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Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
That was enjoyable to watch, great work! I should point out that if you wanted to submit your run to this site, it will have to be made on Snes9x 1.51 or newer; 1.43 movies are no longer accepted. You could also try out lsnes and see if you like it better - it might run faster than BizHawk for you.
Player (91)
Joined: 11/13/2014
Posts: 35
I completed F-Zero all tracks: http://dehacked.2y.net/microstorage.php/info/1721876360/F-Zero%20%28U%29-alltracks.smv I found a way to skip laps in White Land II and Sand Ocean. I also found how to completely skip all laps in Death Wind I and II.
Player (91)
Joined: 11/13/2014
Posts: 35
I have the directional speed movements. 00, 30 - 1.00000 01, 2F - 1.00049 02, 2E - 1.00195 03, 2D - 0.99737 04, 2C - 1.00104 05, 2B - 0.99795 06, 2A - 1.00356 07, 29 - 1.00250 08, 28 - 1.00247 09, 27 - 0.99599 0A, 26 - 0.99811 0B, 25 - 1.00125 0C, 24 - 0.99820 0D, 23 - 1.00347 0E, 22 - 1.00274 0F, 21 - 0.99954 10, 20 - 1.00101 11, 1F - 1.00369 12, 1E - 0.99673 13, 1D - 1.00174 14, 1C - 1.00317 15, 1B - 0.99933 16, 1A - 0.99658 17, 19 - 0.99492 18 - 1.00542
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
paosidufygth wrote:
I only recently started working on this project. I used Snes9x because I like that emulator better (it has less slow down than BizHawk).
When you meant less slow down, did you mean running faster on your computer or less lag ingame? While the former is fine, having less lag is not a valid reason to use an older emulator. :|
Player (91)
Joined: 11/13/2014
Posts: 35
Okay so I did a test run of the 1st 3 stages. Mute City 1 is 2100 frames, Big Blue is 2257 frames, and Sand Ocean is 4630 frames. I finally found a way to lap skip Sand Ocean. The address 7E1190 is 90 and you use L and R to get in and out of the wall and not get dragged to the other side of the track. The movie is 15:00 (haven't made it yet).
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Well, I can say you changed my mind about this type of run. That was really something nice to watch, congrats paosidufygth
I'm the best in the Universe! Remember that!
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Wow! You've really optimized this, I did not expect the pause glitches to be done so quickly. Congratulations! And thank you for switching to a newer snes9x version; if you want, you could actually submit your movie once it's finished.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
I would like to see a Practice Mode TAS Comparison of all 15 courses with all 4 vehicles. There's a patch that allows all courses to be practiced on. Of course this affects the demo. In fact, arranging the tracks affects the demo. The title screen loads the course from the seventh slot in the Practice Mode course arrangement. BS F-Zero 2 TAS comparison is also to be considered. To apply the patch, add the header. The ROM needs to be header-less to apply patches for pre-made hacks.
Player (91)
Joined: 11/13/2014
Posts: 35
I found a new trick where if you are at a checkpoint (7E0D00) you can use L+R to freeze 7E1190 to go through a wall.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
I found a trick in Red Canyon II that allows you to get into the Red Canyon I area. This trick has some potential to save time, but unfortunately this needs another bizarre trick to get back on the track.
jmosx36
He/Him
Player (127)
Joined: 12/7/2013
Posts: 98
Location: Colombia
PikachuMan wrote:
I found a trick in Red Canyon II that allows you to get into the Red Canyon I area. This trick has some potential to save time, but unfortunately this needs another bizarre trick to get back on the track.
Link to video Something like this bizarre trick? With this trick i made 22''18 in Mute City 1
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
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