Submission Text Full Submission Page
<Describe the movie briefly here (3 to 8 lines) (it is what RSS viewers will see)>

Game objectives

  • Emulator used: <snes9x 1.51 v7 svn 147>
  • <Another objective>
  • <And so on>

Comments

<Put here a longer explanation of your submission>

Stage by stage comments

<Put the name of the first stage here>

<Explain the first stage here>

<Put the name of the second stage here>

<Explain the second stage here>
<And so on>

Other comments

<Explain here things the audience would probably like to see> <Explain also things that could be improved in your movie> <You may also suggest screenshots.>

DarkKobold: Judging. Additionally, you should fill in the submission information if you want your submissions taken seriously.

FractalFusion: Portuguese translation by p4wn3r. Hopefully the language is helpful.
DarkKobold: Julgando. Além disso, você deve colocar informações na sua submissão se você quiser que ela seja levada a sério.
DarkKobold: This video was poorly received, and seemed very repetitive. I'd suggest trying a non-fighting game in the future. Rejecting, better luck next time.


TASVideoAgent
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This topic is for the purpose of discussing #3243: BYRAIN's SNES Killer Instinct in 11:28.02
Joined: 6/26/2011
Posts: 167
100%? 100% of what? o.o Seems difficult to quantify for a fighting game... especially with the curiously absent submission text.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Editor
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<insert my last witty response here>
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Needs better description. Is this a Spinal playaround or something?
Editor
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You MUST use snes9x-1.51-rerecording-svn147 Using snes9x-1.52-rr-r185 leads to a desync in battle two.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 2/6/2011
Posts: 130
I'd vote a straight NO due to the other run from the same author (MK3) which makes me guess this one goes along the same line... sadly I can't vote until I see an encode but even so I wouldn't watch it.
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Voting No for reasons listed in the comments above.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 5/1/2007
Posts: 294
Location: MD
I've seen the TAS from Dark Fulgore, will see if this is on par... ..and I got the same result as hegyak. Orchid killed Combo, who won only one round that match. After 11 cycles through the title and high score screens, Combo is selected again, ready to get revenged by Riptor, who finishes him off with an Ultra combo. And so the movie ends there. No vote... After using the correct version of the emulator, it's essentially the same movie, except he's using Combo. Come on, Spinal can turn into his opponent during his combos.
I like Doraemon
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I used the correct version as the Submission says to along with Enable Left+Right and the run synced correctly.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Posts: 4036
The author's username sounds a little too similar to the username of the author of the UMK3 run that was just submitted. Was it really necessary to make a new account to submit another movie? Anyway, I haven't watched the run yet, but I will when someone puts up an encode.
Joined: 5/1/2007
Posts: 294
Location: MD
Link to video Here's a quick AVI recording.
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I'm probably going against the masses, here... but I actually voted Yes. The run was sufficiently entertaining to me, with the impressively fast combos, to make up for the minor repetitiveness. Variety was shown in the stage finishes instead. It, like most fighting games, isn't the fastest, and would be best to judge as a playaround. Not as glitchy as I would have hoped, but I wonder if the game even HAS glitches to take advantage of in the manner UMK3 does. One way or another, I had my reservations (especially in consideration of the recent UMK3 submission by the suspiciously similar author), but after watching it I feel this run is worthy as publication... at the very least until a more entertaining run can be created. My only question is, why is this run "11:28" when the video seems to indicate input being capable of ending rather sooner?
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Player (137)
Joined: 9/18/2007
Posts: 389
This one just shows the same combos over and over again. This would be good for a non-assisted speedrun, but a TAS needs to show off more.
Joined: 5/1/2007
Posts: 294
Location: MD
I think back in the earlier years of TASVideos, fighting game TAS's were better publication candidates. I may be wrong, but nowadays we realize more about how repetitive things can get. Judging by the video marker (After he delivers the final blow to Eyedol), the input could have ended at 9:09.
I like Doraemon
Joined: 6/4/2009
Posts: 893
Saethori wrote:
I'm probably going against the masses, here... but I actually voted Yes. The run was sufficiently entertaining to me, with the impressively fast combos, to make up for the minor repetitiveness. Variety was shown in the stage finishes instead. It, like most fighting games, isn't the fastest, and would be best to judge as a playaround. Not as glitchy as I would have hoped, but I wonder if the game even HAS glitches to take advantage of in the manner UMK3 does. One way or another, I had my reservations (especially in consideration of the recent UMK3 submission by the suspiciously similar author), but after watching it I feel this run is worthy as publication... at the very least until a more entertaining run can be created. My only question is, why is this run "11:28" when the video seems to indicate input being capable of ending rather sooner?
