07:53:06 <Lex> he's just saying that Hourglass doesn't record the sound
07:53:23 <Lex> but the sound can be recorded by Audition or Fraps or anything else that can record the OS' sound output
07:53:25 <Lex> it's pretty easy
07:53:28 <arukAdo> so thats for all games? huh
07:53:34 <Lex> no, that's just for that game
07:53:48 <arukAdo> wow thats confusing
07:53:55 <Lex> how so?
07:53:56 <Arne_the_great> So if someone does an encode with sound, it will get accepted?
07:54:01 <Lex> i can explain anything you're confused by
07:54:06 <Lex> Arne_the_great: i already did!
07:54:20 <Lex> that's the reason i'm confused by adelikat's decision
07:54:26 <Arne_the_great> Well, uhm, huh
07:54:34 <Lex> sound plays while playing it in Hourglass *and* in my encode!
07:54:52 <Lex> it's like nobody actually RAN the game in Hourglass
Sorry for the doublespeak that has occurred. The rejection message that was posted isn't quite accurate (Hourglass does support sound, just a matter of whether it can be dumped with the video and ensuring that the dump is in sync).
That being said, Encoder Guidelines states that screen recorders such as Fraps are unacceptable because they cannot ensure that all frames are captured, as well as that the audio is in sync with the video. Using .kkapture is an exception for PCSX. It may be allowed as an exception here, if it works.
If you believe that the process which created the above AVI (not the AVI itself) ensures both that all frames are captured, and that the audio is in sync with the video, or you believe that the rules should be changed in the special case of Windows, feel free to respectfully discuss the matter with a publisher or admin.
Sorry for the doublespeak that has occurred. The rejection message that was posted isn't quite accurate (Hourglass does support sound, just a matter of whether it can be dumped with the video and ensuring that the dump is in sync).
Sorry for the bump, but this also seems to be the case for this game if using Windows XP to run hourglass.
Interestingly, the sound that plays while using Hourglass on XP doesn't include the "bouncing" sound effect that happens if you play the game without Hourglass.
Is that ok? I'm sorta half way into the game (using the wrong fps, but I'll fix that), and I don't want to have my efforts wasted.
And since I'm already here, why not discuss this game? It works alright, but unfortunately, Hourglass doesn't seem to be able to dump the frames. It is able to dump audio though. I had to use Camtasia to record the game instead and edit the output, since Hourglass plays back Ao Oni very slowly.