Game objectives

  • Emulator used: Visual Boy Advance re-recording v23.5 svn438
  • Aims for fastest
  • Heavy glitch abuse

Abstract

Pocket Bomberman is a platform game to destroy all enemies and to go to goal door in each stage.
Bombs are not used as only weapon, but also footing.
This movie is improved version of [1535] GBC Pocket Bomberman by Robert_Ordis in 06:51.08 by optimizing each route and using some new tricks.

Ram informations

Addressdescription
0xC40FRun count(decide x speed)
0xC420Jump meter
0xC421Y Speed(absolute value)
0xC44EX Speed(absolute value)

Run count

Run count dicides the X speed of Bomberman.
This value increases 1 per frame when Bomberman walking.
Depend on Speed level, Bomberman's X speed is changed to 2pixel/frames. Following tables shows a relation of value and X speed.
Skate levelRuncount%8
Skate+15
Skate+20,4
Skate+30,3,5

Saved frames in each stage.

This table shows saved frame in each stage from [1535] GBC Pocket Bomberman by Robert_Ordis in 06:51.08.
StageSaved frames
Forest 1204
Forest 2267
Forest 367
Forest 46
Forest 5-2
Ocean 16
Ocean 229
Ocean 331
Ocean 4106
Ocean 55
Wind 130
Wind 221
Wind 324
Wind 414
Wind 50
Cloud 142
Cloud 232
Cloud 324
Cloud 431
Cloud 50
Evil 144
Evil 2105
Evil 380
Evil 413
Evil 50
total1179

Used tricks

Wall throughing glitch

In this run, wall throughing glitch is often used except Forest 1.
Player can start this glitch from cramming into impassable tile.
Traditional cramming is caused by a border height of making bomb impassable.
If Bomberman reached to the border height whhile touching one passable bomb, the bomb is changed to impassable and it is equal that the Bomberman is in impassable tile because bottom of Bomberman's hitbox is still in the bomb.
So,Bomberman can cram into the next impassable tiles.
->Walking
In impassable tile, Bomberman can move to left/right free while landing and jumping.
However, while landing and touched edge of the tile, Bomberman will be pushed out to passable tile.
While jumping, Bomberman is not pushed out until it changes its direction when touching the edge.
->Jumping
When Bomberman jumped while it doesn't walking, Bomberman will be pushed to 16 pixel up. It is very useful to climbing the wall.
But,it can't be pushed up when Bomberman is in the 16 blockes height of map.
And in the case that bomberman jumps while it is walking (Jumpmeter is not 0), Bomberman jumps normally until horizontal key is pushed. When jumping is complete, Bomberman will be pushed up for 1 blocks.
->New approach to cram into the impassable tile.
In this run, New approache to cram into the impassable tile was found and used.
When impassable tile exists in 1 left-down blocks from Bomberman, Bomberman can cram into the left impassable tile by just landing.
After cramming into the impassable tile, press B to jump in next frame and press right 1 frame after. If Bomberman could cram into the tile by 2 pixel/frame speed, Bomberman still in impassable tiles in the frame pressing right because next speed is 1 pixel/frame and Bomberman will pushed up.
->In the Ceiling
When Bomberman jumps in impassable tiles and reached to the ceiling (top edge of the stage), Bomberman will pushed into the ceiling.
And, in the ceiling, Bomberman can go down into 16 blocks under quickly by jumping while walking.
In horizontal stage, Bomberman goes with camera. But, in vertical stage, Camera will can not follow to Bomberman. So, when using going down from ceiling in vertical stage, RAM wathching is required for grasping position of Bomberman.

A little bit boosting X position

In this movie, a little bit boosting X position is often used.
The cause of this trick is same as traditional wall cramming.
When Bomberman jumps from passable bomb's position, the bomb is changed to impassable while Bomberman is not go away from the bomb completely. And, in the case, Bomberman can be pushed out by changing its direction while touching outside from the left/right edge.

Frame rule

There is a framerule for destroying normal enemies.
Detection of bombfire is working by 1 of 4 frames for enemies.

Special Thanks

Vespa:for showing optimized power up route in Forest World.

Other comments

Used lua is here.
This shows Bomberman's speed, Runcount, Jumpmeter, and overview of the level.

