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andymac wrote:
sonicpacker wrote:
If you have 118 stars and find an improvement on star number 2...let's just say you no longer have 118 stars.
SM64 is still very hex friendly. It fits a lot of the criteria. Encountering the RNG is a problem for any game with an RNG, and most games have an RNG. However, most games have additional complications as well. I have only encountered one game that is more hex friendly than SM64.
Overall, yes. But the amount of time required for the optimization of 100 coin stars is absolutely insane. And no one likes TASing them. It would take a very long time to redo everything that got ruined from hexing something early in the run. Like I said, 120 Star is the only thing that makes SM64 seem "not friendly."
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I tested playing back the 0 star TAS on the hack Super Mario 64: Kirby Edition and it synced perfectly! So I encoded it and uploaded it here to YouTube. I find it entertaining to watch Kirby run through the game like Mario, BLJ, and beat Bowser in a little over 5 minutes. Maybe you will too.
ALAKTORN
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nice route :D
C13
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sonicpacker wrote:
SICK!
Is the SM64 team going to use that route for the full 120-star run? Or do they have to collect 100 coins with that star?
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C13 wrote:
sonicpacker wrote:
SICK!
Is the SM64 team going to use that route for the full 120-star run? Or do they have to collect 100 coins with that star?
They actually collect the 100 Coins with the Red Coins. I only know that because they have a bunch of WIP's Comparison Videos on their Nico Page that are incredible to watch. I recommend everyone to watch them!!!! http://com.nicovideo.jp/video/co198070
My name is Forensics.
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sonicpacker wrote:
SICK!
I like what I see :O
C13
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lxx4xNx6xxl wrote:
C13 wrote:
sonicpacker wrote:
SICK!
Is the SM64 team going to use that route for the full 120-star run? Or do they have to collect 100 coins with that star?
They actually collect the 100 Coins with the Red Coins. I only know that because they have a bunch of WIP's Comparison Videos on their Nico Page that are incredible to watch. I recommend everyone to watch them!!!! http://com.nicovideo.jp/video/co198070
I can't wait for teh TAS awesomeness! SICK star is SICK!
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Can't wait for the 120 stars TAS. Progress?
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
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TASeditor wrote:
Can't wait for the 120 stars TAS. Progress?
Here are the links posted earlier by bkDJ and Slowking: Nicovideo (account needed) Nicoplayer (free, no account needed)
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I thought they are already much further.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
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Yeah, but there hasn't been another new WIP yet. So we wait, and sate our appetite for ridiculous physics abuse with what's already been shown.
First a movie gets submitted, and ends up accepted despite breaking rules other runs have been rejected for. And when I vote less than spectacularly on this movie, I become the victim of harassment and threats. Yay, favoritism.
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Nahoc has been busy making some awesome single star runs lately: Rematch with Koopa the Quick in 43"43 Somewhere Over the Rainbow + 100 coins in 1'15"25
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That rainbow star is indeed awesome O
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Rematch with KTQ is very improvable, though. I now have 42"67 and still improving!
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Nahoc wrote:
Rematch with KTQ is very improvable, though. I now have 42"67 and still improving!
Great! Looking forward to the improved Koopa manipulation. EDIT: New (faster) Koopa the Quick run (42"37) by Nahoc.
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I don't believe this video has been posted in the thread: http://www.youtube.com/watch?v=stc2cu_BbiM Very cool montage of the past few years.
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[2:17:54 AM] Vis⇔SONY/MICKEY: Hey SP. [2:18:41 AM | Edited 2:21:48 AM] Vis⇔SONY/MICKEY: Can I use your input of BitS for new 0star TAS? [2:19:48 AM] Vis⇔SONY/MICKEY: Me and ToT found another improvable point. [2:20:47 AM] Vis⇔SONY/MICKEY: Of course, I'll add you to credit.
ALAKTORN
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incredible :D
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Great news! He said how much many frames they could save?
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Make Wiggler Squirm 41.117 by Sony/Mickey beats the old WR by 0.5 seconds.
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Alright, if you remember a few weeks ago, I saved 2 frames at the end of BitS. Mickey and I talked some and we decided that we wouldn't submit yet in hopes that we could find some more frames to optimize. Recently, Mickey contacted me and he told me that ToT found a little trick in BitDW that managed to save another frame. We've been trying to squeeze out a second one for awhile by getting more BLJ speed while still being able to tie the C-Up, but it's rather difficult. Even more recently, I talked to Mickey again and he said that he and snark played with the beginning of BitFS and saved another frame before the pole trick. He asked me to do the wall kicks because I had more knowledge about them than he did. So I did the wall kicks today, and in the process saved another frame by gaining ~0.2 speed. One more frame may be possible but I'm not quite sure at the moment. It was extremely difficult to pass up the speed of the wall kicks in the current published run. I was ~0.1 - ~0.2 speed behind for hours before I finally managed to get ahead. Anyway, there's your update on a probable new 0 star run being submitted sometime "soon."
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My lord, sonicpacker, you are a beast.
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Holy Jesus, those are amazing news, improvements in all levels!