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THC98
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Joined: 8/7/2012
Posts: 279
Location: Brazil
LancexExWx wrote:
You wont get a x2 effect. Instead you'll never lose the original effect from the first pair. At least that what happens if you get 2 speed shoes in the treasure hunter levels. I don't know if that applies to the other levels.
You can keep the effect of both speedshoes for a very small amount of time, which is before the 1st effect ends and after the 2nd one starts.
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Joined: 6/6/2004
Posts: 223
Speed shoes are susceptible to what's essentially a stack overflow, where the stack size is limited to 1. When you get a speed shoe, the game appears to take the old maximum running speed and stores it in the "stack address", so it can temporarily add a certain amount of speed to that value. When the effect ends in 15 seconds (or immediately, if you die or restart the level), the game restores the value from that address to be the character's new speed. If you get a second speed shoe while the first one is still going, that's where the strange things happen. The game stores the old speed value, but in this case that happens to be the speed value after +1 Speed Shoe. When it ends, that value gets restored (the game doesn't move the pointer address or anything), and you get permanent +1 speed that persists across lives, and indeed everything except exiting the level. The old +0 speed value is entirely lost in the shuffle and never restored, because there's only room to hold one saved speed. At least Sonic and Shadow have another way of invoking the speed storage routine, so they can get the effect even with only a single speed show to make use of. First cross a checkpoint for the shoes, then charge up a light attack. Light attack makes you slower while it's held in reserve, and a speed value gets pushed for that too. It takes a couple seconds standing in place to charge a light attack (plus the diversion spent getting to the character upgrades, neither of which is in a place Sonic or Shadow will be visiting during speedruns of the levels they're available in), so this isn't something that saves any time in a single segment run, but it's good to know. Performing those actions in reverse order is also possible, and results in being permanently slowed down to latent-light-attack speed, which obviously isn't very useful either. There's one other configuration worth noting: charge a light attack, then get into a scripted place where the game forces a somersault. Sonic will do a somersault, but since you're still holding B, it'll segue into another spindash charge, allowing you to charge a second light attack. This is another way to get the permanent slowdown without any checkpoints at all, and more notably it means Sonic will be surrounded by twice as many roving light attack spheres. You can keep this going and I don't think it causes the speed value to lower any further, but you do get more and more spheres. On Dreamcast, the HUD started flickering after about 40 sets of spheres, and disappeared altogether shortly afterward. At 72 sets, the game crashed, presumably from a memory overflow. I suspect the limits on GameCube might be higher, and there's a slim chance that by monitoring what the memory array is doing, we could get total control out of this, not that it would be interesting at all to watch the setup. I don't play on an emulator and don't have access to memory watch for the game, so I wouldn't be able to put a precise number on how high these speed values really are, or how high they're capable of going after repeated speed shoe stacking. I do know that prior to recording this video, I set up by popping balloons for speed shoes until I counted off a +12 bonus, even though the number of those that actually increased the speed could be less.
THC98
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Joined: 8/7/2012
Posts: 279
Location: Brazil
Oh I see it, thanks for the explanation. Could getting the game to crash like you said in GameCube lead into some interesting results, like some memory corrupt glitch? I don't really know how those things work :P
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
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THC98 wrote:
Oh I see it, thanks for the explanation. Could getting the game to crash like you said in GameCube lead into some interesting results, like some memory corrupt glitch? I don't really know how those things work :P
:o Even if you can't, the fact it's a permanent boost sounds useful.
bihan
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Joined: 8/19/2012
Posts: 70
Location: Chicago, IL
Wild Canyon M5 - 15.82 Link to video
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Joined: 1/20/2012
Posts: 532
I'm sorrrrrrrrrrry, Ethan!!! Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
Joined: 6/6/2004
Posts: 223
That doesn't have much of a "freerun" vibe to it, even compared to an unassisted run like this.
