Super Mario Advance 2 is a GBA remake of the game Super Mario World for the SNES. The levels and the gameplay are nearly the same, but there are some minor differences like if you drop an item, it stops and don't have horizontal speed.

Game objectives

  • Emulator used: VBA rerecording v24 svn422
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors

Comments

This run aims for the fastest time to defeat bowser. This game has not much lag in general, that's why it's faster than the SNES game. I used tricks and glitches to be faster and sometimes to make this run more entertaining.

Tricks used in this run

The tricks are mostly the same as in the SNES game so you can look after them in the Game Resources.

Hopping glitch

Mario's sprinting speed oscillates like this: 48, 47, 48, 47, 49 and if you release "right" (or left) it will stop oscillating at the speed Mario has. If you release at the right frame, Mario will hold 49 speed, and if you jump at the first possible frame Mario will hold his speed.

6/5

This trick is used to keep sprinting speed after slowing down. A full explanation of this trick is here.

-1 Trick

If you are at speed 0 it is faster to press the first frame "left" and hold "right" than to hold "right" from first frame.

Oscillating flight speed

When you fly, your speed oscillates like this: 51, 50, 49, 48, 47 you can release right to stop that, like in the Hopping glitch.

Fast air-catching

To catch air it is faster to press 1 frame "left" then 1 frame "<nothing>" and then again "left" than holding "left" all the time.

Spin jump flying

It's the same as 6/5 but here you are longer in the air. :)

1/1 Swimming

Even Mario's swimming speed oscillates - between 15 and 17 (or 31 and 33 if carrying an item underwater). This can be abused by pressing back and forth when reaching the highest oscillation point. This way, swimming speed can be improved from (15 + 15 + 16 + 16 + 17) / 5 = 15.8 subpixels per frame, to (15 + 17) / 2 = 16 subpixels per frame. The technique works similarly when swimming with an item.

Corner Boost

If you jump in the bottom right corner of a block, you can gain speed because the block pushs Mario forward.

Shelljumping

You can jump on a shell if it's thrown. It can help you in some cases.

Walljumping

If your speed is more than 32 you can catch the wall and you can jump off of it

Corner Clip

I used it one time in this run, in the scolling part of the castle. It's hard to explain so see here.

Stage by stage comments

Yoshi's Island 2

Nothing special.

Yoshi's Island 3

Nothing special in this level but sorry that you can't really see anything.

Yoshi's Island 4

I shelljumped to avoid jumping in the water and slow down.

#1 Iggy's Castle

You can't jump on the p-switch to save time here, because the p-switch will stop after you dropped it. I did't get the flower, because I would lose time.

Donut Plains 1

Getting a feather and fly around. :)

Donut Secret 1

Go in the other room to get a shell and using 1/1.

Donut Secret House

You can't go though the stairs, so I go around them. Big Boo fight is funny. :D

Star World 1

You can't glitch through the turn blocks.

Star World 2

Some music tricks and use of 1/1.

Star World 3

Using the p-switch to get the key earlier.

Star World 4

Using a shell to get the key earlier

Front Door

Fastest combination: Door 2 and Door 5.

Bowser

Ending input as fast as possible.

Other comments

There are some useful addresses you might want to see:
03003FA9 - x speed
03003FAD - y speed
03003FD0 - x position
03003FD4 - y position
03003FE6 - p meter
03004035 - takeoff meter

Suggested screenshots

6844, 10492, 13552, 19294, 26666, 27927, 33103

DarkKobold: The majority of the audience felt this was too similar to the SNES run, with worse sound effects and music. I am inclined to agree, this seems to offer nothing new over the SNES version. Rejecting.

adelikat: Unrejecting this submission for consideration into the Vault tier

adelikat: Unlike when this run was originally judged, ports of the game game to different consoles is not a factor when judging the run. Therefore, accepting for publication. Due to the viewer response, this movie will be published to the Vault

natt:procesing


Joined: 8/24/2011
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to Samsara: You're all wrong there, that's not because a console is handheld that it can't have a good sound processor !! The GBA is like the SNES in that at first, games had somewhat bad quality sounds and musics, then with time it has gotten much better. Just listen to Golden Sun 2's map theme to convince yourself. Also the speaker problem was only there with the first GBA, not (or not much) because of the sound processor. Taking some words of the person you talk to so as to attack him is very lame... If you couldn't notice, spikestuff isn't perfect in english so he couldn't speak in a moderate way. And he is right if he means there isn't very much difference between SNES and GBA sound processor, so your use of the word "butchering" is quite overdone.
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Masterjun wrote:
If you want a run of Luigi, it will be slower, because Luigi can't sprint as fast as Mario. Here is the speed in average of the two:
Mario:

Walking:   (20 + 19 + 20 + 19 + 21)/5 = 19,8
Running:   (36 + 35 + 36 + 35 + 37)/5 = 35,8
Sprinting: (48 + 47 + 48 + 47 + 49)/5 = 47,8
Flying:    (50 + 49 + 48 + 47 + 51)/5 = 49


Luigi:

