Daffy once again glitches through the cosmos to stop Marvin the Martian from destroying the Earth.

About the run

  • Takes damage to save time
  • Major skip glitch
  • Heavy glitch abuse
  • Genre: Action
  • Genre: Platform
Used emulator: BizHawk 1.8.3 (svn 7884)

Comments by Mugg

This is an improvement of 1742 frames (28.63 seconds) over the previous run.
After I finished the previous run, I had already known about a timesaver. Scepheo picked the game up and found other improvements along the way, but was stuck at the last boss because the ceiling laser would block Daffy's shots. I eventually came up with a strat to make it work without a timeloss and I found that you could trigger the ending by going offscreen to the right in the very last room and touching a glitch tile there.
Note that Bizhawk had added extra lag throughout the movie. Scepheo wanted to list the exact difference between the two runs (the old run and this one), but he seemed to have become inactive and didn't show up for a long time. We had agreed that he would submit the run but because of him being absent for so long and because I wanted to release this run, I decided to submit it today.
The game was played in GB mode instead of SGB mode since Bizhawk doesn't support SGB mode (apparently).

Frame-specific notes

  • frame 390: There is additional lag that Bizhawk emulated at the title screen.
  • frame 3220: It was possible to use the glitch tile on the left side to go to the next room. (You need to touch it while moving to the right, so it wasn't initially found)
  • frame 3315: Instead of flying on the plate and playing this room normally, it is skipped by hovering to the right side of the room. The game would empty your jetpack fuel automatically, but you can use an ingame code to refill it on the pause screen and then hover for 1 frame before it is emptied again. (Note: When I first played picked up this game, I considered the ingame codes like cheat codes and neglected to use them. But they can also be considered as part of the gameplay since using them detracts 10 points from the score (at the bottom of the screen) and they don't really cause anything so special to happen other than changing weapons and refilling health or fuel.)
  • frame 3900: This is the boss fight Scepheo was having trouble with because the ceiling laser would prevent you from shooting the device on the bottom right. I came up with a strategy to do this fight without losing time.
  • frame 5300: Instead of killing Marvin, I found that you could go offscreen to the right and touch a glitch block to trigger the credits. I'm not sure if this was possible in VBA or in SGB mode..

Noxxa: Judging.
Noxxa: I'm allowing the use of the in-game codes in this game, deeming them as intended for normal playing use, as they are described as such in the game's manual, as posted here. Accepting as an improvement to the published movie.
Spikestuff: Poor thing, being neglected. Let's get this thing published.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
Jules
Any
Skilled player (1173)
Joined: 7/13/2015
Posts: 102
Location: California
The game was played in GB mode instead of SGB mode since Bizhawk doesn't support SGB mode (apparently).
I've never used it myself, but there is a place for the SGB BIOS in the firmware section of BizHawk, so I'd assume it does?
Editor, Expert player (2364)
Joined: 5/15/2007
Posts: 3940
Location: Germany
RobynS wrote:
I've never used it myself, but there is a place for the SGB BIOS in the firmware section of BizHawk, so I'd assume it does?
Then there may be another reason... Was0x said the SGB mode didn't work well for him when he worked on KDL2 in Bizhawk. I can't seem to find any explanation from Scepheo himself in our PMs and IRC chats.
Post subject: Re: #4788: Scepheo & MUGG's GB Daffy Duck - The Marvin Missions in 01:29.44
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
TASVideoAgent wrote:
Used emulator: BizHawk 1.8.3 (svn 7884)
Does it sync on any official BizHawk release?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Re: #4788: Scepheo & MUGG's GB Daffy Duck - The Marvin Missions in 01:29.44
Editor, Expert player (2364)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Mothrayas wrote:
TASVideoAgent wrote:
Used emulator: BizHawk 1.8.3 (svn 7884)
Does it sync on any official BizHawk release?
I have tested and it works on the latest version 1.11.1.
XYZ
Former player
Joined: 12/9/2006
Posts: 168
Location: 2bastuz
Super stage is really super! Yes.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Nice improvements! I personally have no problem with this run using GB mode instead of SGB, as well. I am somewhat surprised that the game had glitches this severe. It feels like it's made by the same people who did Batman Return of the Joker, and that game was much more solid.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Voted yes! That was a really fun watch. I also do prefer the non SGB view of the game too. It's nicer having the game footage zoomed in.
Experienced player (691)
Joined: 11/23/2013
Posts: 2239
Location: Guatemala
The game was played in GB mode instead of SGB mode since Bizhawk doesn't support SGB mode (apparently).
You should've used lsnes then :P
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Editor, Skilled player (1824)
Joined: 8/25/2013
Posts: 1200
why is everything Yes vote
effort on the first draft means less effort on any draft thereafter - some loser
EgixBacon
He/Him
Player (184)
Joined: 4/15/2013
Posts: 331
Location: In the attic
I have only six letters for you... W... T... F...; Y... E... S.
FanFiction|Youtube Still on Win7! Take that, Microsoft!
Joined: 4/3/2005
Posts: 575
Location: Spain
Yes because of totally broken antics, but I don't like the use of codes.
No.
Post subject: Re: #4788: Scepheo & MUGG's GB Daffy Duck - The Marvin Missions in 01:29.44
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
TASVideoAgent wrote:
Instead of flying on the plate and playing this room normally, it is skipped by hovering to the right side of the room. The game would empty your jetpack fuel automatically, but you can use an ingame code to refill it on the pause screen and then hover for 1 frame before it is emptied again. (Note: When I first played picked up this game, I considered the ingame codes like cheat codes and neglected to use them. But they can also be considered as part of the gameplay since using them detracts 10 points from the score (at the bottom of the screen) and they don't really cause anything so special to happen other than changing weapons and refilling health or fuel.)
To address this usage of these ingame codes/cheat codes: The movie rules state that cheats, debugging codes etc. are not allowed (obviously). However, we need to define whether these codes count as cheats or not. They do have the appearance of cheat codes - penalizing the user's score or achievements is nothing new for cheat codes. However, we may find an answer as to whether it really counts elsewhere. From the movie rules: "Note that, if the button sequence is mentioned in the manual as a normal means of playing, such as level restart shortcuts in the Legend of Zelda or Metroid, it is usually allowed." As such, let's bring out the game manual:
Manual wrote:
Weapons Daffy will receive points for defeating enemies. He can use these points to change weapons and revive health. To do this, press Start to pause the game. To change weapons, it takes 10 points. Once the game is paused, press Up twice for a Laser gun; press Down twice for a Big Bullet gun; press Left twice for a Bouncing gun; and press Right twice for a Rapid Fire gun. Hold the Start button, then press Select to default to your original weapon. It costs 10 points to revive health. To do this, pause the game and press B.
The manual refers to the ingame codes as though they are a normal means of playing. As such, I'll allow them.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Great improvement! Being familiar with the previous run, I was surprised to see the ending so soon. Yes vote!
Joined: 6/4/2009
Posts: 893
since it's not a cheat but a feature, yes vote
Joined: 5/8/2010
Posts: 177
Location: Entropy
Gota love glitch heavy runs. Yes vote as well!
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2939] GB Daffy Duck: The Marvin Missions by Scepheo & MUGG in 01:29.44