This game is one of the best known and well received Mortal Kombats. There are many different versions of it - in the arcade version the gameplay is smoother, but overall UMK3 SNES remains the best one because in comparison it has more fighters, brutalities, improved special move lists (for example Stryker's machine gun is not in the SNES MK3), more modes and the fake mercy glitch.
I'm sure this game had a part in most people's childhoods. But now we're going to show you another side of the game that you've never seen before.
Emulator:
Snes9X v1.52-rr(svn184)
Game:
Ultimate Mortal Kombat 3 (U)
Cheat: Kool Stuff > Enable Pause check
1 and 2 player
Cheat: versus screen very hard mode
Shows All stages and finishes (Brutalities, Fatalities,
Friendships, Stage Fatalities, babalities and mercy)
Play as Shang Tsung, Robot Smoke, Human Smoke, Noob Saibot and Rain
Glitches - Stuck Frame, Palette, Eruption Vulcanic, later fatality, Teleport,
Invisible Fan, Tug, freeze project and
Cyrax Bomb+Web+teleport crash..
Strange Combos
100% or infinite combos
Break Finishes
Animality: don't work in this version
Objective:
Entertaiment
Variety
Interesting things
New Stuff
Abuses programming errors in the game
Comments:
Born more a UMK3 glitch RUN,
This is my second work together with Vlackdemon2294 but the first w/ Dark Noob. This run was the longest run that I've participated in. We created a forum to discuss, make runs and show new stuff about any Mortal Kombats there are. That's why Me, Vlack and Dark Noob represent the MKtascommunity, have user Akheon it's a exemple.
At first we only thought to make a Freeplay TAS for fun on our forum, but then Vlack suggested to submit it to TASvideos once it was done. And again we were devising a complete route, and looking for new tricks and glitches... In this TAS we put in more matches to show all our knowledge about this game.
There still are more glitches we know, but they'd need different circumstances to work. I'd say that the goal of the Run = Entertaiment.
Here's the topic about this TAS on our MK forum: [dead link removed]
And Here is our Route
Route Playaround :
1-the first option is to unlock the kool stuff and check "enable pause" and start with shang tsung
2-before the fight1 add a 2vs2 match: p1 reptile/shang tsung p2 ermac/mileena and win two rounds with p1
3-fight1 vs cpu
4-fight2 vs cpu
5-before the fight3 add a 1vs1 match: rain vs nightwolf using the cheat One Button Fatalities 944-944 and win with p1
6-fight3 vs cpu
7-before the fight4 add a 1vs1 match:noob saibot vs shang tsung in the pit 3 and win with noobsaibot using stage fatality glitch in this match §I would like to add this stage or this§
9-fight4 vs cpu
10-before the fight5 add a 1vs1 match:randper kombat
11-fight5 vs cpu
12-before the fight6 add a 1vs1 match:shang tsung vs shang tsung using the cheat hyper fighting
13-fight6 vs cpu
14-fight7 vs cpu
15-before the fight8 add a 2vs2 match: p1 shang tsung/noob p2 cyrax/shang tsung in this match use palette glitch, volcanic eruption glitch and end with a fatality glitch winning as p2
16-fight8 vs endurance
17-fight9 vs endurance
18-fight10 vs motaro
19-fight11 vs shao kahn
We were having a of lot desyncs, mainly me (SDR), and I think the biggest problems in the run were caused by Palette, Eruption, fan Tug and bomb/web/teleport glitches. The memory of the game was manipulated while doing them and the game could sometimes crash a lot or a random game over could happen. Here's an example: http://www.youtube.com/watch?v=1Exv1di1B1U
... but we canning finishe it with big events never seen.
I hope that you enjoy this hard work by me, Vlackdemon2294 and Dark Noob. Warning: it's a very glitched run!
Akheon a special thanks for your help in the text description

Mukki: Judging...
Mukki: I'm accepting this as an obsoletion of the currently published UMK3 playaround. We do not need two playarounds of the same game, especially as many of the glitches are shared between both runs. Both runs do the glitchy fighting very well, but this new run adds many interesting level and background glitches that are not shown in the previous run and so, among other things, fulfills the entertainment goal better.
Velitha: Processing...


Joined: 6/4/2009
Posts: 893
glitchy yes ! it's a master piece of WTF !
XYZ
Former player
Joined: 12/9/2006
Posts: 168
Location: 2bastuz
Yes vote for colorfest!
Joined: 6/26/2011
Posts: 167
After watching this run, I'm beginning to think you've caused far more damage to the MK universe than Shao Kahn could ever hope to. It's hard to pick which part of the run was my favorite. Between glitchy fatalities, tickling opponents from full health to death, spontaneously turning yourselves or your opponent either invisible or into a spinning fan, or uppercutting the opponent through the ceiling of so many stages it actually became recursive, there is just too much in this run for the mortal psyche to even begin to comprehend without snapping like a twig. Compared to all that, Shang Tsung overthrowing Shao Kahn and ruling the world as a tyrant seems like the merciful end.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
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Joined: 9/7/2007
Posts: 1354
Location: U.S.
