Joined: 4/17/2010
Posts: 11475
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
What else would you call the entire GDQ... thing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Joined: 9/14/2008
Posts: 1014
Full disclosure - Mega Man (Rockman) was played back in an emulator and was *not* console verified because of the tight timing required for the DelayStageClear glitch among other things. I intentionally played back the movie with the button presses displayed to show that it was being done in an emulator. There are Mega Man movies that have been verified such as the game end glitch run but there was no way I had time to set that up in the block of time we had.
The only console verification was Sonic Advance which we really should mark as console verified, but I digress. As noted, Ikaruga can't be console verified without console modifications to read off of consistent-speed media (and even then it's questionable if we could get everything to line up with the emulator, so don't expect this to ever happen.)
Most of my favourites have been mentioned already, though one I'd like to add is Sonic Boom. I knew the game was broken, but damn... and I really respected that an actual Sonic Boom developer donated during the run thanking the runner that he could get something worthwhile out of their shit game.
The only console verification was Sonic Advance which we really should mark as console verified, but I digress.
I was discussing this in the console verification thread in the TAS Laboratory forum, and ALKATORN raises a very good point, in that I had to add several seconds to get the RNG to align--way more of an adjustment than just a few frames between levels--to get things to sync. Although the real reason there is that the frame counter had I not done that was actually late (meaning I needed to remove frames, but only a few, to get it to align), so I reset the counter and waited until it got the the same value.