Walking:   (20 + 20 + 19 + 21 + 20 + 19 + 21)/7 = 20
Running:   (36 + 36 + 35 + 37 + 36 + 35 + 37)/7 = 36
Sprinting: (40 + 40 + 39 + 40 + 40 + 39 + 41)/7 = 39.86
Flying:    (51 + 50 + 49 + 49 + 48 + 48 + 47 + 51 + 50 + 50 + 49 + 49 + 48 + 47 + 51 + 51 + 50 + 50 + 49 + 48 + 48 + 47 + 51 + 51 + 50 + 50 + 49 + 48 + 48 + 47 + 51)/31 = 49,19
Since you mostly have to sprint in the run, it will be slower. With hopping glitch with luigi, he will lose 2 pixel per 4 frames...
He appears to be faster at everything except sprinting. Maybe his other abilities would be useful in a 100% run, as Mistralet said. I would like to see a Luigi run better than a Mario run too, especially since you can play as either character for Player 1 only in this remake (not in the original).
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I assume a 100% run that aims for speed only will end up using Luigi at least part of the time anyway, especially since Luigi flies marginally faster than Mario.
Onyx3173
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I think I'm gonna vote no on this one. There's not nearly enough differences from the SNES version run to warrant publishing both from what I can see. (At least not in a short run like this, a 100% run might turn out differently. Especially with Luigi as others have suggested) And the sound on the GBA version sounds terrible compared to the SNES version. Almost everything sounds really off plus with the colors being so bright and washed out it's just really odd feeling.
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I'm going with no. This isn't different enough to publish alongside the SNES version, and this version of the game neither looks nor sounds as good as the original, making obsoleting the SNES version undesirable. I have to agree that perhaps some sort of full-game Luigi run would be worthy of publishing alongside the SNES runs. I'll shorten a needlessly long rant I had written out directed at Mistralet: 1) The GBA sounds pretty awful for the most part, especially when it is playing SNES music (since you have a point of comparison). This isn't a simple speaker issue, since it persists on every model of GBA as well as emulators. The only reason that Golden Sun sounds so good is because great care was taken to avoid the GBA's sound limitations. 2) Spikestuff is almost certainly a native English speaker as he lives in Australia and he used a mondegreen (something that people who exclusively write a language virtually never do). If a person is not familiar enough with an expression to write it correctly, they lose the right to use it to insult others. Calling out/mocking him over that mistake, while certainly not a kind thing to do, is not entirely unreasonable.
Spikestuff
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spweasel wrote:
2) Spikestuff is almost certainly a native English speaker as he lives in Australia and he used a mondegreen (something that people who exclusively write a language virtually never do). If a person is not familiar enough with an expression to write it correctly, they lose the right to use it to insult others. Calling out/mocking him over that mistake, while certainly not a kind thing to do, is not entirely unreasonable.
1) I was up at 3 am so anything that came out of my head I wrote it. (kinda apologizing due to loss of sleep) 2) I was using my phone to send across so I couldnt over read what I wrote (apologizing) 3) Actually I'm Greek over Austalian so that part you kinda got wrong where I live is Australia (no fault to anyone) sorry to anyone I might have ticked off between the times of 1:30 am - 3:00 am I was attempting to defend the run but failed to do so. oh and I wasnt trying to attack/insult anyone I was simply suggesting something wrong (realizing what I wrote about sound I always wore headphones so thats why I defended sound) Staying awake up late DON'T DO IT
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Patashu wrote:
The main reason why the music sounds worse on GBA is because its smaller speakers mean it couldn't produce any bass. (Or at least I think that's why)
I disagree. If you listen to Kirby Amazing Mirror tracks, the bass is EVERYWHERE.
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Also, voting Meh because, while I can still enjoy mario world being bugged the fuck out, it's redundant to have the same movie with different (and frankly worse) music and sounds.
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RedGreenSonic wrote:
Patashu wrote:
The main reason why the music sounds worse on GBA is because its smaller speakers mean it couldn't produce any bass. (Or at least I think that's why)
I disagree. If you listen to Kirby Amazing Mirror tracks, the bass is EVERYWHERE.
The whole Game Boy line seems to play less bass than the NES or SNES, which I think is why most GBx/GBA music is made of higher notes (Kirby music, Pokémon music, etc.) One example I can think of in Kirby and the Amazing Mirror is the Candy Constellation music, which starts with bass.
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spweasel wrote:
I'm going with no. This isn't different enough to publish alongside the SNES version, and this version of the game neither looks nor sounds as good as the original, making obsoleting the SNES version undesirable. I have to agree that perhaps some sort of full-game Luigi run would be worthy of publishing alongside the SNES runs. I'll shorten a needlessly long rant I had written out directed at Mistralet: 1) The GBA sounds pretty awful for the most part, especially when it is playing SNES music (since you have a point of comparison). This isn't a simple speaker issue, since it persists on every model of GBA as well as emulators. The only reason that Golden Sun sounds so good is because great care was taken to avoid the GBA's sound limitations. 2) Spikestuff is almost certainly a native English speaker as he lives in Australia and he used a mondegreen (something that people who exclusively write a language virtually never do). If a person is not familiar enough with an expression to write it correctly, they lose the right to use it to insult others. Calling out/mocking him over that mistake, while certainly not a kind thing to do, is not entirely unreasonable.