Nach: This is one of the craziest runs I've seen in a while, and great audience response too. Accepting as improvement to existing run.

Ilari: Filling the form.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15582
Location: 127.0.0.1
This topic is for the purpose of discussing #3868: Robert_Ordis's GBC Pocket Bomberman in 06:33.22
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
This was once a beautiful game, peaceful, calm, hardly destroyed and now today we see that the last tas we all saw last.... was just nothing compared to this which demolishes the game in an uncountable number as there are so many parts everywhere. Thanks for destroying ~20 seconds off the last one. Yes vote.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
I had no chance trying to follow this in realtime. It's simply too fast and too broken.
Joined: 3/15/2007
Posts: 131
Voted yes. Very entertaining and fast paced. One question about the encode though: why is it that I always see Japanese speedruns on nicovideo with these snazzy stat overlays and never an equivalent on any runs on TASVideos? While this run was so fast-paced I couldn't even spare it a glance, I do think it really improves the entertainment of a run to be able to see all that information at a glance. Especially on runs like this where you really don't need 1080p+ to appreciate the gameboy graphics.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I didn't really notice the improvements very well, but it's always fun to see Robert Ordis blast through this game with total disregard for the enemies and level structure. Good job on the improvement!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Post subject: Re: 1 word: ummm
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Spikestuff wrote:
This was once a beautiful game peaceful calm hardly destroyed and now today we see that the last tas we all saw last was just nothing compared to this which demolishes the game in an uncountable number as there are so many parts everywhere.
I really wish I could understand what you are saying but without a care for proper punctuation all my head can see is a massive wall of text that simply makes no sense for the common gentlemen to comprehend and now I think I will go to the kitchen and overdose on tylenol because my head is hurting like a jackhammer has been drilled inside of it.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Pick a screenshot (or come up with your own favorite):
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Active player (365)
Joined: 4/13/2009
Posts: 18
I like this one. But, I wish if thumbnail of this site were able to be switched with others like Amazon...
Emulator Coder, Skilled player (1113)
Joined: 5/1/2010
Posts: 1217
Robert_Ordis wrote:
But, I wish if thumbnail of this site were able to be switched with others like Amazon...
There are animated alternative screenshots (hover on image), but other kind of screenshot switching is currently implemented. :-/ Oh, and because sanity checks on those also aren't implemented, an admin-level is needed to add one.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15582
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2329] GBC Pocket Bomberman by Robert_Ordis in 06:33.22
Post subject: Don't know why I was thinking this...
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
You know what we need now... a glitchless run.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Re: Don't know why I was thinking this...
Active player (365)
Joined: 4/13/2009
Posts: 18
Spikestuff wrote:
You know what we need now... a glitchless run.
I want to do it. But, I'm not willing to do because VBA for GB/GBC/SGB is depcrecated now... Sorry for my selfish speaking. But, Bizhawk is too heavy for my machine. If I make it, I'll post to nicovideo.
Post subject: Re: Don't know why I was thinking this...
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
Robert_Ordis wrote:
Spikestuff wrote:
You know what we need now... a glitchless run.
I want to do it. But, I'm not willing to do because VBA for GB/GBC/SGB is depcrecated now... Sorry for my selfish speaking. But, Bizhawk is too heavy for my machine. If I make it, I'll post to nicovideo.
It's not official word that it is depcrecated because it isn't... it's just a not preferred one, heck "pi hack" and Croc 2 used vba... also Mario bros Deluxe tassers TehSeven and Got4n used/using vba atm.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Re: Don't know why I was thinking this...
Active player (365)
Joined: 4/13/2009
Posts: 18
Spikestuff wrote:
It's not official word that it is depcrecated because it isn't... it's just a not preferred one, heck "pi hack" and Croc 2 used vba... also Mario bros Deluxe tassers TehSeven and Got4n used/using vba atm.
See this page and its history. VBA for GB/GBC/SGB has been depcrecated from 3/14. Those movies have been started before 3/14. http://tasvideos.org/EmulatorResources.html
Patashu
He/Him
Joined: 10/2/2005
Posts: 4043
If the game plays the same on VBA and Bizhawk (the difference either being lag frames only or no difference), you could TAS it entirely on VBA and then get assistance porting it over to Bizhawk.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu