Submission Text Full Submission Page
Hello! Everybody.
This is my first TAS on wii console. And nsmbwii is one of my favorite smb games. Hope you'll like this movie.

Game Info:

This is New Super Mario Bros wii warped submission! NSMBwii is SMB game on wii. It's similiar as Super Mario Bros 3. But more interesting. New enemies, new items and Mario's new skills. There are a lot of stages in this game. And some secret stages. Sometimes these secret stages can be faster than normal stages. Such as 8-7. Also, the game is a little hard. And much harder than NSMB2 on 3ds. Stages are not short, too.

Ps:

This run only aims fastest time.

Emulator Infomation:

This run is made on Dolphin 3.0-382 (win64), desync fixed by RachelB. You can get it here: 64-bit 32-bit Enable dual core & Enable idle skipping is off. DSP emulator engine chooses DSP LLE recompiler. And be sure that /User/Wii/title/ is empty before watching.

Movie Info:

This is a warped run. I used cannons in movie. Skip from world 1 to world 5, and from world 5 to world 8. Some ideas I learned from nsmbwii record on SDA.
1-1: Grow up by flag. Get Propeller Suit by ? box. Run on spinning wheel to get faster speed. Slide on slope to get faster speed. Using ceiling boosting to get 1 more pixel everytime.
1-2: Use star to be faster.
1-3: Go the secret route. To skip to world 5.
5-1: Use star again.
5-Piranha: Different from SDA record, I get toad's icons on the left first. Because the box will appear on the right finally.
5-3: I didn't choose 5-2. Because 5-3 is faster. I wait for a moment at first. In order to tread first enemy succesfully. If I fly to go across it, time will be slower.
5-tower: Mine is much faster than SDA's record in this stage. Due to accurater maniplation.
5-4: Using bamboo dragonfly to go across the whole stage.
5-boo house: Go a secret route once again. Skip to world 8.
8-1: Slide to get faster speed.
8-2: Run on spinning wheel to get faster speed. Fly to keep speed on part 3. Go a secret route to get to 8-airship faster.
8-7: Use fastest speed. Keep speed while flying.
8-airship: Flying instead of wringing screws.
8-castle: Flying to end input earlier.

Imprvement possible:

Use fastest speed every time by watching speed in memory watch. When dolphin support memory watch.
New glitch.
Luck manipulation.

Thanks:

Speed Demos Archive. I get many ideas from SDA's nsmbwii record.

Nach: I found that some of this run has noticeable improvements. The amount of people pointing out issues on the forum were more than negligible.
While this was a good first run, I think a first TAS of this should be significantly better. Soig, I've seen a bunch of your other TASs, and I know you're capable of a much better job. I hope to see you submit a better run. Till then, rejecting.

Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I haven't watched it fully yet but one thing I've noticed is that similar to the DS NSMB, I showed that when you have star power it's faster to duck and slide off of ledges (like shown in that TAS), rather than to jump since jumping is slower than star's running/ducking speed. Just from the first two levels I can see that the level of play isn't what I would call sloppy, but I can see that there's certainly room for improvements. Not rejection worthy, but I'm certain the level of optimization can be closer to the published DS TAS.
Homepage ☣ Retired
Soig
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Skilled player (1478)
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Ajavalo wrote:
By the way, you can collect a star in 8-2, have you tested if it's faster?
Umm... I'm sorry that I didn't know there is a star in 8-2 when I TASed. I think it will be faster.
Comicalflop wrote:
I haven't watched it fully yet but one thing I've noticed is that similar to the DS NSMB, I showed that when you have star power it's faster to duck and slide off of ledges (like shown in that TAS), rather than to jump since jumping is slower than star's running/ducking speed.
On DS console, when Mario has star power, running is much faster than jumping. But on wii console, running speed is same as jumping speed.
RachelB
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Player (127)
Joined: 12/3/2011
Posts: 1579
Sliding actually slows you down with a star.
Player (136)
Joined: 9/18/2007
Posts: 389
Occasionally, I thought that some movements could have been done slightly better. There were some nice creative solutions for some levels. Improvable by a bit, but good enough right now. For example If you use two players, Toad won't appear, so you can avoid some dialogs in world one. You also don't have to do any meaningful movements with the second player, you can just put him into a bubble. An interesting question would be if it's possible to avoid using the roller coaster with four players... If it's possible, it might save a little time. I'll give it a yes.
Active player (306)
Joined: 8/21/2012
Posts: 429
Location: France
Voting yes, it was fun to watch, and now other people have something to compare to for improving the run ;) What I'd love to see someday is a 4 player run, with a lot of playaround moments :D
Joined: 2/16/2005
Posts: 462
I thought it was good but it doesn't really do anything you wouldn't see in human play. I found myself scrutinizing some movements and wondering if they were really pushed as late or early as possible. It seems as if you could find a lot of improvements in the propeller antics but I don't have speed running experience with the game. I'm not really sure if this is good enough for a Moon/Star though it seems strange for a Mario game to be published in the Vault. I'd love to see some 4-player antics as well. If I remember right this game already has an impressive set of built-in 4-player "super plays" that were pretty entertaining.
This signature is much better than its previous version.
Former player
Joined: 4/13/2011
Posts: 76
Location: Japan
No vote.
Operation related to TAS of N64/GC/Wii/PS2 emulator is often investigated.
Skilled player (1707)
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asteron wrote:
I'm not really sure if this is good enough for a Moon/Star though it seems strange for a Mario game to be published in the Vault.
Like it hasn't happened before. :P
Joined: 1/7/2011
Posts: 8
Echoing others sentiments, I feel like some parts of it were a little shaky or improvable, but overall it does a nice job and it was entertaining.
Player (33)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I voted yes because this was entertaining. As others have said, further optimizations look possible. Also, I see more room for entertainment and art or screwin around, w/e you call it. This seems like a really good start if you are going to do an all levels run ;)
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Joined: 5/2/2010
Posts: 41
Location: the Netherlands
Can this be improved? Yes. But it's still a very entertaining run and until someone improves it I think this should be published.
Brandon
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Editor, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Good enough to be published. Yes vote.
All the best, Brandon Evans
Soig
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Oh my god... I have been trying to use Cheat Engine for several hours. But it seems that it has bug?! I can't search any memory with it. And just now, I use it to search nsmb(DS)'s speed address. But it failed. I found some similar addresses, but their changement is not exact... And I use CE to watch the address which I found on DS emulator, but CE didn't give me the right value... Also, I add "15e39ac"(nsmbwii's speed address), but its value didn't change at all with CE.
Emulator Coder, Skilled player (1142)
Joined: 5/1/2010
Posts: 1217
Soig wrote:
Also, I add "15e39ac"(nsmbwii's speed address), but its value didn't change at all with CE.
CE searches the address space of the emulator, not the address space of the emulated system like emulator-built-in memory search. The emulated RAM is mapped somewhere in emulator process, but that mapping can start from pretty much any address (and different parts of the RAM can be mapped pretty independently from each other).
Soig
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Mmm... could someone tell me the max value of speed(running on the ground) please? I haven't found it yet.
RachelB
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Player (127)
Joined: 12/3/2011
Posts: 1579
3.0 while running on flat ground. 4.0 with a star.
Joined: 5/2/2009
Posts: 656
Spinal wrote:
Can this be improved? Yes. But it's still a very entertaining run and until someone improves it I think this should be published.
this
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
Soig
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RachelB wrote:
3.0 while running on flat ground. 4.0 with a star.
Is it float value type? Scan type is exact value. But there is no address left at last. Why I can't find it? T^T
RachelB
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Yes, it's a float. Make sure you're scanning for a big endian float. There's info here if you need it.
Soig
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Oh! That is! Thanks a loooooooooot!!!
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Voting no on this movie in hopes that a more optimized one is submitted. Good luck, Soig.
RachelB
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Asutoro posted a comparison of his, mine, and soig's first two levels in the japanese forums a few days ago. Reposting here for those who don't go there: Link to video
Editor, Experienced player (608)
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It definitely could have been better optimized, which detracted from the entertainment value. I'll have to go with Meh.
Soig
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RachelB wrote:
Asutoro posted a comparison of his, mine, and soig's first two levels in the japanese forums a few days ago. Reposting here for those who don't go there.
I'm sorry but I can't watch it. It'll stop when playing until the end of 1-1.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
I have seen all video. I must admit I expected more fun, but some things were fun though few. I liked what he did in the 8-7 level besides that is a fun and exciting level. But I found that much use propellers, it was to move faster but he could at least reduce their use taking other flowers to be more varied gameplay. I like the video, but not for a yes vote, vote meh because I dont see it so bad for a no. Although there were some small imperfections.