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Joined: 7/26/2006
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WST wrote:
Just for your interest and for a little inspiration — similar task in run by NaturelLorenzo/Qwerty from youtube (sorry, don’t know his nick here if any), the goal is to collect 100 rings in each level of S3K. http://www.youtube.com/watch?v=kayr1R2g__c http://www.youtube.com/watch?v=e79zvaFLQv0 If you haven’t seen it yet of course…
All that glide-bouncing and glide-cancelling was pretty spiffy, but I consider it kind of cheap that bonus stages were used. Favorites were MGZ1, MHZ1, FBZ2 (I don't remember seeing the screw elevator unloading-reloading trick before), LRZ2 (the Robotnic-TV glide-bounce damage-boost made up for the bonus ending) Some issues I had were that the LBZ1 elevator early-exit glitch wasn't used and the extra 6 rings in MHZ2 that took forever to get with the parachute could have been replaced with a group of rings near where he got the 90th quicker, probably.
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This isn't bad (lol CNZ1), but there are some things I noticed, too. - in general, I agree that bonus stages should have been avoided. If they're left in, one can abuse them, go to the slot machine and get a triple jackpot to get 100 rings. - in particular, the slot machine in ICZ1 doesn't seem to manipulate luck well enough; 100 rings should be obtainable at the first attempt, I think. - weird path in ICZ2. He went out of his way at the beginning to grab a few rings, while there are a lot more at the end when he collected the 100th. - no elevator trick in LBZ1. - the luck manipulation of the glowing spheres bonus stage in LBZ2 doesn't seem optimal. - no 100 rings in SSZ2 *hides*
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¿? Is it true what I see?, How I can take those rings if they are too high? I thought that this area would bring me no such problems.
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Noob Irdoh wrote:
This isn't bad (lol CNZ1), but there are some things I noticed, too. - in general, I agree that bonus stages should have been avoided. If they're left in, one can abuse them, go to the slot machine and get a triple jackpot to get 100 rings. - in particular, the slot machine in ICZ1 doesn't seem to manipulate luck well enough; 100 rings should be obtainable at the first attempt, I think. - weird path in ICZ2. He went out of his way at the beginning to grab a few rings, while there are a lot more at the end when he collected the 100th. - no elevator trick in LBZ1. - the luck manipulation of the glowing spheres bonus stage in LBZ2 doesn't seem optimal.
I agree with all this, especially absent luck manipulation, but I think that run was done just for fun, not for reaching the “ideal” time and getting published here.
LBZ1 elevator early-exit glitch wasn't used
But this is weird, yep, he always used this trick in his other runs. P.S.: this is all offtopic, let’s pay attention to Felipe’s new problem :)
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Felipe wrote:
¿? Is it true what I see?, How I can take those rings if they are too high? I thought that this area would bring me no such problems.
It is true. As it stands, it takes Tails with S3&K flight (i.t., a hack in which he flies) to reach those rings. So another level without a perfect...
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I have an idea... kinda weird idea. Do you think it's possible ? Edit: With Super Sonic, it's possible to see them all, can Tail appear there ? We need TASer's opinion here !!!
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skychase wrote:
Edit: With Super Sonic, it's possible to see them all, can Tail appear there ?
He can, but it does not help -- Tails can only grab rings when he is controllable by a human player. When he spawns, he can't be controlled until he drops from this spawning flight, which, in S2, means at most a very small distance from solid ground.
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Do you think there's a way to get more speed....?
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The issue is not speed, but vertical speed; and I can't see any way (that works) to get a higher speed (as bouncing off of bumpers or the shield badnik cap your upwards velocity).
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skychase wrote:
I have an idea... kinda weird idea. Do you think it's possible ?
Mmm! I'll try to do this skychase. i think that I'll lose much time to take these rings, but I think that would be something fun to have to jump too high (is mandatory). However, something more difficult to take these rings, is having to plan good the best route in this area, but that's my job. I want to get to Hill Top Zone, thanks skychase, if this works, I owe you one.
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marzojr wrote:
Tails can only grab rings when he is controllable by a human player.
Perhaps a two-player TAS is necessary then... would that work?
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I think it's being done as two-player already. The problem is that it's impossible to simultaneously get Tails in the right place and controllable, as you have to let him land before he becomes capable of collecting rings, and once he's landed he has no way of reaching the required height.
