Post subject: Buzz and Waldog
MarbleousDave
He/Him
Player (12)
Joined: 9/12/2009
Posts: 1555
I have recently got this game from RetroZone. Sure I can find a ROM image somewhere. Most of the graphics were stolen from Super Mario World. You don't just go from one point to the other to finish the level, You have to find all the keys. I would like to see a TAS of this game.
Joined: 1/13/2012
Posts: 6
Damn cool korean unlicensed one! Here's the ROM: http://forums.lostlevels.org/viewtopic.php?t=1266
dendy rulez
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11274
Location: RU
masterpeace wrote:
Damn cool korean unlicensed one! Here's the ROM: http://forums.lostlevels.org/viewtopic.php?t=1266
ROM links aren't allowed here. Or wait, is it actually free?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 1/13/2012
Posts: 6
Well it's a prototype of a pirate korean game, never released outside Korea, so...
dendy rulez
Experienced player (509)
Joined: 11/2/2010
Posts: 359
WIP version 1. This only beats the first level of I believe 26 levels so it is not much. This post is more just to announce my intentions with the game and show my limited progress so far. I am basing this off of gamefaqs and a couple longplays as I have never played it before. An annoying portion of the game is that the height of your jump is dependent upon your x-velocity so portions where you must constantly jump up platforms it is slightly slower than would be ideal. Also when you jump you sometimes have to run into a wall for a frame or 2 to be the fastest route because if you are going slower you won't jump high enough to land on the platform. I have no metric for predicting this but if I had to guess I would say this would be between 20 minutes and 30 minutes, but as I said this is a 100% guess. Any feedback, advice or critiques are welcome.
Experienced player (509)
Joined: 11/2/2010
Posts: 359
Double Post and WIP 2. New WIP up to a little over a quarter of the way through the game. If I had to guess I would say this run will end up being 20 minutes +/- 5 minutes. Redid the first level over again because I found not only is it faster to get the "double jump" bonus it is actually required to beat some of the later levels. The Level Completed screen is pretty terrible and takes up a large percent of the run. I know it wouldn't be allowed for encodes but if someone could tell me how to do fast-forward in Lua when a certain RAM value is met it would be more enjoyable to watch and would certainly be better for me. Other than the level completed screen I believe this run is pretty solid and could be publishable once it is done. Jumping results in slower acceleration but allows you to maintain maximum speed even on slopes resulting in a very quick and fluid progression through the levels. Having to stop to get keys can slow momentum but I do not think it is so bad to lose entertainment. Also, TAS allows for a few shortcuts like in the second to last level how I get the last two keys. You are supposed to hop up, get the key on the left and then jump up over a series of platforms and then down breaking the blocks, which would probably almost take an extra minute. The trick to get the right key first requires frame perfection as if you hold jump for an extra frame or wait too long it won't work. As usual feedback is requested and I hope you enjoy.
NitroGenesis
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Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
I've never played this game, but your WIP was very entertaining. The game looks nice, and your run was fast and looked well done. I disagree, the Level Completed screen isn't that bad, except for that one after the boss. Looking forward to your next WIP.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Experienced player (509)
Joined: 11/2/2010
Posts: 359
Spending the week at my girlfriend's parents' house so I have had a lot more time than I thought. As such here is my final version submitted.