TASers win Flawless Victory Glitchality.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
Saethori wrote:
After watching this run, I'm beginning to think you've caused far more damage to the MK universe than Shao Kahn could ever hope to.
I vote for this being part of the movie description in the publication (when/if this submission is accepted, of course).
Joined: 5/2/2009
Posts: 656
Samsara wrote:
Watched the Youtube encode, voted yes. Incredibly well done. Just one question: The Youtube encode shows that the final hit to Shao Kahn is delivered at 28:39 or so, but the input time is 2 minutes longer. Is there any reason for this?
Yes. The player must choose his "treasure" after finishing the game. http://mortalkombat.wikia.com/wiki/The_Lost_Treasures_of_Shao_Kahn
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Active player (406)
Joined: 3/22/2006
Posts: 708
I'm loath to suggest anything obsolete the already hilarious UMK3 run but if anything could beat it, this can. This was amazing. You guys even made Motaro and Shao Kahn interesting.
Active player (417)
Joined: 8/22/2008
Posts: 301
Location: Brazil
So fucking intense glitching! Congrats guys!
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
My vote is Yes, and I believe this should obsolete the current UMK3 run, because there are a number of fights that are extremely similar in terms of what's done. The 2-player Rain/Nightwolf and 2-player Shang Tsung/Shang Tsung fights especially.
Previous Name: boct1584
Editor
Joined: 3/31/2010
Posts: 1466
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I miss Baby Kano. Too bad this run doesn't have it. Still, it's crazy fun of breaking the game.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Active player (406)
Joined: 3/22/2006
Posts: 708
Kles wrote:
It was cool, but I have to say, I really hate how the sound channels kept getting messed up and only playing out of one ear. I find that sort of thing physically painful because I have a weird sensitivity to that sort of stuff. Is that a recording problem or does it actually happen in the emulator?
I noticed that too. I thought it was an issue with my speakers.
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FractalFusion wrote:
I don't recommend this one, it looks like a flying penis. The other ones are kinda cool though.
Dark_Noob
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edited.
Someone who still enjoy playing fighting games ;)
Dark_Noob
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Joined: 8/24/2011
Posts: 319
Location: Brazil
At the moment I am busy, so here is my suggestion.
Someone who still enjoy playing fighting games ;)
BigBoct
He/Him
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
feos wrote:
Seconding this for screenshot. ALSO: It's going to need to be addressed that this run uses cheats; specifically, the Kool Stuff menu, to enable pausing. Considering what it's used for, (mostly the "turn your character into a projectile" glitch) I don't see it as being a big deal, but I do think that means it should be published as a concept demo. Actually, going that route, I'm changing my previous opinion. I no longer think this should obsolete SDR's solo UMK3 run if it's published.
Previous Name: boct1584
Joined: 6/26/2011
Posts: 167
It's a playaround. Since judging fighting games by time is an exercise in futility (the result would be VERY boring), we judge by entertainment instead. On that regard, using an in-game cheat method to improve entertainment seems acceptable, at least to me, since playarounds aren't meant to be 'serious'.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
Active player (406)
Joined: 3/22/2006
Posts: 708
That's kind of the trouble with runs like this. It's easy to tell if a speedrun should obsolete another speedrun, because it comes down to time, which is objective. Whether a glitchfest/playaround obsoletes another is entirely subjective. I do think this version accomplishes much of what the original does and does more, but it's very difficult to say that this is "better" than the other one. I'm okay with this obsoleting the other, but I'm equally fine with them being published alongside each other.
Editor, Experienced player (885)
Joined: 1/23/2008
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It's generally a visually impressive run, lots of colour and lots of nice screenshot possibilities. For example when both Nightwolf and Shang have purple attire (happens twice at around 23 minutes).
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Joined: 6/2/2009
Posts: 1182
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Watched it a while back, but I was too stunned to vote at that time... great job guys, Yes vote of course.
I am old enough to know better, but not enough to do it.
Joined: 2/20/2010
Posts: 209
Location: I'm in space
HILARIOUS I'm at work and had to stop the video one minute in because I couldn't help laughing. Still snickering about what I saw in that minute. AWESOME <3
Oh, play it cool. Play it cool. Here come the space cops.
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I don't know if this run should obsolete any others (to keep the number of movies lower), but I did like it! It was long, but each piece was good. I vote Yes.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1955] SNES Ultimate Mortal Kombat 3 "playaround" by SDR, Thevlackdemonn2294 & Dark_Noob in 30:28.38
WST
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Oh wow… I guess it’s the most glitchy run I’ve ever seen! It’s even more impressive than Sonic 3 runs, full of glitches too…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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Why on Earth the branch was removed? Sonikkustar things it's any% or something?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.