Joined: 5/24/2004
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keylie wrote:
I just realized that the stage 3 boss with two players must be leeched for maximum score. I kinda don't like that :/
I'm surprised to hear that. I guess that'll be another major difference with a 1p run, because 1p alone certainly won't be able to absorb enough to make grinding worth it.
keylie
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Andypro wrote:
keylie wrote:
I just realized that the stage 3 boss with two players must be leeched for maximum score. I kinda don't like that :/
I'm surprised to hear that. I guess that'll be another major difference with a 1p run, because 1p alone certainly won't be able to absorb enough to make grinding worth it.
Well, lasers give 100 points per frame. With two players, and 60 frames per second, it gives 12000 points per second which is higher than the 10000 points per remaining second given at the end of the stage. I didn't check if the boss is firing lasers during the whole fight though. Stage 4 boss can also fire multiple lasers, but he doesn't fire all the time, even after an opening was made, so I hope I won't have to also leech him. Here is stage 3 boss with 92s: (Video removed) EDIT: Nevermind, I'm stupid, the boss bonus is given to *both* players, so every second is worth 20000 points. No grinding then... EDIT 2: Stage 3 completed: Link to video
Patashu
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In that case, will you be timing out any of the stage 5 boss phases in hard, 2 player? EDIT: And what is the criteria for getting the maximum amount of chains at the end of stage 3? You seem to take it rather leisurely.
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keylie
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Patashu wrote:
In that case, will you be timing out any of the stage 5 boss phases in hard, 2 player? EDIT: And what is the criteria for getting the maximum amount of chains at the end of stage 3? You seem to take it rather leisurely.
I don't think any stage 4 or stage 5 midboss is worth leeching. Maybe the first midboss of stage 5 is a good candidate, we will see. At the end of stage 3, bonus enemies come by waves of 6 black and 6 white enemies. Each one separates in two when shot, and each resulting enemy separates also in two. It makes a total of 42 white and 42 black targets per wave. The triggering of the next wave does not depend on how fast you kill the previous wave. The number of waves you get depends on how fast you killed the previous miniboss. In this case, I got 3 full waves, and the boss triggered in the middle of the fourth one. So I can take my time on the first three ones, as soon as I'm ready to start the fourth one. As a note, when you kill an enemy that separates in two, you cannot target the two childs during the first half second.
Sir_VG
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That was an absolutely sick Chapter 3. The mid section was phenomenal and you really pushed the bonus section at the end beyond anything I've seen. I've seen people get near the end of 2 sets but never into a 3rd. Can't wait for Chapter 4 and for you to tackle Misago. She's an angry bitch.
Taking over the world, one game at a time. Currently TASing: Nothing
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Ditto. I can't describe how much I'm enjoying your ripping this game apart. Keep up the amazing work!
Joined: 8/9/2004
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fantastic job, can't be more excited about this run.
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#20671586675880401 - Ikaruga 2p hard, stage 4 nightmare going on
Patashu
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Ersatz wrote:
#20671586675880401 - Ikaruga 2p hard, stage 4 nightmare going on
STAY ON TARGET...!
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keylie
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Ok, section 4-2 is done. The rest should not take that much time. Edit: Here it is. Link to video A few comments: - The big bullets at section 4-1 gives 100 points per frame for a total of 500 points. - Section 4-2 is really a mess, sorry. - In that section, black turrets have a rotating pattern, so sometimes in the cycle, the orientation of these shots are very good so I can absorb almost every bullet from all turrets. That is why you will see me staying longer in black. - Also, the hitbox of the central dome does not match the sprite, so you can get into the dome by the top, absorbing more black bullets - For the first mini boss, I found by trial and errors a location where my 12 lasers don't break the chains. From there, I waited as long as possible before killing the rest of the turrets to have 30s left (optimal) - For the second mini boss, I intentionally left one turret when releasing the lasers. In the classic route, you can kill the top left gun (6 lasers) and the two bottom black pods (3 lasers each) in one pass, with a precise location. By having a left turret, the top left gun is not killed (5 lasers), and I can leach his 7-way shot for a few frames and still get the maximum time. - Not much to say about the boss, I killed him at the exact frame where the timer went from 93s to 92s, so I got 93s :)
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The turrets section was insaaane :O
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keylie wrote:
Ok, section 4-2 is done. The rest should not take that much time. Edit: Here it is. Link to video A few comments: - The big bullets at section 4-1 gives 100 points per frame for a total of 500 points. - Section 4-2 is really a mess, sorry. - In that section, black turrets have a rotating pattern, so sometimes in the cycle, the orientation of these shots are very good so I can absorb almost every bullet from all turrets. That is why you will see me staying longer in black. - Also, the hitbox of the central dome does not match the sprite, so you can get into the dome by the top, absorbing more black bullets - For the first mini boss, I found by trial and errors a location where my 12 lasers don't break the chains. From there, I waited as long as possible before killing the rest of the turrets to have 30s left (optimal) - For the second mini boss, I intentionally left one turret when releasing the lasers. In the classic route, you can kill the top left gun (6 lasers) and the two bottom black pods (3 lasers each) in one pass, with a precise location. By having a left turret, the top left gun is not killed (5 lasers), and I can leach his 7-way shot for a few frames and still get the maximum time. - Not much to say about the boss, I killed him at the exact frame where the timer went from 93s to 92s, so I got 93s :)
Completely insane
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Just out of curiosity, in a two player game are the life extend bonuses calculated for the total of lives left over between the two players? and added to the combined total score? because this end of game score is going to break 40million
keylie
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Yes, the extend bonus is given to each player based on their own lives stock. So for chapter 5, I'm giving all the points to player 2 so that he should reach 23m (7 lives) and player 1 18m (6 lives).
