Post subject: BizHawk Input Problem
Joined: 5/29/2012
Posts: 6
Location: Ohio, United States
I've been using BizHawk for a while now and have recently come across a problem with trying to record my inputs, they'll lock left into a constantly active state. This has only happened (as of posting) on Nintendo 64 and Super Nintendo games. Master System and Game Boy Color games work just fine though. Basically when I'm recording a .bkm it'll pretty much detect that I'm constantly holding left, which I'm not. I originally thought it was my controller going bad so I switched to just using my keyboard and it did the same thing although both work just fine on other emulators but not BizHawk as for recent. Does anyone else have this problem or a solution to it? Thanks in advance.
Shiloh <3
Masterjun
He/Him
Site Developer, Skilled player (1972)
Joined: 10/12/2010
Posts: 1179
Location: Germany
I just wanna say that I once had the same problem that buttons weren't releasing or being pressed until I pressed them several times. Though, I can't remember the details and I don't seem to be able to recreate that problem as it was somehow fixed when I restarted the emulator.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Joined: 5/29/2012
Posts: 6
Location: Ohio, United States
Masterjun wrote:
I just wanna say that I once had the same problem that buttons weren't releasing or being pressed until I pressed them several times. Though, I can't remember the details and I don't seem to be able to recreate that problem as it was somehow fixed when I restarted the emulator.
Since my original post I've been messing about with this and have noticed that if you have the emulator set to..let's say 25% speed, the menus for hotkeys will lag during recordings. I've also had that sticking/needing to be pressed multiple times to work and have in the past had a problem with buttons binding to things they're not actually binded to (X being Z+A, R being R+Z on N64) but I'm fairly certain I might have just needed to wipe the binds and redo them. I'd also like to point out the problems (except the multiple binds) have been working on a clean 1.6.1 extraction, in case anyone is wondering.
Shiloh <3