Post subject: Crash Bandicoot: Wrath of Cortex
Experienced player (657)
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Surprised that there isn't topic on this yet :o What I love with the GC version is that it runs on 30fps and ps2 runs at 60 fps lulz... also it lags much more than ps2 ... But may the other levels with planes be boring?
[18/12/2013 12:32:21] ☼ Got4n ☼ TAS FTW ♪: Oh, I know! [18/12/2013 12:32:28] ☼ Got4n ☼ TAS FTW ♪: Crash Bandicoot Wrath of cortex [18/12/2013 12:32:36] Adam Stamatakos (Spikestuff95): yes [18/12/2013 12:32:42] Adam Stamatakos (Spikestuff95): fastest movement is sliding [18/12/2013 12:32:44] Adam Stamatakos (Spikestuff95): constantly
spike pls... x) Whatever, here the RAM Adress (I'll try to do some tests on this game, so i'll probably TAS this game.): X Speed : 24cb50 Y Speed: 24cb54 Z Speed: 24cb58 Y Position: 24cb48 Z Position : 24cb44 X Position: 24cb40
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Experienced player (657)
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Location: 🇫🇷 France
I need coauth with me lulz
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Spikestuff
They/Them
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I'm actually surprised we did not have this in the Gamecube section... There was something similar in the PS2 section but it wasn't really specific with the stuff (so not asking for that forum to be moved here). Crash: WoC would be a hard one to TAS especially with the movements, I wish I had better insight with a few other things, I hope those who have a bit more knowledge than me can show up here.
WebNations/Sabih wrote:
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Slide jumping/Sliding is the fastest way to move as is. Not too sure which one is faster, but most runners prefer to slide jump. So that is something that needs to be tested. As for glitches, there are various damage boosts that allow you to walk over death pits in levels like Goldrush, Crate Balls of Fire, Droid Void, and others that I can't think of atm. For routing I would suggest you route around the water levels so you have 2 masks while entering them, because it is faster. If you have any questions please ask. Here's the fastest known gc time if you are interested Link to video Also an Xbox run :b http://www.twitch.tv/solarbowler/c/3306365
I wumbo you wumbo he she me wumbo
Experienced player (657)
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I wont TAS it btw without coauth. and sliding jumping is a bit slower.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Player (28)
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Besides the April Fools' run from 2014, is there a TAS of this game in progress? I think a run of this game would be fun to watch.
SMB2U is the best NES Mario game.
Spikestuff
They/Them
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WoC has wiggling movement in a very specific way to have the fastest movement, which is basically TASonly. However there's a caveat. The GameCube version is the worst version to do this on due to the lag that the system produces making it harder/annoying to deal with. It's possible to do on GameCube but preferably either the PS2 or Xbox version is wanted instead. Edit: Here's a speed script that red made for the BizHawk Dolphin builds. If you or someone wants to challenge the game itself. Download woc.lua
Language: lua

-- GUI x_text = 2 y_text = 50 y_space = 30 rec_x = 490 rec_y = 0 diameter = 150 radius = diameter / 2 center_x = rec_x + radius center_y = rec_y + radius max_speed = 10 multiplier = radius / max_speed -- Addresses x_addr = 0x24CB44 y_addr = x_addr + 4 z_addr = x_addr + 8 xSpeed_addr = 0x24CB50 ySpeed_addr = xSpeed_addr + 4 zSpeed_addr = xSpeed_addr + 8 angle_addr = 0x24CC46 function readFloat(addr) return mainmemory.readfloat(addr, true) end function readShort(addr) return mainmemory.read_u16_be(addr) end function gatherData() x = readFloat(x_addr) y = readFloat(y_addr) z = readFloat(z_addr) xSpeed = readFloat(xSpeed_addr) * 100 ySpeed = readFloat(ySpeed_addr) * 100 zSpeed = readFloat(zSpeed_addr) * 100 horSpeed = math.sqrt((xSpeed * xSpeed) + (zSpeed * zSpeed)) verSpeed = ySpeed * 100 angle = 90 - ((readShort(angle_addr) * 360) / 0x10000) if angle < 0 then angle = angle + 360 end if angle > 180 then xSpeed_angle = 270 else xSpeed_angle = 90 end end function drawText(text, k) gui.drawText(x_text, y_text + k * y_space, text) end function drawLine(line_x, line_y, color) gui.drawLine(center_x, center_y, center_x + line_x, center_y + line_y * -1, color) end function drawData() drawText("Hor Speed: " .. string.format("%.2f", horSpeed), 0) drawText("Ver Speed: " .. string.format("%.2f", verSpeed), 1) drawText("Angle: " .. string.format("%.2f", angle), 2) gui.drawRectangle(rec_x, rec_y, diameter, diameter, "black", "black") gui.drawEllipse(rec_x, rec_y, diameter, diameter, "white", "black") hor_x = horSpeed * multiplier * math.cos(math.rad(angle)) hor_y = horSpeed * multiplier * math.sin(math.rad(angle)) if horSpeed > 8.01 then hor_color = "green" else hor_color = "white" end drawLine(hor_x, hor_y, hor_color) drawLine(xSpeed * multiplier, 0, "red") drawLine(0, zSpeed * multiplier, "red") end function main() while true do gatherData() drawData() emu.frameadvance() end end main()
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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There are some ILs that were also made, but these are done on all the Atlasphere levels so it doesn't really showcase the movement of wiggling. Link to video Link to video Link to video
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Experienced player (501)
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Spikestuff wrote:
There are some ILs that were also made, but these are done on all the Atlasphere levels so it doesn't really showcase the movement of wiggling.
Good stuff! Thanks for sharing. Were these made on the PS2 version? I've been out of the loop on PS2 emulation for a while, but I remember hearing the TAS tools were getting better.
Spikestuff
They/Them
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GameCube with Hawk.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Strong for yourself and also others.