Joined: 6/23/2015
Posts: 22
Location: United States
I've seen that bully glitch before in one of Kyman's freeruns. Apparently when Mario hits a bully it;s actually modeled after a 2D elastic collision (like billiard balls on a table), using the radii of Mario and the bully to estimate mass. So if Mario hits the bully at high speed, a lot of that speed will be transferred to the bully, and vice versa I think. As for the blinking/not falling behavior, that's due to the bully's weird OOB physics, where it kinda bounces back to near where it was without falling. Neat glitch for sure.
- From the video discription,
I can't move on PU as well and can't see the landform so it's boring. (and so on)
So currently, is Tyler the only person who can move mario correctly on PU? Or is there any ways to learn how to TAS on PU?
You probably just need Kehne level understanding, and maybe some fancy maths to figure out how to move properly. I recken Pannenkoek atleast could figure it out.
Please refrain from greatly insulting others' months and years of hard work and new technique+glitch discovery. You have the right to not watch videos you personally don't want to, and you have the right to encourage what you want to see more of, but publicly calling out other people's work as stupid or boring, and then especially trying to blatantly force that opinion down the throats of 6,888 other people you haven't met, is unbelievably disrespectful.
I for one love the ABC, butif others don't I can see why they'd get annoyed by it. A possible solution would be to make an ABC thread separate, but that'd be 3 SM64 threads, which is maybe overboard.
Honestly I enjoy the ABC videos more than actual speedruns, much like I enjoy "least portals" challenges in Portal more than speedruns. I would also be okay with a dedicated ABC thread for SM64.
For jolly roger bay, would it be possible to clone the koopa shell from underwater to above land, then use that move backwards trick to gain incredible speed for the 0 ABC red coin stage?
No, there's no way to clone yet in JRB. If you could then that'd solve more problems.
Someone will need to correct me if I'm wrong, but aren't land and sea shells different objects?
Joined: 6/23/2015
Posts: 22
Location: United States
With regards to the ABC complaints, I have some context to pass along. I mostly help pannenkoek2012 with ABC strats, and the PU glitch, moat skip and new BitFS strat all were results of ABC research. So even if you don't like the concept of ABC itself, the strats for it are definitely relevant to the standard categories. Also, I think a full 70-star "No A Press" run will be hard to not enjoy if we can make it happen :)
Not yet. Depends how good the BLJ on the red coins elevator is. Other than that pretty sure there's no promising spots on that course.
Right now, kinda lol. Mkdasher is picking it up very quickly however. I have a huge excel file I made that makes the process much easier. Once I get a better handle on things I think I'll make a tutorial/informational vid about it. the concepts aren't too hard but routing is kinda brute force-ish.
New vid coming out soon, has to do with something that rhymes with "Club Drive"!
Any for other levels, RR seemed the most promising at first thought.
coldsun0630 wrote:
So currently, is Tyler the only person who can move mario correctly on PU? Or is there any ways to learn how to TAS on PU?
Right now, kinda lol. Mkdasher is picking it up very quickly however. I have a huge excel file I made that makes the process much easier. Once I get a better handle on things I think I'll make a tutorial/informational vid about it. the concepts aren't too hard but routing is kinda brute force-ish.
Could you build a tool to help see what happens in the PUs?
New vid coming out soon, has to do with something that rhymes with "Club Drive"!
Joined: 11/13/2006
Posts: 2822
Location: Northern California
TMK wrote:
New vid coming out soon, has to do with something that rhymes with "Club Drive"!
Love Live! I knew it!
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family.
Now infrequently posting on BlueskywarmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Utter n00b question: How do you watch Mario's speed in BizHawk?
I'd ask in Newbie corner, but that looked better for general questions rather than something so specific.
Emulator Coder, Site Developer, Site Owner, Expert player
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Joined: 11/3/2004
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GoombaHeart wrote:
Utter n00b question: How do you watch Mario's speed in BizHawk?
I'd ask in Newbie corner, but that looked better for general questions rather than something so specific.
I think asking here, you are more likely to simply get the address handed to you (or you will be ignored).
If you want to know how to obtain this yourself, you would use Ram Search, and then you would monitor it via Ram Watch. How to do all this, is a more appropriate discussion in the newbie corner.
I think what you should want is the latter, and you should ask there, and I think I can help you with that.