Lil_Gecko
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Player (98)
Joined: 4/7/2011
Posts: 520
Masterjun wrote:
bahamete wrote:
I think the flower collection from the flying question block can be optimized much more..
you have to keep in mind that if you get the flower too early, yoshi will just swallow it without giving it to mario (video)
Yes but it can still be optimized though. http://dehacked.2y.net/microstorage.php/info/309623684/Fireflower.smv 30.5 frames faster.
Joined: 12/29/2007
Posts: 489
A few questions: - If you use the goal sphere in Bowser's Castle or any other level without an exit (Yoshi's House, Top Secret Area), does the exit count increase? - If you use it in a Switch Palace, does the switch activate afterward? - How do you save fractions of a frame? ("30.5 frames faster") - Are there any other non-glitchy items that can be obtained in the reserve box? And just in case, if there was any debate on this earlier: Using the goal sphere in Bowser's Castle does not count as completing the game, as there is no detectable change to the save file and the credits do not roll.
Lil_Gecko
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Player (98)
Joined: 4/7/2011
Posts: 520
Zowayix wrote:
A few questions: - How do you save fractions of a frame? ("30.5 frames faster").
I've used amaurea script to compare. If I had to guess I'd say it converts the distance you're ahead in term of frames, but it's obviously rounded at the end of the level. I haven't check for the rest of your questions so I'd leave that to better informed people :)
Joined: 12/22/2009
Posts: 291
Location: Michigan
Zowayix wrote:
A few questions: - If you use the goal sphere in Bowser's Castle or any other level without an exit (Yoshi's House, Top Secret Area), does the exit count increase? - If you use it in a Switch Palace, does the switch activate afterward? - How do you save fractions of a frame? ("30.5 frames faster") - Are there any other non-glitchy items that can be obtained in the reserve box?
- No, because there's no event assigned to activate upon getting an exit. - No. - Subpixels ahead. - Only a naked koopa and a couple other useless things. You can get much better things with PI.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Joined: 12/29/2007
Posts: 489
Does the exit count increase upon using a goal sphere in a Switch Palace? Specifically what can appear besides the naked koopa and goal sphere? What's PI?
Joined: 10/24/2005
Posts: 1080
Location: San Jose
Zowayix wrote:
Does the exit count increase upon using a goal sphere in a Switch Palace? Specifically what can appear besides the naked koopa and goal sphere? What's PI?
I'm not sure, I'm away from my computer, so I can't check. I know when I used the goal exit in YSP, it cleared the level, triggered the save-continue screen, and flattened the switch (without the farting animation)... But it did not activate any of the blocks in other levels!
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Active player (264)
Joined: 4/15/2010
Posts: 197
Location: England
Zowayix wrote:
Specifically what can appear besides the naked koopa and goal sphere? What's PI?
PI is more of a "thought experiment" bug but it _has_ been put into practice. Essentially, using brown platforms and Yoshi 'eat nothing' bug, we can increment Mario's Powerup status (hence PI = powerup incrementing). The other powerup statuses besides small-flower give weird results when collecting an additional powerup or taking an item through a goal. For example a value of 04 will give a star when taking an item through a goal. Values above this (particularly in the range of 80 and above) give very, very strange results. The reason I call this a thought experiment bug is because it takes way to long to set up for anything useful (i.e. goal sphere, or key). zraffleticket has claimed to trigger the game's credits using this bug, but we're all not so sure. :p
Retired smw-96, smw any%
Joined: 12/22/2009
Posts: 291
Location: Michigan
bahamete wrote:
zraffleticket has claimed to trigger the game's credits using this bug, but we're all not so sure. :p
Before anyone comments on this, you should know that this glitch is incredibly time consuming. It takes approximately 20 minutes to increment your powerup status high enough to be able to produce a goal sphere.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Joined: 10/24/2005
Posts: 1080
Location: San Jose
DarkMoon wrote:
Before anyone comments on this, you should know that this glitch is incredibly time consuming. It takes approximately 20 minutes to increment your powerup status high enough to be able to produce a goal sphere.
Not as bad as entering a pipe 255 times to warp to FOI3.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 7/26/2006
Posts: 1215
A quick and dirty comparison video of YI done by Lil_Gecko and Masterjun (left) compared to the current submission (right) : http://www.mediafire.com/?gxbe9s1jf425nx9
Joined: 12/22/2009
Posts: 291
Location: Michigan
bkDJ wrote:
A quick and dirty comparison of YI done by Lil_Gecko and Masterjun (left) compared to the current submission (right) : http://www.mediafire.com/?gxbe9s1jf425nx9
Downloadables are meant to be MP4 because not everybody has an MKV player.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Joined: 7/26/2006
Posts: 1215
DarkMoon wrote:
Downloadables are meant to be MP4 because not everybody has an MKV player.
