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Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
From really disliking these type of games, your tas really has shown there is nothing but joy and excitement! Really looking forward to this and even though you scroll through texts really fast, I manage to read something once in a while.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Masterjun
He/Him
Site Developer, Skilled player (1986)
Joined: 10/12/2010
Posts: 1185
Location: Germany
So we talked with Almo, the guy who holds the unassisted speedrun WR on this game, about the strategies in Japanese TTYD.
let's say you get mega rush before chapter 2 and waste time soonest you can get it would be after chapter 1 1. you have to put yourself in peril for magnus 1.0 = slower 2. you don't use peril for any minor league fights, useless to be in peril afterwards 3. with this route, you will level up on grubba, which means re-routing so you don't use as many fright masks = slower (unless you were still in peril but the offset from getting into peril in ch2 would make it about the same speed) then you literally use mega rush for doopliss 1, doopliss 2, and smorg that is it. and smorg you have to get into peril during the fight because you rest so not only will you not regain FP after each chapter and make things like after hooktail you have 1FP, you have to find a honey syrup or something and use that or some heal block for the fights in chapter 2, or w/e it would only MAYBE be a bit faster if you didn't set up danger mario which will take like 2 minutes in TAS over not setting it up (taking into account chet rippo and parlor) but you pretty much save that time in the boss fights from not worrying about regaining health from levels that's why JP used mega rush P strats for it's any% run it just doesn't work as nicely as people think plus, do we even know if it is faster? no one has done a Japanese run since konkuu over a year ago not healing post-chapter is great for HP and mega rush strats, but it's bad for FP just think about this after chapter 2 if you didn't heal after magnus 1.0 on that fight you use 9 of your 15FP on English, you go back up to 15, on JP you would have 9 so on English, power shell on goombas and dead bones = 6FP = 9, then you have the 8 you need for armored harriers on JP, you'd have to take a 10 second loss in the bed or use a honey syrup it just doesn't work that well
So, a major problem in the Japanese version of this game is that we not only not regain HP after a chapter, we also don't get full FP, which is important. We also sometimes level up which means that we get healed completely which then also heals HP. The thing is that we don't know exactly what is faster because there are so many things we have to consider when changing the route.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Experienced player (984)
Joined: 8/30/2012
Posts: 373
Alright, we finally made it to Major League. That means we finally get to use Yoshi. Unfortunately, the speed glitch doesn't work, so we won't be saving as much time from just movement. Z-axis speed: 4.01 X-axis speed: 3.375
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
Alright, we finally made it to Major League. That means we finally get to use Yoshi. Unfortunately, the speed glitch doesn't work, so we won't be saving as much time from just movement. Z-axis speed: 4.01 X-axis speed: 3.75
1. Are there any odd patterns for speed observed or does riding on Yoshi make you move at a constant speed? 2. How much frames must Yoshi be used for him to be faster than speed glitching?
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
1. While riding on Yoshi, your speed is constant, just like walking speed is always constant. 2. It depends on the angle and distance we need to traverse. Usually Yoshi is faster.
Joined: 10/1/2013
Posts: 98
Location: My Basement
I'm guessing you guys tried Peach-esque movement on Yoshi?
Experienced player (984)
Joined: 8/30/2012
Posts: 373
Yes and unfortunately that doesn't work.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Malleoz wrote:
Yes and unfortunately that doesn't work.
Since this thread is getting quite long, can any of you mind posting your findings in the Games Resource page? It would be nice to have all the tricks and information in one page rather than spread across the thread. :)
Experienced player (984)
Joined: 8/30/2012
Posts: 373
http://tasvideos.org/GameResources/GC/PaperMarioTheThousandYearDoor.html Please let me know if there's anything I missed.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
Thanks for those links, jlun2. I've added them to the page.
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
I don't think any other boss has dialogue like that. Thanks for reminding us of that suggestion though, we'll have to remember that for the final chapter.
Experienced player (984)
Joined: 8/30/2012
Posts: 373
Speaking of chapters, we've just finished Chapter 3. I just need to quickly go over peril status routing. We'll be encoding shortly.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 10/1/2013
Posts: 98
Location: My Basement
Seriously, how are you doing this so fast? Is the optimal solution for things like movement just obvious?
Masterjun
He/Him
Site Developer, Skilled player (1986)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Remember what Chapter 3 is about again. (hint: talk battle battle battle battle walk battle battle walk battle battle walk battle win) (hint 2: battles are easy when you have strategies) (hint 3: we had strategies)
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Joined: 10/1/2013
Posts: 98
Location: My Basement
Well, Chapter 3 could have taken just as long if the luck manipulation was harder. In general, though. I would have thought Chapter 2 would take several months, for example.
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
I think I see what you're saying, but it's not as hard as you think to jump across a room (most of what happened in Chapter 2). Most of the time, it's pretty straightforward: find a single joystick angle that gets you to your destination fastest, and jump to it at that one angle (with the Speed Swap glitch). For more complex situations, it just takes a few dozen tests at the most to find the fastest angle to get around each obstacle. And, of course, we're learning a lot of things as we go, and applying that knowledge to later situations, which saves the time of testing certain things we know to always work a certain way, and thus speeds up the workflow even more. Oh, and the encode is in progress. It should be up within 24 hours.
Experienced player (984)
Joined: 8/30/2012
Posts: 373
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Joined: 1/29/2012
Posts: 33
Location: Finland
Yes! Was waiting for it the whole day :)
Former player
Joined: 6/30/2010
Posts: 1107
Location: Zurich, Switzerland
Thanks for the encode! Not much to say about this chapter, it's mostly just fighting and dialogue. The highlight was of course the strategy you used on the boss. Also, I didn't even know you can just escape those "unofficial battles" like the one against Bowser and still progress. You just never try this as a casual player :D The only question I have is about the condition of the first battle: Is that one fixed and can't be manipulated to be something passive like the other ones? Overall, you once again did a great job. I can't believe you're 26 minutes ahead of the RTA!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 1/29/2012
Posts: 33
Location: Finland
andypanther wrote:
The only question I have is about the condition of the first battle: Is that one fixed and can't be manipulated to be something passive like the other ones?
That's right. Condition for the first battle is always "Appeal at least once".
Joined: 1/29/2012
Posts: 33
Location: Finland
Hmm. Was there a particular reason at 32:58 to smash the hammer once instead of canceling it like at 43:20? Just something I noticed.
Experienced player (984)
Joined: 8/30/2012
Posts: 373
We didn't learn about that trick until later on, so we weren't able to use it... Until I realized I messed up a couple things and redid most of chapter 3. Things we fixed: We did all super hammers without actually hammering When leveling up I went left once instead of right twice Better optimization Skipped the blimp cutscene coming back to rogueport (I don't know how I forgot that, but that helped us save 600+ frames) Also I somehow messed up on the timing, saying that it was a 55:18 segment even though the video was 56:01, which didn't make any sense. The old time entering Twilight Town was actually 2:19:41 and our new time is 2:19:28. We'll be encoding shortly.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Experienced player (984)
Joined: 8/30/2012
Posts: 373
Fixed! Link to video We're currently trying to trigger the Twilight Town mayor from outside his house, but it doesn't seem like we can get it to save time yet.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
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