MISSION | Save | Fade | All | Info |
---|
Title | 23 | | 23 | different emulator (trans-fade includes prisoners' count time) |
1_part1 | 58 | -8 | 73 | Use bombs to hit both machine and soldiers together. And I use R less, because it causes more lag. |
1_part2 | 60 | -7 | 126 | Manipulates luck to let the last soldier appear quickly. |
1_part3 | 167 | -1 | 292 | I give up the metal slug, and die once. This death cost me 60 frames, but I can move faster without the slug. At the end, I manipulated luck to make R appear from the second part of the boss, and H appeared at a nice place too, which didn't cause more lag. |
1_boss | 567 | -5 | 854 | Boss1HP 12000, 1_1 HP1200, 1_2 to 1_7 HP600 With enough power, I can beat the boss faster. Because there is no slug, Eri walked faster at the beginning. |
2_part1 | 26 | -6 | 874 | I saved 20 frames because of better luck when 1st GO appeared. By the same reason, I lost 10 frames when 2nd GO appeared. Killed some soldiers to reduce lag. |
2_part2 | 24 | -6 | 892 | Used some jump tricks. Maybe I should cost 12 frames to save 3bombs for boss fight. |
2_part3 | 423 | -7 | 1308 | For higher movement speed, I didn't take more machines. Don't use machine's vulcan too much, it will cause more lag. |
2_boss | 28 | 0 | 1336 | Boss2HP 8000 Very few frames slower in-game time, but the less machine use, the less lag. |
3_part1 | 90 | -8 | 1418 | Killing some soldiers would cost more lag, but some soldiers must be killed to reduce lag. |
3_part2 | 91 | -9 | 1500 | I'm a little amazed this death helped me save 60 frames than I don't use death, the screen scroll earlier. |
3_part3 | 38 | 5 | 1543 | Reduced some lag and used the all jump trick. When I tried to manipulate the first action of the boss, for some unknown reason it makes Eri always move later than this tas shows before I can hit the boss, so I give up on manipulating luck. Though there are 7 fade frames lost, I got another 12 frames that help Eri move earlier. |
3_boss | 38 | 4 | 1597 | Boss3top 4000, boss3body 4000, 3_top_lefthand 700, 3_top_righthand 700 It should have saved 30 more frames, but when I destroyed the boss, it always moved faster and cost more frames to stop, after it dies. It seemed if I doom boss head HP so quickly, boss will then choose a faster way, not like my first eri/tarma run, but just like zk547's. So I chose another way and wait for the boss to touch the said to slow down its action. |
4_part1 | 136 | -10 | 1723 | Most lag saved here due to different emulator setting. |
4_part2 | 94 | -10 | 1807 | Destroyed the first falling tank, and saved some bombs. Got better luck, and the screen scrolled earlier. |
4_part3 | 44 | -14 | 1837 | All frames saved is from machine being damaged and losing one arm. I think it reduces lag. Maybe I should try to lose both arms. |
4_boss | 112 | 7 | 1956 | Boss4HP 8000 Used a new super change, but I'm a little disappointed that the boss moved too long after he died. When I manipulated the boss's actions, even if he is not crazy, he still fired the death ray at the same time, even if I kill him a little slower. So I chose the less for in-game time. |
5_part1 | 6 | -11 | 1951 | Used knife trick to reduce lag. |
5_part2 | 40 | -7 | 1984 | I used a bomb to kill the tank soldier at the first opportunity. |
5_part3 | 39 | -8 | 2015 | Jump trick and used big S to kill a soldier before another soldier died. |
5_part4 | 23 | -10 | 2028 | Jump trick. |
5_boss | 18 | 12 | 2058 | Boss5tank HP2000, Boss5head HP2000, Boss5air HP1600 Stood on a high place to hit the boss. |
6_part1 | 196 | -5 | 2249 | Eri died to change to Tarma, it only lost 46 frames this time. Tarma needed to destroy Launcher at first time, the screen would scroll early, but there is no time. Tarma's death didn't cost any frames, and saved 10 lag frames. I think the reason is there are less soldiers on-screen. |
6_part2 | -10 | -8 | 2231 | I have to take about 30 frames for S. I used bomb's smoke to kill the flying soldier, which helped me save some frames. |
6_part3 | 90 | -16 | 2305 | Very lucky when destroying the 2 helicopters, the screen scrolled earlier and saved near 60 frames. I don't know how many frames Tarma's death cost, but I saved 35 frames, total. I suggested that zk547 used G to kill the soldiers, I don't know why he didn't use it. If he used 2 G to kill the last 2 soldiers, he would have saved more than 40 frames. Go back to my first Eir/Tarma's run. I still didn't understand why these deaths cost so many frames. Why did the soldiers appear later? It didn't happen this time, maybe I changed the emulator? |
6_part4 | 64 | -8 | 2361 | Was mindful of coins and reduced lag. Maybe I should thank the emulator, too. |
6_boss | 587 | 10 | 2958 | Boss6HP 5000 Thanks Tarma, first. Don't get hit. Because Mr. Allen can be damaged only once in every 4 frames. So being hit and then moving back would reduce damage. But Gundam's cannon can be added to it. |
7_part1 | 102 | -8 | 3052 | I have no choice, Tarma must die. Changed back to Eri, this death cost about 100 frames. I used one bomb to kill the flying soldier and make him disappear quickly, it help me saved a lot of frames. |
7_part2 | 423 | | 3474 | I have enough power, let me use more bombs. |
7_mirror | 143 | -9 | 3609 | Boss7mirror HP3500 Bombs are powerful, too. I didn't kill the boss at the first opportunity. It seems Morden's actions control something after the mirror break. |
7_part3 | 139 | -10 | 3738 | Reduced lag and used S kill on the last soldier. |
7_boss | 270 | | 4008 | Boss7final HP10000, every tentacle HP2000, 6 tentacles in all 137 frames saved in tentacles fight. 92 frames saved in head fight. 41 frames saved in prisoners' time. I choose boss's second attack falling down, though near 30 frames slower in-game time, the boss moved toward the middle faster after he was destroyed. |
End | 66 | ? | 4074 | sign the name. |