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Noxxa
They/Them
Moderator, Expert player (4125)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Kriole wrote:
[latest] Pie
Encode on YouTube: Link to video Love the way the progress is going, by the way.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Wouldn't it be faster to upgrade the axe armor soul more in the beginning in order to make it stronger? Or wasn't it faster? Great WIP anyway, looking forward to more pie.
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Joined: 8/4/2005
Posts: 5777
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Love the Mandragora room!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Tompa wrote:
Wouldn't it be faster to upgrade the axe armor soul more in the beginning in order to make it stronger? Or wasn't it faster?
Upgrading souls is sadly very underwhelming, it only adds 3 damage, which is assuming I get a soul on every encounter (5 souls for level 2). So it probably is an improvement, but I don't think outside of Balore. Although I'm curious if upgrading it has an impact on the hitbox, since visually the axe becomes much larger.
Derakon wrote:
Random question -- are the souls in DoS on average more rare than the ones in AoS? I always had that impression but as far as I can tell there's no numbers published for AoS so I can't do a direct comparison.
Well it says that in DoS the soul drop ranges from everything to 1 to like 24% chance per soul, depending on rarity (it also suggests that items have around 4-8% drop chance which is most likely complete bullshit, killing 250~ malacodas to find one kotetsu, the new 6%). I'm assuming these numbers are AFTER the initial soul - souls of any given kind are more common if you have it already. From that I'd hazard a guess that the drop chance is a little lower in Dawn of Sorrow, but to compensate, manipulating is much much much much much easier, so yay. Edit: Huge thanks for the encode by the way, I've been talking to rhebus and apparently he can't really watch the WIPs since his computer isn't good enough, and I'm sure there are other people who have the same issue. So again, thank you very much! :D
Joined: 7/2/2007
Posts: 3960
Yeah, the encodes are always awesome. Thanks, Mothrayas! Kriole: so you're saying that there's two drop rates, one for getting the first soul, and one for getting souls after that? And that the first-soul rate is lower? Good to hear that manipulation is easier -- in realtime play I always found DoS to just be horribly grindy compared to AoS.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Derakon wrote:
Kriole: so you're saying that there's two drop rates, one for getting the first soul, and one for getting souls after that? And that the first-soul rate is lower?
Yes, the same was also true for AoS. It makes some sense in DoS, since multiple souls of the same kind are often more effective, but very little in AoS... I assume it's for the headhunter soul or something.
Joined: 12/7/2005
Posts: 149
Location: Sweden
Awesome! Really looking forward to this one.
Joined: 3/13/2010
Posts: 12
Awesome looking so far, keep up the good work. In answer to two questions: Level 2 and 3 Axe armor probably have a bigger hit box, although unless you're fighting very large enemies (read: Great Armor and it's kin) I don't know if it'll allow for extra hits, and even than you CAN hit Great Armor 4 times with a level 1 Axe Armor axe, it's just more difficult. In AoS you could also trade souls between games on different cartridges, I think, so presumably that might also be a reason for the second drop rate in addition to the Headhunter soul.
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Joined: 11/26/2007
Posts: 400
Location: Sueeden
xud9dab2 wrote:
In AoS you could also trade souls between games on different cartridges, I think, so presumably that might also be a reason for the second drop rate in addition to the Headhunter soul.
Ah that makes some sense, however pointless addition to the game that may be. Anyways, I remade the Valkyrie and pretty much eliminated any and all delay for the soul, I manipulated her to swoop lower, which caused the soul to arc up instead of down. I also finished Dimitrii and Malphas, though I do fear that I want to redo Malphas to pick up some more hearts to make more Slaughterer hits. Also I kind of want the soul to arc right instead of left, which would save 3-5 frames. I was surpised she died before she did anything though, was expecting some heavy manipulation to be necessarry for her to make her bat attack all the time. [Url=http://dehacked.2y.net/microstorage.php/info/1160383676/Allsouls%209.8.dsm]Pie[/url]
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Joined: 11/26/2007
Posts: 400
Location: Sueeden
Hello! 2 minute update: Pie The Lilith's are taking forever to manipulate, so I'm taking a short break. Even though it's a fairly long WIP, there's not much going on really. Although I suppose I should mention that redoing Malphas saved a full second, which is good stuff.
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Too bad Slaughterer souls don't stack. Why do you need so many Liliths, btw?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Warepire
He/Him
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Posts: 2178
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moozooh wrote:
Too bad Slaughterer souls don't stack. Why do you need so many Liliths, btw?
