(Link to video)

Game objectives

  • Emulator used: Dolphin 3.0-378 (more-save-fixes)
  • Takes no damage
  • Takes damage to save time
  • Starts from a saved state or SRAM (.dtm or save file) [links no longer exist]
  • Forgoes time-saving death
  • Uses hardest difficulty
  • Manipulates luck

Emulator details

  • Dual core off
  • Idle skipping off
  • Progressive scan on
  • DSP LLE recompiler (this requires you to dump files from a wii or gamecube. If you need help with this, or otherwise cannot do it, PM me, and I'll help).
  • Standard gamecube controller in port 1, no other controllers/wiimotes connected.
It should sync on any version after 3.0-365

Comments

This is a 28,475 frame improvement over my previous, canceled, submission #3428: RachelB's Wii Muramasa: The Demon Blade in 1:12:54.32.
Three significant improvements were made over my last run of this game. The first is significantly better luck manipulation. Many more random encounters were skipped than previously, and when i could not avoid a fight entirely, they were almost always either extremely short, or smoke bombed. All in all, i saved 11117 frames over my previous run due to better luck manipulation.
The other major improvements were better routing and boss fights. Although forging new weapons requires quite a bit of detouring (approximately 2300 frames worth throughout the run), it ended up saving much more time than i expected. All in all, i saved 16997 frames on the bosses, of which i suspect at least 10k of which can be attributed to having better weapons, the rest being mostly the result of improved attack patterns (3 attacks followed by a downslash).
Other than this, approximately 2480 frames were saved through small miscellaneous improvements. Of note, using air dashes to move faster in certain areas saved around 5 seconds, and doing less shopping (this is mostly thanks to better luck manipulation though) saved about 13 seconds. The rest were small gains to traveling and menu use.

Bosses

Blue Monk

This was just better optimized. 536 frames were saved in total. A slight advantage was had thanks to the better attack pattern, but in this fight it actually didn't make much difference, because the boss is so tall.

Wanyudo

The Botan Muramasa was equipped for a 5% damage bonus. This actually makes almost no difference at all. A total of 81 frames were saved, mainly as a result of slightly better optimization.

Yukinojo

553 frames were saved here. This fight was disappointing because so much time was lost because of the dynamic difficulty in this game. The improvements here were the result of fighting him on the ground, instead of in the air. Luck was manipulated pretty heavily to delay him from drawing a new sword as long as possible, and a technique was used to move through the boss while he attacked, allowing me to attack almost continuously at the highest damage rate possible at this point in the game.

Ippondatara

This is the first boss with a large advantage thanks to having better weapons. In total, this boss was 3,639 faster than my previous run. The biggest improvement came from delaying damage to force the secondary hp bar to drain more. In addition to simply doing more damage per hit, i also used the secret art flash, which deals around twice as much dps as normal attacks. Furhermore, the boss takes significantly more damage while in its boar form, so i manipulated it to stay there for an entire hp bar, after which i damaged the foot so fast that it skipped the transition up the the sky. It was actually possible to drain all of his hp during the second foot phase, and this would have saved around 5 seconds, but unfortunately it won't actually die unless it is in boar form. This was also the first boss to be impossible to improve before its final hp bar, due to the dynamic difficulty in this game.

Chimera

2,754 frames were saved here. Again, the stronger weapon helps tremendously here. More than that though, was using drawn back slashes to force him to fall to the ground. Thanks goes to youkai for figuring that out. I again managed to drain every single hp bar on the first possible frame.

Big Oni

This would be the third boss in a row to be perfect up until its final hp bar. A total of 3,267 frames were saved here. The botan muramasa helped a little with the extra 5% attack, as did the better attack pattern. Mostly though, the gains were had by manipulating the boss to stand still for the entire fight, and never attack, even a single time.

Raijin

Only 1,015 frames saved this time, at the cost of significant entertainment value. All but one hp bar was drained at the first possible frame, which was <1 second short of perfect. The main difference was destroying the orbs around her, making it easier to continue attacking without relying on earth hornet, which does terrible damage.