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ais523 is correct in all accounts. From my tries, I can attest that grabbing these rings takes one of the following is required for grabbing these rings: (a) S3&K's Hyper Sonic (preferably with a S3&K lightning shield); (b) Tails with S3&K-style flight; (c) Sonic with S3&K's lightning shield (I am not sure if Super Sonic can do it even with a lightning shield); (d) Knuckles. All but (d) require a hack, such as mine, that has all of these; (d) requires Knuckles in Sonic 2 (or a hack with Knuckles), and will feature things such as ARZ2 not having a perfect because of no Tails.
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skychase wrote:
I have an idea... kinda weird idea.
You'd need to bounce a lot more to gain that much height. Knuckles can grab them, but I think there's other rings that are impossible to grab no matter the character.
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Who designed the levels… It’s weird that they made ability to get perfect bonus for collecting all rings, but haven’t made it possible everywhere. Anyway, if not possible to collect those rings, it may be possible with some hack, especially if it adds only ability to fly and the current WIP syncs fine under it, but it’s not that interesting…
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Stabbing in the dark here, but could you zip to the left from the place that's high up later in the level?
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You can't collect rings while offscreen (unless they are 8 pixels from the left or right edges of the screen or on the same vertical slice as the screen); so even if you could zip, it would not help. A better zip (and just as impossible, I am afraid) would be in the slope below the rings: Sonic and Tails might then get enough height to grab the rings. And regarding the level layouts: it is possible that the impossible-to-grab rings were once possible to grab in an earlier version of the levels; but after the layout changes, the devs forgot to remove the rings (which is not all that unreasonable, given how hard is to see most of the unreachable rings in the first place).
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skychase wrote:
I have an idea... kinda weird idea. Do you think it's possible ?
Oh, no! This idea was pretty good but does not fully function. there is a leap I can not do, and I try everything and there are problems with the speed Y. I do not know what else could try, maybe some zip to help me with the speed I do not know ,if I can not take those rings, maybe would have to suspend the project for a while.
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Felipe wrote:
skychase wrote:
I have an idea... kinda weird idea. Do you think it's possible ?
Oh, no! This idea was pretty good but does not fully function. there is a leap I can not do, and I try everything and there are problems with the speed Y. I do not know what else could try, maybe some zip to help me with the speed I do not know ,if I can not take those rings, maybe would have to suspend the project for a while.
As marjo said, even if you zip through a wall somewhere, you will gain so great speed that you will go offscreen, and you will not be able to collect rings there since the game does not check sprite collisions while you’re offscreen.
Felipe wrote:
maybe would have to suspend the project for a while
I beleive you can try to solve an easier task — like 100% kills, pacifist version, no rings run, etc. Unsure about “no rings” — maybe it’s impossible for some of the levels too…
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if I recall, "no rings" is impossible except in hacks. I for one would be amazed by a "highest score run" (with no deaths of course) preferably with knuckles. Even if it's not perfectly optimized.
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FuzZerd wrote:
I for one would be amazed by a "highest score run" (with no deaths of course) preferably with knuckles. Even if it's not perfectly optimized.
So would I. However, the player should avoid killing the same badnik more than once to avoid boring grinding.
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I still don't see a problem in continuing with the goal "obtains all free-floating rings known to be collectible in each level"... Those rings, as far as we know, with the characters being used, are not collectible.
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bkDJ wrote:
I still don't see a problem in continuing with the goal "obtains all free-floating rings known to be collectible in each level"... Those rings, as far as we know, with the characters being used, are not collectible.
Agreed. I was under the impression that this was always going to be the case? There are several other levels with unreachable rings, right? I know those rings in Aquatic ruin were thought to be impossible, and that was proved wrong, but there were always going to be others. Seems a waste to stop now. The current goal is entertaining and in my mind it should continue.
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Yes it's true, I will not stop now that I'm away. Might not be able to meet the target in your TOTALITY, but is entertained pick up all the Rings (all that I can pick up). In ARZ2 said it was impossible to take all the rings and I was belied. I think these rings in CNZ2 are reachable by Sonic and I have a hunch that it's easier than it seems. It call me the attention, that terrain of 90 degrees at the beginning of the level. I think it may be the key, if you can use more velociodad, could lead us to the height above the rings.
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Is there any way to zip past the bottom of the screen and overflow onto the top? I think we should make sure that we can't get the rings before giving up on them.
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