Today I present you another version of the 100% run. It gets the Red Potion and the Big Shield additionally to the old TAS, therefore this run is over half a minute longer and nearly impossible to watch due to its non-existent entertaimnemt value. I hope more people will like the TAS now , but feel free to vote no, since I already know it will be cancelled/rejected . Seriously this is the last time I make any kind of 100% Zelda run. The luck manipulation is itensivly hard and it requires a lot of attention and knowlegde to perform it correctly. I anybody wants to see a 100% run with another definition, make yourself one. I'm never going to include arbritary things like visiting all rooms or finish the game with 255 rupees. However this run was still fun to make.

Game objectives

  • Emulator used: FCEUX 2.20.10
  • Heavy luck manipulation
  • Glitch abuse
  • Takes damage to save time
  • Uses a game restart sequence
  • Collects everything

Comments

Commentary is mostly the same as in the cancelled TAS.

All items

  • all Heart Containers
  • all Maps
  • all Compasses
  • Letter
  • 16 Bomb Upgrade
  • Bow
  • Silver Arrows, also the Arrows are collected first but they will be replaced with the Silver Arrows
  • Magic Boomerang
  • Ladder
  • Raft
  • Flute
  • Master Sword, of course I collected the Wood Sword at the beginning
  • Red Candle, first I collected the Blue Candle, but it will be replaced
  • Power Bracelet
  • Magic Wand
  • Magic Book
  • Magic Key
  • Red Ring
  • Enemy Bait, I need to buy this item twice
  • Red Potion
  • Big Shield

Techniques used in this run

Glitches

Screen scroll glitch
This glitch allows to warp from one side to the other on the overworld.
Going inside blocks
It's the same input sequence as the screen scroll glitch. It's possible to went inside blocks and save time by being 8 pixel ahead before bombed entrances or burnt bushes opens, to bypass obstacles and to overcome the deacceleration on the blue stairs on the overworld, which saves four frames. I also used this to walk on water.

Luck manipulation

Enemy behaviour
The enemy behaviour can be manipulated by entering the room a frame later or by pausing the game with the Select button for a cost of at least two frames. They can also be manipulated depending on which position Link is, this means the enemies are going to follow Link. Bats are different since they only can be manipulated by pausing and sometimes they have a much longer timer until they are changing there movements.
Item dropping patterns
The items which the enemies are going to drop are depended how many enemies where killed. There's also a value which gives a good item, such as a fairy, bomb or 5 rupees. A good run requires a lot of preparation in item drops from beginning and it's crucial to know when to kill an enemy or not. This run has alot of damage boost where enemies are attacked to cycle the item drop pattern.
Gambing game
There's a simply four frame rule. The gambling game is overused in this run

Combat tricks

In the dungeons before the Master Sword is obtained the main weapon are bombs. But afterwards the Sword finally gets some usage too. Fighting with Bombs and the Master Sword is a lot harder to optimize than it would be just with Bombs, but it kills enemies quicker.
For more information read the submission text of the published 2nd quest run.

Script

Here is a lua script which shows useful information required for luck manipulation on screen.

Ram Address List

AdrressDescription
$0070X Position
$0248Y Position
$052AItem Drop RNG
$0050Good Item RNG
$0486 to $0490Enemy Energy
$0413 to $041DEnemy Item Drop

Individual level comments

Start to Level 3

It's simply the same as the current published any% run. I got the wodden sword and went straight to Level 3

Level 3

And again there's no much difference to the published any% run. I've collected bombs, Raft, Compass and the map. A game restart sequence is used to save time.

Level 3 to Level 4

I had used a reset to the starting screen, then I went to the gambling game and got 255 rupees for stuff. In the shop I bought the blue candle.

Level 4

The same as in the cancelled version, except I didn't need to worry about 5 rupees drops.

Level 4 to Level 1

I went directly from the fourth dungeon to the first one. On the way I bought the Enemy Bait, the Big Shield and collected one heart container. This run now has more damage boost to level 1.

Level 1

After entering the first level I went into the room to the right and collected the key. Then used a restart, exit and entered the dungeon again. This is a glitch which opens the first door without using a key, so I saved one key. I collected the bow which is used then in dungeon number 8. Overall this dungeon wasn't very hard.

Level 1 to Level 8

After beating Level 1, I used another reset. I collected three heart containers, 100 rupees and the wooden arrows before I actually entered the eight level.

Level 8

This dungeon required some tricky enemy behaviour manipulation. I collected the magic book and magic key which means that I never need to pick up keys again.

Level 8 to Level 2

I went to Level without doing anyhing special.

Level 2

This was some easy level.

Level 2 to Level 5

First I collected the last heart container from the overworld, did another gambling game, then I went to a secret place where I got 100 rupees. I collected the letter, bought the Red Potion and went directly to fifth dungeon.

Level 5

In the room where I collected the bomb upgrade, I harmed the old man which made the fire attacking me and this saved a frame. And it wasn't possible to pick up the triforce with full energy.