Hi, you should watch the current published submition by dark fulgor for what the game can actualy do : http://tasvideos.org/1338S.html as for me, i'll vote no : as shang tsung is "the" must in a MK tas, spinal should be the one in a KI tas as he can morph into opponents.... also a lot of characters have one or more +40 Combo, some of them are easily doable even when not tool assisted ( orchid for exemple is known for her "oh shi- 40 combo where is my combo breaker?"... and her boob fatality) try to look at faqs and over the internet for more idea for your next KI submition, it would definitly helps you.
Joined: 6/26/2011
Posts: 167
I didn't know there was already a submission. o.o;
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Very happy to see a KI submission, but this video is extremely repetitive. T.J was not the right choice of character, like Nicos said, Spinal is a better choice. T.J is a very good character with a LOT of combos, killer combos with 20+ hits, unblockables, combos starting from a overhead and very glitched ultras, but the entire video is the same combo every fight. If you really like the game, starting testing some cool stuff, watch some videos at Youtube and plan a good run with mixed combos. I will be very happy to watch if you do so. :) Vote: NO
Joined: 7/19/2006
Posts: 21
Location: San Francisco
How about a max score TAS? 999,999 per match.
Joined: 7/10/2007
Posts: 280
I would've actually prefered to see some combo breakers on Combo's part, and to try and get the max hits Ultra combo at least once. If you prefer a perfect game, then perhaps Spinal or Sabrewulf would be better (as you can still get max hits without taking damage)
Twisted_Eye
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Lorenzo_The_Comic wrote:
I think back in the earlier years of TASVideos, fighting game TAS's were better publication candidates. I may be wrong, but nowadays we realize more about how repetitive things can get.
That's just the thing. The author has to make the movie not repetitive. Part of me feels like the author of this movie was going for speed, which doesn't work in the fighting game genre for TASes. In most games, speed == entertainment. In fighting games, speed == repetitiveness. The currently published Killer Instict run is a perfect example of how a fighting game should best be TASed: Focus on entertainment and variety. Glitches, as many characters as can be transformed into, different ways to end fights, just all kinds of different things, sacrificing a lot of time along the way without seeming like any time was wasted at all. For what this movie was trying to do, I think it did it well. I just don't think it's all that entertaining. A good solid try, though. Author has potential.
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Posts: 2202
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This was very repetitive for me, no vote. Better luck next time, perhaps not a fighting game?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Jungon
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Location: Porto Alegre - Brazil
I liked this movie on the first half, and the "fatalities", it is repetitive then, but I find some of Combo's combos to be quite fun to watch, .. I voted Yes, but I wanted to be the first Meh vote,... >_> And then I saw this already published run with Spinal (don't they have standards for giving bad names??), and.. he takes hits, it's not perfect, although it has more variation, I liked this one just a little more, strangely õ_o .......... or, I don't really care about this game and find it quite ridiculous, but the movie being ridiculous, gets the work done somehow, ... fitting, I guess, ... so, .. Where do I see this game's endings? They're funny >_> (ok, that was unrelated, but)
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
NO VOTE! Sorry... Very weak. Just the same thing all the battles, with the same easy combos and without any cool glitch, wrong player etc etc ... Better luck next time.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Twisted Eye wrote:
Lorenzo_The_Comic wrote:
I think back in the earlier years of TASVideos, fighting game TAS's were better publication candidates. I may be wrong, but nowadays we realize more about how repetitive things can get.
That's just the thing. The author has to make the movie not repetitive. Part of me feels like the author of this movie was going for speed, which doesn't work in the fighting game genre for TASes. In most games, speed == entertainment. In fighting games, speed == repetitiveness. The currently published Killer Instict run is a perfect example of how a fighting game should best be TASed: Focus on entertainment and variety. Glitches, as many characters as can be transformed into, different ways to end fights, just all kinds of different things, sacrificing a lot of time along the way without seeming like any time was wasted at all. For what this movie was trying to do, I think it did it well. I just don't think it's all that entertaining. A good solid try, though. Author has potential.
It was definitely not going for speed. The fastest ways to win would abuse repetitive triple combos and would not have ultimates or ultras.
Joined: 5/2/2010
Posts: 41
Location: the Netherlands
Voted Meh. Like many posters before me said it's repetitive indeed, and it does not use Spinal. (okay, that last reason is a joke, but a Spinal run would be nice since you can turn into your opponent. Would make it more original imho)