keylie
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Chapter 5 Link to video
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I must say I'm satisfied that chapter 4 and 5 didn't keep the pattern that chapter 1-3 had, which was player 1 getting and keeping a distinct score lead over player 2. Especially a laugh in chapter 5.
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I've dreamed of this day. All I can say is I want more. Thanks keylie for all the hard work. It has been done.
Patashu
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That was beautiful *tears of joy flowing* Publication soon? :)
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Amazing. I always wanted to see this game TAS'ed and you've done a hell of a job keylie!!
Post subject: Ikaruga Minimum Score
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Hi! I am a huge fan of [2836] GC Ikaruga "2 players, maximum score" by keylie in 21:29.40, and watching it got me to thinking: "What about a Minimum Score, No Deaths run?" It would require no shooting and dodging as many bullets as possible, because absorbing bullets gives you points. It would also be a great TAS category, encouraging runners to find innovative strategies to get lower scores in order to obsolete previous runs. To imagine what it would look like, take a peek at these amazing Dot Eater runs: Link to video Link to video Now picture the TAS, which is dodging all the bullets and enemies, maybe even Gradius style! Unfortunately, I don't have the time, nor the know-how to do a run like that, but if someone is looking for ideas, please consider this one!!
Post subject: Re: Ikaruga Minimum Score
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c-square wrote:
Hi! I am a huge fan of [2836] GC Ikaruga "2 players, maximum score" by keylie in 21:29.40, and watching it got me to thinking: "What about a Minimum Score, No Deaths run?" It would require no shooting and dodging as many bullets as possible, because absorbing bullets gives you points. It would also be a great TAS category, encouraging runners to find innovative strategies to get lower scores in order to obsolete previous runs.
I love shmup TASes, but this seems like it would be very boring to watch. The ship would spend most of its time in the corner or just following all of the safe paths. There would be no new or innovative gameplay.
Post subject: Re: Ikaruga Minimum Score
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WarHippy wrote:
The ship would spend most of its time in the corner or just following all of the safe paths. There would be no new or innovative gameplay.
What makes you say that? adelikat certainly didn't do that in the Gradius TAS, so I don't see why an Ikaruga runner would. (Kudos to whomever put my post in the right place)
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With how giant the shield is you have to be very far away from the bullets in order to really 'dodge' them. In his Gradius TAS he had maxed out speed upgrades and companions that followed in his wake to make such human-defying stunts a real pleasure to watch. The Ikaruga run allows for no such enhancements, and it's twice the length. I would be so bored watching nothing happen for the 25 minutes it would take to complete the run since you'd also be waiting out every boss. As for no new gameplay I mean that the current run already shows tight bullet dodging and the most interesting boss to (nearly) time out on is the final boss, which it does. None of the other bosses do anything interesting when waiting on them.
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I think dot eater, maximum score would be more interesting than dot eater, minimum score, deathless. But the most interesting part of dot eater, maximum score (having to time out the hardest boss attack in the game) is actually already done in the 2p, maximum score TAS, so there is not very much incentive to make a second category TAS.
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Why has nobody done a single player maximum score yet for this game? I wanna see a 36 million plus singleplayer run.