I think this might have something to do with it:
Souls FAQ wrote:
44. Lilith Soul Lv: /9 Obtained from: Lilith Type: Enchant Location of Monster: Demon Guest House Rarity: ** Description: Increase INT. Soul Advice: Simply Increases your INT. INT increases the power of your spells. I really don't recommend to use Lilith soul, when you have much better Enchant souls. But if you really want to make this soul useful, then Level it up to 9/9. Then the amount of INT is increased even more. Do you really think that this is the Enchant soul you should have equipped? I don't recommend that. there is better Enchant souls. Soul Rate: **
( http://www.gamershell.com/faqs/1472/ )
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Joined: 8/4/2005
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So it becomes that useful at some point, huh?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
moozooh wrote:
Too bad Slaughterer souls don't stack. Why do you need so many Liliths, btw?
They increase spell damage by a ridiculous amount. Slaughterer went up from 80 to 100 with 8 intelligence alone. I figured I'd need spell damage on Rahab and Aguni, since they both have very small time windows for actually hitting them. I'm pretty sure I'll be using Disc Armor through the later half of the game, since it does ridiculous amount of damage, which will be amplified greatly with Lilith. Hopefully I can max it out, haven't really check that thoroughly how many Lilith's there are en route.
Warepire
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(Assuming the INT bonus from Lilith souls is linear) Rahab has 1200 HP, already at 100 damage per hit you only need 12 Slaughterer hits to end Rahab... Check how many regular hits and Slaughterer hits you can land on him per opportunity, if you cannot reduce the number of opportunities needed to end him by going from x amount of Lilith souls to y amount, then manipulating the souls may cost more time than placing the extra hits. You will return to the Demon Guest House for Paranoia later, so you should get a second chance to boost your Lilith soul amount to maximum before Aguni. I hope I am thinking correctly, I have not played this game in over a year.
Joined: 6/27/2007
Posts: 137
Location: Germany
Uhh this looks awesome! *_* Can't wait to see the finished run. Awesome work!
Joined: 11/26/2010
Posts: 454
Location: New York, US
Here is an encode of your latest WIP by Snufflimz. http://www.mediafire.com/?fhnqz99hi0cvzc8 Great job so far Kriole, keep up the good work!!!
My name is Forensics.
Post subject: Dawn of sorrow wip1: YouTube
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Kriole wrote:
Hello! 2 minute update: Pie The Lilith's are taking forever to manipulate, so I'm taking a short break. Even though it's a fairly long WIP, there's not much going on really. Although I suppose I should mention that redoing Malphas saved a full second, which is good stuff.
Link to video
Experienced player (870)
Joined: 11/26/2007
Posts: 400
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Wow, so many encodes, thank you guys. I've been stuck for a long time, but managed to break free yesterday, I had to skip Bone Pillar soul for it all to work out. There is one more opportunity to get it later on, on the way to Subterranean Hell. I maxed out Lilith, which was really nice, and I also finished Puppet Master. Extremely entertaining fight. Oh yes. Maybe changing to Lilith/Axe Armor might make it faster, I'll have to check that. Pie
Joined: 11/26/2010
Posts: 454
Location: New York, US
Here's an encode from Snufflimz. Thanks Kriole, I love Pie!!! http://www.mediafire.com/?71crw2iw4rgnhqc
My name is Forensics.
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Another 2 minute update. Woo. I redid Puppet Master and saved roughly 2 seconds. It's also a little more entertaining than before. [Url=http://dehacked.2y.net/microstorage.php/info/1724915451/Allsouls%209.8.dsm]GergothPie[/url] The filesize is starting to become a little big, I wonder if this can be fixed by just hexing the input into a fresh .dsm, I'll check that later.
Tompa
Any
Editor, Expert player (2216)
Joined: 8/15/2005
Posts: 1942
Location: Mullsjö, Sweden
Suddenly 5Mk rerecords? You used a bot for some manipulation?
Joined: 11/26/2010
Posts: 454
Location: New York, US
Here is an encode of your latest from Snufflimz!!! http://www.mediafire.com/?baa8alx86pyarnc
My name is Forensics.
Sir_VG
He/Him
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Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Damn, this keeps looking more sick with each addition. What's the current % (and total) of souls collected?
Taking over the world, one game at a time. Currently TASing: Nothing
Experienced player (870)
Joined: 11/26/2007
Posts: 400
Location: Sueeden
Tompa wrote:
Suddenly 5Mk rerecords? You used a bot for some manipulation?
I've started using hexing to manipulate souls, and during this I noticed that you can change the rerecord count. Thought I'd have some fun, it was 89063 before I changed it.
Sir VG wrote:
Damn, this keeps looking more sick with each addition. What's the current % (and total) of souls collected?
Thank you, it's 53/116, or 46%.
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