| Level | Comments |
|---|
| Yoshi's Island 2 |
| Yoshi's Island 3 |
| Yoshi's Island 4 |
| #1 Iggy's Castle |
| Donut Plains 1 b |
| Donut Secret 1 b |
| Donut Plains 1 a |
| Donut Plains 2 b |
| Green Switch Palace |
| Donut Plains 2 a |
| Donut Ghost House a |
| Donut Plains 3 |
| Donut Plains 4 | We manipulated the ID of the blue shell to get Mario to catch it after he spins. Also we got a boost from the hammer brother platform |
| #2 Morton's Castle |
| Vanilla Dome 1 a | Placing a yoshicoin so close to a block was a big mistake :P |
| Vanilla Dome 2 b |
| Red Switch Palace |
| Vanilla Dome 2 a | Totally playing this level the intended way |
| Vanilla Ghost House | Cornerclips save the day |
| Vanilla Dome 3 | If you are on a Yoshi as it disappears the game will create the invincible Yoshi you are then sitting on |
| Vanilla Dome 4 |
| #3 Lemmy's Castle |
| Cheese Bridge Area a | A regular Yoshi Wing exit! |
| Cookie Mountain |
| Cheese Bridge Area b |
| Soda Lake |
| Star World 3 a | It's funny that simply running to the right is not the fastest way for the normal exit ;) |
| Star World 3 b | Simple, isn't it? |
| Star World 4 a | Mario kept duplicating more than one block, aiming this is not easy :( |
| Star World 4 b | Sometimes, score is relevant |
| Star World 5 a |
| Star World 1 b | Not having those crazy colours saved 4 frames, but I think we should have done them... |
| Star World 2 b | Because switching < and > every other frame was not enough we used Y and X, too |
| Star World 2 a | Make sure to make the sound louder for this exit ;) |
| Star World 1 a | This exit is ISM's exit, we tried to optimize his run but it was just not possible |
| Star World 5 b | Screw the switch palaces, I have a cape! |
| Gnarly | Gnarly is a level where you are supposed to go up and fall down again... we somehow missed that falling down part |
| Tubular |
| Way Cool |
| Awesome |
| Groovy | Second stun glitch in this run |
| Mondo |
| Outrageous |
| Funky | So apparently we are not A SUPER PLAYER |
| Yoshi's Island 1 |
| Yellow Switch Palace |
| Donut Secret 1 a |
| Donut Ghost House b |
| Donut Secret House b | The moment is short so don't blink :D |
| Donut Secret House a |
| Donut Secret 2 |
| Vanilla Dome 1 b | Nothing to comment about actually... |
| Vanilla Secret 1 b |
| Vanilla Secret 1 a | Time the scrolling and the shell moves while being stuck |
| Vanilla Secret 2 |
| Vanilla Secret 3 |
| Vanilla Fortress |
| Butter Bridge 1 | We created two tetrominos and a :3 face, keep in mind that releasing Y is necessary for releasing shells but also removes flight (except sometimes) |
| Butter Bridge 2 |
| #4 Ludwig's Castle | Offscreen climbing, yeah... |
| Forest of Illusion 1 b |
| Forest Ghost House b |
| Forest of Illusion 4 b | Starting to set up the score for Chocolate Island 2 b... |
| Forest Secret Area | Who needs flying anyway? |
| Forest Fortress |
| Forest Ghost House a |
| Forest of Illusion 1 a |
| Forest of Illusion 2 a | Starting this level without Yoshi or ending this level with Yoshi loses so much time, so we created a route where we can start this level with Yoshi and end it without him |
| Forest of Illusion 3 a | Setting up the item swap is harder than it looks, because Yoshi kept stomping the shell we need |
| Forest of Illusion 4 a | We had several versions of this run, but this was the one that we couldn't optimize more |
| Forest of Illusion 2 b | We were slowing down a bit to avoid ingame lag |
| Blue Switch Palace |
| Forest of Illusion 3 b |
| #5 Roy's Castle |
| Chocolate Island 1 | When you fly out of the cannon you have a speed of 64 which doesn't allow jumping so we have to slow down to 63. We tried flying with 64 speed but that ended up being slower |
| Choco-Ghost House | That enemy is really ineffective ;) |
| Chocolate Island 2 b | SCORE!! |
| Chocolate Secret |
| Chocolate Island 2 a | The second area depends on the amount of coins you collected (we collect 9 to go to a different area than the first time). The third area depends on the time which has to be <250 to access the normal exit |
| Chocolate Island 3 a |
| Chocolate Island 3 b |
| Chocolate Fortress |
| Chocolate Island 4 | This exit had several updates until there was the final run |
| Chocolate Island 5 | Duplicating with Yoshi sure is fun |
| #6 Wendy's Castle |
| Sunken Ghost Ship | Those ghost take their job serious... we tried to avoid lag at the falling part as much as possible |
| Valley of Bowser 1 | Out of all duplications this was the most exhausting one... |
| Valley of Bowser 2 a | Offscreen bats are indeed annoying |
| Valley Ghost House b |
| #7 Larry's Castle |
| Valley Ghost House a | What P-Switch? |
| Valley of Bowser 3 |
| Valley of Bowser 4 b |
| Valley of Bowser 4 a | Double stun! We stun the rock to a sliding koopa and then the sliding koopa to a koopa kid which we defeat and end the level :) |
| Valley of Bowser 2 b | That double cornerclip was some hard thing to do, but it saves a lot of time :D |
| Valley Fortress |
| Back Door |
| Bowser |