Oh? Never had a problem making mkvs for Donkey Kong 2 or N64 games in the past, but I haven't really been around for a while. I'd put it on youtube, but it doesn't do 60fps in any satisfactory way, and nicovideo lowers the quality for many people during mayny hours and needs an account. Also the mkv has 2 audio tracks, which mp4 doesn't support either. Can't make everyone happy :)
Joined: 12/22/2009
Posts: 291
Location: Michigan
bkDJ wrote:
I'd put it on youtube, but it doesn't do 60fps in any satisfactory way
You can achieve pseudo-60 fps with TASBlend.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Player (114)
Joined: 10/21/2010
Posts: 138
DarkMoon wrote:
bahamete wrote:
zraffleticket has claimed to trigger the game's credits using this bug, but we're all not so sure. :p
Before anyone comments on this, you should know that this glitch is incredibly time consuming. It takes approximately 20 minutes to increment your powerup status high enough to be able to produce a goal sphere.
if you got the sphere via clappin chuck, could you PI from there? or is that already too far?
Joined: 12/22/2009
Posts: 291
Location: Michigan
praetarius3 wrote:
DarkMoon wrote:
bahamete wrote:
zraffleticket has claimed to trigger the game's credits using this bug, but we're all not so sure. :p
Before anyone comments on this, you should know that this glitch is incredibly time consuming. It takes approximately 20 minutes to increment your powerup status high enough to be able to produce a goal sphere.
if you got the sphere via clappin chuck, could you PI from there? or is that already too far?
Pardon? Powerup incrementing isn't something that you can shortcut. You have to do it about 103 times to actually get something worthwhile.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
Finally managed to save 137 frames over Masterjun's test: http://dehacked.2y.net/microstorage.php/info/1534754982/smw-yi1test.smv It seems like 6/5 is better in order to die sooner.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
Joined: 12/6/2008
Posts: 1193
DarkMoon wrote:
bkDJ wrote:
A quick and dirty comparison of YI done by Lil_Gecko and Masterjun (left) compared to the current submission (right) : http://www.mediafire.com/?gxbe9s1jf425nx9
Downloadables are meant to be MP4 because not everybody has an MKV player.
What is this, china? Just get VLC or MPC. Anybody who uses windows media player doesn't deserve to watch encodes.
Joined: 5/12/2009
Posts: 748
Location: Brazil
Mister wrote:
Finally managed to save 137 frames over Masterjun's test: http://dehacked.2y.net/microstorage.php/info/1534754982/smw-yi1test.smv It seems like 6/5 is better in order to die sooner.
Simply Amazing!!! Congratulations Master!
Editor, Expert player (2329)
Joined: 5/15/2007
Posts: 3933
Location: Germany
So, from the information I gathered, you are about half a second short of making this run go below the 10 minute mark. Nice!
Joined: 5/12/2009
Posts: 748
Location: Brazil
If my calculations are right, you guys are now 1183 frames ahead from the run that just got accepted. Is 1183 frames = 19 seconds and 43 frames? If so, as MUGG said, you guys can beat the 10 minutes mark.
Lil_Gecko
He/Him
Player (98)
Joined: 4/7/2011
Posts: 520
Mister wrote:
Finally managed to save 137 frames over Masterjun's test: http://dehacked.2y.net/microstorage.php/info/1534754982/smw-yi1test.smv It seems like 6/5 is better in order to die sooner.
Here we go that's what everyboy was waiting for :D Very nice. Also, no it's nice half a second from the 10 minutes mark, it's way closer if not already beaten. On the test I did, it was a quick hex-edit done in less than an hour so there's many frames that can be shaved (fadeout lag, by getting the right score, lag with the red shell in YI4, and so on).
Joined: 12/6/2008
Posts: 1193
Lil_Gecko wrote:
On the test I did, it was a quick hex-edit done in less than an hour so there's many frames that can be shaved (fadeout lag, by getting the right score, lag with the red shell in YI4, and so on).
Could one see that hexedit test?
Lil_Gecko
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Player (98)
Joined: 4/7/2011
Posts: 520
Slowking wrote:
Lil_Gecko wrote:
On the test I did, it was a quick hex-edit done in less than an hour so there's many frames that can be shaved (fadeout lag, by getting the right score, lag with the red shell in YI4, and so on).
Could one see that hexedit test?
I'll redo one with Mister improvement in a few. EDIT : Nope I can't make it synchs. For some reason the coin from the plant jumps higher so Yoshi's tongue doesn't catch it : / You can see the old one here : http://dehacked.2y.net/microstorage.php/info/1269022565/test.smv but Mister's level is already more than 3 seconds faster.
sgrunt
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Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
Semi-off-topic, but
DarkMoon wrote:
Downloadables are meant to be MP4 because not everybody has an MKV player.
This is patently false. MKVs are just as acceptable for primary encodes as MP4s; any decent media player these days is going to support both.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
sgrunt wrote:
Semi-off-topic, but
DarkMoon wrote:
Downloadables are meant to be MP4 because not everybody has an MKV player.
This is patently false. MKVs are just as acceptable for primary encodes as MP4s; any decent media player these days is going to support both.
Yep, plus the fact that BKDJ has been making very high quality encodes for many N64 (among other systems) games for this site for about 5 years now. I don't know how many times he's saved me from having to download a Majora's Mask wip, and cursing because of desyncing. *snickers*
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~