Player (223)
Joined: 1/20/2012
Posts: 532
It's my way of saying "hey the strats in this video are slower, but I used them since it looked cool"
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
Player (223)
Joined: 1/20/2012
Posts: 532
Link to video took a swing at actually optimizing wild canyon m5. I'm not sure the clip is perfect but yeah
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
bihan
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Location: Chicago, IL
This is exactly why I don't do anyone else besides Sonic and maybe Shadow
Player (223)
Joined: 1/20/2012
Posts: 532
hey so the rng in Dry Lagoon mission 5 is not emulated properly at all, every time you enter the level you'll dig up a 20 rings capsule and this makes it impossible to make an optimized TAS of the mission. Someone who actually knows what they're doing should really fix this...
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
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itsPersonnal wrote:
hey so the rng in Dry Lagoon mission 5 is not emulated properly at all, every time you enter the level you'll dig up a 20 rings capsule and this makes it impossible to make an optimized TAS of the mission. Someone who actually knows what they're doing should really fix this...
Do you think coders from Dolphin hang around here 24/7 and are just waiting for guys like you to report bugs? File a report with them, not here.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Post subject: ram addresses
Joined: 1/13/2014
Posts: 56
What ram addresses have been found for this game?
Player (223)
Joined: 1/20/2012
Posts: 532
80C5D5B4 = X/Z Position 80C5D5B8 = Vertical Position 80C5D5BC = X/Z Position 80C5D724 = Forward Velocity 80C5D728 = Upward Velocity 80C5D5A8 = Gravity Angle 80C5D5AC = Facing Angle I've never used the 'gravity angle' address before, I was just told that it works by someone else. Every other address works in most levels, some levels with emerald pieces (both m1 and m5 with hunting characters) use another set of addresses: c5d984 = speed c5d814 = position
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
Player (223)
Joined: 1/20/2012
Posts: 532
hey man Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
Joined: 1/13/2014
Posts: 56
Eternal Engine w/sonic Link to video While (at least I think) this isn't too great, I at least wanted to get this out there in case someone else wants to improve it. I want to improve it but I'd rather not start that until I can get that lua script to display ram addresses working, and IDK when that'll be. (Plus once I found this trick at the end I really wanted to show it off :D)
Joined: 6/6/2004
Posts: 223
For some of the door-trigger enemies, have you checked if it's faster to dispatch them with Magic Hands? When I ran EE Sonic, I found it to come in handy.
Joined: 1/13/2014
Posts: 56
I never thought of that, maybe I'll try it out sometime.
Player (223)
Joined: 1/20/2012
Posts: 532
On basically every door, it would have been faster to go to the left side of them, right where they start to open. Also a lot of your spindashes were charged far longer than they should have been, I guess that's what happens when you don't have an address viewer though. It's not bad for your first TAS though! My first few where train wrecks compared with what I can make now, just keep at it and you'll be able to say the same. Edit: unrelated, but I don't think anyone ever posted LowFare's Crazy Gadget m2 TAS in here: Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
Player (223)
Joined: 1/20/2012
Posts: 532
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
Zarmakuizz
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Joined: 10/12/2013
Posts: 279
Location: France
Why was it removed?
Player (223)
Joined: 1/20/2012
Posts: 532
Because Dolphin screwed up while dumping the frames and there was a section of the video where it froze for almost a full second Link to video
Completed: 2010-Current | Sonic Adventure 2: Battle - Individual Level TASes 2014 | Spongebob: Battle For Bikini Bottom - Any% in 1:05:03.23 2014 | Sonic Adventure 2: Battle - Hero Story (w/ THC98) in 25:11.87 2016 | Metroid Prime - Any% in 00:37 (In-Game Time) 2018 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:42.350 2020 | Spongebob: Battle For Bikini Bottom - Any% in 0:39:20.10 2022 | Spongebob: Battle For Bikini Bottom - Cheat% in 1:25.567 Currently working on: METROID PRIME ANY%
THC98
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Experienced player (898)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Progress in Hero Story: Prison Lane done in 1:21.70! (357 frames, or 5.95 seconds, saved over sonicpacker's WIP) Link to video
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
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Very nice work mate, keep it up :) <3
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
THC98
He/Him
Experienced player (898)
Joined: 8/7/2012
Posts: 279
Location: Brazil
We're almost half done on Hero Story! Mission Street in 2:00.69: Link to video
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
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