1) Okay I was wrong about GBA sound, certainly because I listen mostly to good quality musics from this console, so I thought the quality was always good in good late games. And even if it is the case, SMW GBA is an early game of the GBA so I'm not surprised it doesn't sound nearly as good as on the SNES finally. 2) Maybe calling spikestuff tonedeath wasn't completely wrong (and tonedeath isn't a clear word to me anyway), but since every people opposing him used this term to throw it back in his face, I was "nerved" up if you see what I mean.
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CoolKirby wrote:
The whole Game Boy line seems to play less bass than the NES or SNES, which I think is why most GBx/GBA music is made of higher notes (Kirby music, Pokémon music, etc.)
Technically, I think this is because speakers are better at bass the physically larger they are. You're not going to be able to fit a physically large speaker inside a Game Boy.
YoungJ1997lol
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I voted yes because its faster than the snes version... sorry, people, but i had to do it
So yea, how's it going? Currently TASing: Nothing
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Voted no, since in my opinion it doesn't add anything to the SNES version.
Onyx3173
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YoungJ1997lol wrote:
sorry, people, but i had to do it
Why would you apologize? You have every right to vote the way you think you should regardless of how everyone else has voted.
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I vote No. I think 100% is better than just improving the SNES run.
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adelikat
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This movie by the current rules of the Vault this movie seems eligible. But I think it provides a good test case. We want to accept versions of games on other platforms, but how similar is too similar? Is this too similar even for the Vault?
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Is it relevant to the discussion that this version of the game can provide a movie that is substantially different than the original SNES version due to the extra options that game has included? The GBA version extras include a second character with different mechanics, and an additional objective for the '100%' category. (The game tracks Dragon Coins being collected, and provides a bonus 'ending' for collecting them all.) The standard goal of 'fastest completion' must ignore these additions however, and thus creates the 'too similar' issue. In a port that can provide substantial differences to the original due to its unique additions; is selecting the goal choice that most closely emulates the original, even for the vault, a valid category?
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adelikat wrote:
This movie by the current rules of the Vault this movie seems eligible. But I think it provides a good test case. We want to accept versions of games on other platforms, but how similar is too similar? Is this too similar even for the Vault?
ports too close to an original publication shouldn't be accepted, or it could create some "same movies on different platforms" redondencies...
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adelikat wrote:
This movie by the current rules of the Vault this movie seems eligible. But I think it provides a good test case. We want to accept versions of games on other platforms, but how similar is too similar? Is this too similar even for the Vault?
I'd say what matters is not whether the game looks similar, but whether the TAS is similar. If the TAS of the port uses glitches or tricks that the original doesn't have, or requires a different route, or has a clearly different definition of "100% completion" then I would like to see both original version and port on the site. For example, for Prince of Persia, we have a run of the NES (which closely matches the PC original), the Genesis (which has different physics) and the SNES (which adds several levels and boss fights).
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Radiant wrote:
adelikat wrote:
This movie by the current rules of the Vault this movie seems eligible. But I think it provides a good test case. We want to accept versions of games on other platforms, but how similar is too similar? Is this too similar even for the Vault?
I'd say what matters is not whether the game looks similar, but whether the TAS is similar. If the TAS of the port uses glitches or tricks that the original doesn't have, or requires a different route, or has a clearly different definition of "100% completion" then I would like to see both original version and port on the site. For example, for Prince of Persia, we have a run of the NES (which closely matches the PC original), the Genesis (which has different physics) and the SNES (which adds several levels and boss fights).
I'd say for POP Nes/PC... whichever has the better graphics, music, entertainment.. that should be fine. The other 2 are different for the reasons you stated. For something like this... TOO Similar. A 100% Completion would be different due to how the goals have to be changed to achieve that vs the SNES version thanks to additional requirements. This should not be in the vault or published. Sadly, Grue will have more kibble to munch with this one. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Spikestuff
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adelikat wrote:
This movie by the current rules of the Vault this movie seems eligible. But I think it provides a good test case. We want to accept versions of games on other platforms, but how similar is too similar? Is this too similar even for the Vault?
I say a Luigi run would be better not a mario run especially if it's a replica of the snes version. And due to similarities too.
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I'd be fine with a vault accept for this game even if it is identical to the SMW run (which as far as I know it isn't). It shouldn't be allowed into any other tier unless it offers something significantly different.
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I vote no because after watching this TAS I find it too close to the original. If this merits its own TAS page, I demand different categories for Japanese/USA bionic commando.
No.
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vba-rr v24m svn422
  File: Super Mario Advance 2 - Super Mario World (U) [!].gba
CRC-32: 5206880a
   MD4: 1649341b23beeabb019a23e7c63cac51
   MD5: 2f660377581b7e48c06131f56c791b72
 SHA-1: 5101ddf223d1d918928fe1f306b63a42ada14a5e