Locked



Post subject: fmv to fcm conversion
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3570)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
how would i go about converting a .fmv to .fcm file to be played in FCEU?
It's hard to look this good. My TAS projects
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Either it is impossible, or maybe Bisqwit has a program that does it. If there is such a program, though, it's probably not very refined.
hi nitrodon streamline: cyn-chine
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
There indeed is such a program, available here: http://bisqwit.iki.fi/source/nesmock.html It's as much refined as it reasonable can be. Of course, different emulators have different timings, and you may need to insert/delete frames to a few places in your movie for it to work completely. For some games such as Super Mario Bros, it's very little work. For others, such as Mega Man 2, it's desperate.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
For some games its impossible to fix it by simple insertion / removal of frames, as there seem to be half frame calculations (ex. Super Mario 3).
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Bisqwit wrote:
It's as much refined as it reasonable can be. Of course, different emulators have different timings, and you may need to insert/delete frames to a few places in your movie for it to work completely.
Your definition of refined is different from mine. If it needs any addition work to make a complete conversion, then, in my mind, it isn't a refined process. That's just me, though =)
hi nitrodon streamline: cyn-chine
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Zurreco wrote:
Your definition of refined is different from mine. If it needs any addition work to make a complete conversion, then, in my mind, it isn't a refined process.
Well, then you're completely on your own. What you wish for is the the closest approximation of impossibility when applied to this context.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
It wouldn't be the first time.
hi nitrodon streamline: cyn-chine
Joined: 10/3/2004
Posts: 138
What little bit I've tried to convert FMV to FCM (basically just a crap SMB1 run that I did just to fool around), I found that the desyncs were usually due to lag that FCEU exhibits but Famtasia doesn't. Basically, you have to find every point in the game where it lags in FCEU, and add that many dummy frames, preferably with no buttons pressed (although you'd have to figure that out on a case-by-case basis). I also remember adding two dummy frames before the Start press or it wouldn't even get past the title screen in FCEU.
Joined: 4/29/2005
Posts: 7
A .fmv can be converted to .fcm?I've never know about that befor!!
no more
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Followup-to: Nesmock thread Thread locked.

Locked