Fudo-Myoou

Last but not least, Fudo-Myoou. The obvious improvement here is that instead of being level 14 (enemies scale with level), i'm 12, and instead of using a 33 attack sword from level 9, i'm using a 53 attack sword that would normally require level 14. The lack of hp bars made this fight extremely easy to improvable. Doing around 70% more damage per hit, while the bosses had less hp, along with a slightly optimized strategy, i managed to save a massive 5,152 frames on this fight.

Thanks

I'd like to thank Youkai, from SDA. After seeing my tas, he decided to do a speed run of the game. In addition to finding a few different improvements i used in my run, he also provided the motivation to redo the run, by beating/matching some of my boss fight times, in real time.

Nach: I'm not sure that using hard mode here was necessary, as a goal of avoiding damage would be the same as hard mode, and not require starting from SRAM. In any case, I found this to be a nice movie. Even though there was a lot of running, it still was pretty cool, and it was a bit involved as you needed to avoid enemies in the process. The fights were very entertaining. Accepting.

natt: ...gnissecorP

Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
rog wrote:
CoolKirby wrote:
Nach wrote:
Impure movies only appear on the hacks/demo page.
What about the Mega Man 10 "Bass, Hard Mode" and Metal Gear Solid runs? One uses existing save data and one uses a preinitialized memory card with data on it, yet are on the movie pages for their respective consoles.
There are others as well. Anyway, before starting this, i read the rules and guidelines. The guidelines say basically nothing about starting from a save. The rules however say it's not allowed, but then goes on to say it's allowed for (apparently) any reason, so long as a verification movie is provided. Maybe i should have asked for clarification about the terribly worded and contradictory rules, but i didn't, so i guess that's my fault.
I understand your confusion. The information is spread across the movie rules, guidelines, and judge rules pages, and each one has info not on the other. You really need to read all 3 to get it, and it still leaves some uncovered edge cases. I'm not going to hold this against you. I'll try to fix up our pages.
rog wrote:
If this is really such a big deal that it either can't be published, or can only be published to some far off corner of the site that no one will ever find it at, i'll just make this simple for you and cancel the submission.
Don't cancel it, it is a nice movie that would make the site better. I want it published, just we need to clarify a few details.
rog wrote:
Again, all i'll ask is that the rules be reworded so they match the criteria submissions will be judged by.
Yes they should be. I'll try to take care of it once I get a chance.
rog wrote:
Also, this won't sync when hexed to use the lowest difficulty. Of course then i'd imagine it'd be rejected for not using the harder difficulty, so it probably doesn't matter anyway, eh?
I can imagine, it doesn't have to sync, what I said above was more about the idea in theory.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
RachelB
She/Her
Player (127)
Joined: 12/3/2011
Posts: 1579
I can imagine, it doesn't have to sync, what I said above was more about the idea in theory.
It syncs up to the first fight (after the wooly eyes, which all die almost instantly). The desync is almost certainly not caused by different luck. It could be lag, but i don't know.
Don't cancel it, it is a nice movie that would make the site better. I want it published, just we need to clarify a few details.
Well i don't really want to see it put in some back corner. If that is really the only place it can be put, then i will be canceling it.
I understand your confusion. The information is spread across the movie rules, guidelines, and judge rules pages, and each one has info not on the other. You really need to read all 3 to get it, and it still leaves some uncovered edge cases.
I had not read the Judges guidelines before (probably because it's not linked to from any page i'd ever have a reason to be on), but it also does not say anything relevant about this situation except:
It should not start from reset, SRAM, or soft-reset unless, of course, that is necessary for the goal choice (such as to unlock a character, or take advantage of newgame+, for instance).
Which is more or less the same thing as the rules say, and does not conflict with what i did.
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Posts: 1108
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rog wrote:
Well i don't really want to see it put in some back corner. If that is really the only place it can be put, then i will be canceling it.
