Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
"Super Mario 64 (NTSC) [Japanese-Shindou Edition (Rumble Pak)] 30 frames per second. This is special version, where the BLJ trick is fixed" I feel like the next 70 star BLJless TAS that is made should be done on this version. It just seems better than using other versions and pretending the glitch doesn't exist.
Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
On the topic of PAL being faster as stated can there be a comparison of PAL vs NTSC (language already selected). Also I agree with Kyman about the BLJless 70 stars tas, that should be either modified or redone.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Kyman wrote:
"Super Mario 64 (NTSC) [Japanese-Shindou Edition (Rumble Pak)] 30 frames per second. This is special version, where the BLJ trick is fixed" I feel like the next 70 star BLJless TAS that is made should be done on this version. It just seems better than using other versions and pretending the glitch doesn't exist.
I disagree. Why use a different version where a bug is fixed instead of just using the version already standardized to TASVideos and just not use the bug? It comes to the same thing.
Previous Name: boct1584
Experienced player (658)
Joined: 5/16/2009
Posts: 235
little TAS demonstration: http://www.youtube.com/watch?v=GJAudqjyjdQ
Joined: 2/14/2012
Posts: 73
boct1584 wrote:
Kyman wrote:
"Super Mario 64 (NTSC) [Japanese-Shindou Edition (Rumble Pak)] 30 frames per second. This is special version, where the BLJ trick is fixed" I feel like the next 70 star BLJless TAS that is made should be done on this version. It just seems better than using other versions and pretending the glitch doesn't exist.
I disagree. Why use a different version where a bug is fixed instead of just using the version already standardized to TASVideos and just not use the bug? It comes to the same thing.
I actually like the idea of a TAS trying to finish a particular version of the game using all available tricks in that version better than one that finishes the "accepted" version with one hand tied behind the TASer's back. It feels like a less arbitrary goal that way, to me.
Experienced player (642)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Couldn't you just use HSWK in that version? or is that fixed too?
Measure once. Cut twice.
Former player
Joined: 8/31/2009
Posts: 236
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
t3h Icy wrote:
http://www.youtube.com/watch?v=Q5Bl6_Y9fCA 0 Stars in 5:01.95!!!
Shorter and more efficient :-D
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
t3h Icy wrote:
http://www.youtube.com/watch?v=Q5Bl6_Y9fCA 0 Stars in 5:01.95!!!
holy shit what the fuck
THC98
He/Him
Experienced player (924)
Joined: 8/7/2012
Posts: 280
Location: Brazil
Yeah, that's a really insane TAS! But can someone tell me where is the improvement?
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
What were the improvements?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
I think the wallkicks in BitFS were done faster, but I'm not an expert.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 6/25/2011
Posts: 15
andypanther wrote:
I think the wallkicks in BitFS were done faster, but I'm not an expert.
It's definitely the wall-kicks. They found a faster way to gain speed by doing more wall-kicks inside the column. Also, the climb to the 2nd locked door is slighty different, but doesn't look faster.
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
GimMick wrote:
andypanther wrote:
I think the wallkicks in BitFS were done faster, but I'm not an expert.
It's definitely the wall-kicks. They found a faster way to gain speed by doing more wall-kicks inside the column. Also, the climb to the 2nd locked door is slighty different, but doesn't look faster.
They removed the P-BLJ in BitS as well.
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
Mitjitsu wrote:
t3h Icy wrote:
http://www.youtube.com/watch?v=Q5Bl6_Y9fCA 0 Stars in 5:01.95!!!
Shorter and more efficient :-D
AND in widescreen :D
So yea, how's it going? Currently TASing: Nothing
Joined: 1/17/2008
Posts: 133
I liked how every part was a little different and many novel camera angles were used for castle BLJs. It will take some analysis; I find it hard to say from looking whether some of the parts not already mentioned are faster/slower/the same. The answer is interesting regardless because of how many changes there were from what I've come to expect in a 0 star.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
DRybes wrote:
I liked how every part was a little different and many novel camera angles were used for castle BLJs. It will take some analysis; I find it hard to say from looking whether some of the parts not already mentioned are faster/slower/the same. The answer is interesting regardless because of how many changes there were from what I've come to expect in a 0 star.
I agree, they’ve changed stuff up a lot, and even if it looks less optimized it looks novel and is entertaining it’s as if they’ve free-run parts where they could go slower and still make it in the same amount of frames @SP: how many frames does removing a PBLJ save? 2? then 7 were all in the BitFS WKs? edit: btw, has anyone else noticed the fact that entering BitFS has no sound? how come?
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Tompa
Any
Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
You can't submit during Thanksgiving... I guessed Dec 3rd awhile ago :(. Great news though, I'm looking forward to it!
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
jlun2 wrote:
sonicpacker wrote:
http://www.facebook.com/SM64TAS/posts/123022304519458 ... :)
Btw, any news when will the "0 star" TAS be submitted?
https://twitter.com/Snark86/status/265477095168294913 Not sure if Snark wants to. He's not a fan of people outside of the Japanese community... So who knows, really.
Experienced player (658)
Joined: 5/16/2009
Posts: 235
ALAKTORN wrote:
btw, has anyone else noticed the fact that entering BitFS has no sound? how come?
That happens when you change the camera a bit before entering the course.
Skilled player (1743)
Joined: 9/17/2009
Posts: 4986
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
sonicpacker wrote:
jlun2 wrote:
sonicpacker wrote:
http://www.facebook.com/SM64TAS/posts/123022304519458 ... :)
Btw, any news when will the "0 star" TAS be submitted?
https://twitter.com/Snark86/status/265477095168294913 Not sure if Snark wants to. He's not a fan of people outside of the Japanese community... So who knows, really.
So....will you guys do it then if Snark decides against submitting it?
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
jlun2 wrote:
So....will you guys do it then if Snark decides against submitting it?
There are rules and precedents about submitting other people's work without their permission. If ToT and Snark won't submit it and haven't given permission to anyone else to submit it, then it likely won't appear on the site.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
Mothrayas wrote:
jlun2 wrote:
So....will you guys do it then if Snark decides against submitting it?
There are rules and precedents about submitting other people's work without their permission. If ToT and Snark won't submit it and haven't given permission to anyone else to submit it, then it likely won't appear on the site.
I think he was trying to ask if they would do the TAS themselves and submit it here