Level 5 to Level 7

I let Link blow the whistle and warped to the third dungeon. On the way to the seventh dungeon I collected another 100 rupees which are used later for the second bomb upgrade.

Level 7

In this dungeon I got the second bomb upgrade.

Level 7 to Level 6

I got the master sword and went straight to dungeon 6.

Level 6

This was some hard dungeon, cause I ran out of bombs and need to pick up some rupees to finish the dungeon with exactly 100 rupees. This was very hard to manipulate

Level 6 to Level 9

I bought the enemy bait a second time.

Level 9

I manipulated the enemies very well to damage boost everytime it was possible.

Thanks

Nobody, because not a single person gave feedback on the WIPs.

Baxter: Nearly everyone is content with the 100% definition of this well-TASed run, accepting!


Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
franpa wrote:
Once you have the key it's just straight to the items in each dungeon and then the boss, no deviating at all which is kinda meh. It would've been way more interesting if the Magic Key was collected last or never collected at all as it would've involved doing the dungeons in more interesting ways as well as showing off the complete dungeon design better.
Then it would be more like a playaround TAS. It wouldn't increase the entertainment factor, because the fighting techniques would be the same.
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Editor
Joined: 11/3/2013
Posts: 506
franpa wrote:
Once you have the key it's just straight to the items in each dungeon and then the boss, no deviating at all which is kinda meh. It would've been way more interesting if the Magic Key was collected last or never collected at all as it would've involved doing the dungeons in more interesting ways as well as showing off the complete dungeon design better.
This seems like an unnecessary category to me. There already exists the "swordless challenge" branch, which has the same idea of completing as much of the game as possible without a specific item.
Joined: 2/25/2006
Posts: 407
thatguy wrote:
franpa wrote:
Once you have the key it's just straight to the items in each dungeon and then the boss, no deviating at all which is kinda meh. It would've been way more interesting if the Magic Key was collected last or never collected at all as it would've involved doing the dungeons in more interesting ways as well as showing off the complete dungeon design better.
This seems like an unnecessary category to me. There already exists the "swordless challenge" branch, which has the same idea of completing as much of the game as possible without a specific item.
But wouldn't a 100% game (Sans sword) play out virtually identical to this run? Sure some rooms will take a little longer to progress though but overall the route would be the same. I know it's an interesting aspect to the game that you can play through the majority of the game without a sword and be unable to complete it, it just doesn't sound that interesting to me. Although I'm talking about it as though such runs don't exist, I am aware that they do already exist. By ignoring the magical key (And I forgot to mention this before, forgoing purchasing keys) the player will have to progress through more rooms in each dungeon allowing for the potential to show off more tricks, more game content and (in general) being closer to a practical real-time playthrough of the game that the average player would have taken if they played the game themselves (Which I think a general audience would find more interesting/relevant to their memory of the game). As it is now, getting the compass/map seems extremely superfluous and a complete waste of time where as without the magic key they'd still be pointless to obtain, but they would more or less able to be gotten along the way with minimal impact on progress (Collecting them in such a playthrough would feel more natural).
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Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
franpa wrote:
As it is now, getting the compass/map seems extremely superfluous and a complete waste of time where as without the magic key they'd still be pointless to obtain, but they would more or less able to be gotten along the way with minimal impact on progress (Collecting them in such a playthrough would feel more natural).
Ignoring the magic key and getting the small keys instead is a waste of time too. I collected maps and compasses, because they stay in the inventory and add some rooms which are not shown in other runs, without getting to pointless with collecting stuff. You can't really tell if it's a waste of time since there is no counter for percentage of collected items.
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Joined: 1/13/2007
Posts: 343
You can avoid buying a second bait by restarting when you use it to bypass the hungry Gorya. was this tested to be slower then buying a second bait?
Joined: 1/13/2007
Posts: 343
Anyway it seems what counts as 100% is pretty straightforward 1) collect all items there is only one of. this means no skipping boomerang for magical boomerang, since there's only one normal boomerang. Also no skipping swords, because there's only one of each. 2) collect all moblin money stashes. 3) if there is more than one of an item, and it's superceded by a better item later, you can skip it (blue ring, possibly blue candle. arrow can't be skipped as far as I know) Otherwise you must have it in inventory at end (matters for bait) 4) bomb EVERY bombable rock in the overworld. (but you don't have to go in if it's a door repair charge.) These are irreversible changes, and thus MUST be made for 100% All other secrets that stay open must be revealed too. stairs under an armos isn't required unless you actually need something in the room. 5) buy all bomb upgrades. 6) collect red water from the old lady. 7) you don't have to buy anything available as a drop. (this means bombs, and the heart from the shop)
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
zaphod77 wrote:
Anyway it seems what counts as 100% is pretty straightforward
...what you list here is neither straightforward, nor does it resemble what 100% means in any other game I can think of.