Every single "starts from SRAM" movie on this site is in the "Other" section. http://tasvideos.org/Movies-C4015Y.html http://tasvideos.org/Movies-Hacks.html Why would you make a movie that "starts from SRAM" and not expect it to end up in the "Other" section?
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
natt wrote:
Why would you make a movie that "starts from SRAM" and not expect it to end up in the "Other" section?
To be fair though, one has to realize how little those sections are accessed. I know, I've seen various logs. Just the other day, I saw that our cache didn't even need to generate a PSX for nearly a day, it was so under accessed. Initially they were the portal to videos on the site. But we've since buried access to the system pages several links deep. They also take forever to load, so people avoid them. These days, most people see movies by looking at the front page, recent updates, our feeds, or the search feature.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
RachelB
She/Her
Player (127)
Joined: 12/3/2011
Posts: 1579
natt wrote:
Every single "starts from SRAM" movie on this site is in the "Other" section.
That's a lie. http://tasvideos.org/3444S.html http://tasvideos.org/3120S.html and http://tasvideos.org/2003M.html was until today. Also, even if it is the policy to put such movies there, it is not written anywhere, so the only way i could have known that would be to go through and examine every single publication. Rules are rules, even if they aren't written anywhere, and i won't argue that they should be changed, but if that is indeed the case, i do intend to cancel this submission.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
rog: Two of those were recent publishes that no one noticed, and the other just slipped by, but it's clear that the intention based on overwhelming majority is to put them there.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
TASVideosGrue
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Posts: 2739
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om, nom, nom... 'twas dry
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Joined: 5/11/2011
Posts: 1108
Location: Murka
I'm going to reprocess the audio tracks before publication. Other than that, did anyone want to get any subtitles or whatever on here? I don't think they're particularly needed, but if you want...
Post subject: Movie published
TASVideoAgent
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Posts: 14905
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2009] Wii Muramasa: The Demon Blade "Momohime" by RachelB in 1:04:59.75
Joined: 3/4/2012
Posts: 74
Any reason you ended with 4 smoke bombs? It seems like you didn't need to pick up that last one if you weren't going to use it (unless is was just wasting time for luck manipulation I guess). Also, why did you fight those two ninja groups around 46 and 48 minutes? Couldn't you have smoke bombed them?
RachelB
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Player (127)
Joined: 12/3/2011
Posts: 1579
Uh, not sure about the first thing. Iirc, i got 2 smoke bombs from each of those groups of ninjas. Having 6 less smoke bombs wouldn't have been enough for that part.
RachelB
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Player (127)
Joined: 12/3/2011
Posts: 1579
John11 wrote:
RachelB wrote:
Uh, not sure about the first thing. Iirc, i got 2 smoke bombs from each of those groups of ninjas. Having 6 less smoke bombs wouldn't have been enough for that part.
You finished that part after the ninja groups with 4 smoke bombs to spare and then bought 5 more from the merchant and still ended the game with 4 left though.
That means i would have been two short, since i picked up 4, and avoided using 2. Picking of the smoke bomb at the end was probably just a mistake i didn't go back to fix...
Joined: 3/4/2012
Posts: 74
RachelB wrote:
Uh, not sure about the first thing. Iirc, i got 2 smoke bombs from each of those groups of ninjas. Having 6 less smoke bombs wouldn't have been enough for that part.
Ah. I didn't notice you got 2 from each group. It still seems you could have skipped one of the groups though as you ended the area with 4 left.
RachelB
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Player (127)
Joined: 12/3/2011
Posts: 1579
Maybe. There was no real way to predict how many fights i'd end up getting though, and going back to redo it could have changed that to the point that it wouldn't have been enough (this happened a few times when i went back to fix a mistake, or get an item i had skipped).
Joined: 3/4/2012
Posts: 74
RachelB wrote:
Maybe. There was no real way to predict how many fights i'd end up getting though, and going back to redo it could have changed that to the point that it wouldn't have been enough (this happened a few times when i went back to fix a mistake, or get an item i had skipped).
Makes sense. Great run! Thanks for making it.