Game objectives

  • Emulator used: desmume-0.9.11 with Advanced Bus Timing OFF
  • Manipulates luck
  • Hard mode
  • Uses death to save time
  • Starts from a saved state
Sorry, when I copied the sign-name at the movie's end, I chose the wrong file. So this nico encode is 4 frames slower. But it's very hard to distinguish how different. Only the end of boss fight is very little different.

About this run

I used 0.9.11 version with Advanced Bus Timing OFF. It causes the more lag in screen scrolling and transitions, but it can reduce much more lag where the many enemies on the screen.
This run used death with Eri and Tarma, just like my first Eri/Tarma run. And saved zk547's deathless run by 4074 frames, 68 seconds. Though the emulator reduced much lag, this run still improved in-game time 40 seconds. zk547 14:53, mine 14:13.
It's not to say that the emulator help me save 28 seconds, because the last jump trick used, the fewer prisoners counted, Eri walking before the boss fight of mission1, and so on, can't save the in-game-time. In some boss fight, I didn't kill boss at first time because of some reason what the action of them die. It cost some in-game-time, but save the emulator's time.

Warning! Desync Problem.

There is a save file bug in the 0.9.11 version. If you want to sync it, you have to use this save state.

New trick

Super change for shot down.
Press R and A or Y together.
Back Jump.
Only used for taking weapons or manipulating luck. When turning round, you can get 3 x pixels forward. But it's not used for the beginning of screen scroll, I only show it for fun. I found it on Metal Slug 1.
Last Jump.
Retains max speed jumping into the end of screen, the screen will fade earlier.
Perfect Jump on Up slope.
When jumping from an up slope, it would be like a standing jump or walking jump. But there is very little chance it will let you retain max speed on an up slope, like a continuous jump. I found it on Metal Slug Advance.
Jump on Enemy Machine.
Press back, and you will obtain more forward speed.
Shoot Soldiers off-Screen.
It's based on the bullets' hitbox. i.e. When using the handgun, you should stand on the right (correct) x pixel. X2poet used it first on Metal Slug Advance.
Knife trick.
When using the knife in the air, you can find Eri/Fio (only girls); they uses the knife first and the axe second. When squatting, it's the opposite(the axe first and the knife second). When using the axe, soldiers will disappear with a blood crack what make them disappear quickly. It can reduce lag sometimes. Others (men) always use knives and always make soldiers crack.
Faster Handgun.
Only used in the air, press YY--YY--RR--RRYY. The handgun can fire a little faster. (only good for Marco)

Memory address

addressbytenotes
022426302screenX
022426462screenY
022410CC2pixelX
022410CE2pixelY
023FFC3C2system clock
020F4B202in-game time
0223F5582time 2 (used to find lag)
02347AEC
step 0xC4
step number
<200
2All HP memory addresses

Compared to zk547's deathless run

MISSIONSaveFadeAllInfo
Title23 23different emulator (trans-fade includes prisoners' count time)
1_part158-873Use bombs to hit both machine and soldiers together. And I use R less, because it causes more lag.
1_part260-7126Manipulates luck to let the last soldier appear quickly.
1_part3167-1292I give up the metal slug, and die once. This death cost me 60 frames, but I can move faster without the slug. At the end, I manipulated luck to make R appear from the second part of the boss, and H appeared at a nice place too, which didn't cause more lag.
1_boss567-5854Boss1HP 12000, 1_1 HP1200, 1_2 to 1_7 HP600
With enough power, I can beat the boss faster. Because there is no slug, Eri walked faster at the beginning.
2_part126-6874I saved 20 frames because of better luck when 1st GO appeared. By the same reason, I lost 10 frames when 2nd GO appeared. Killed some soldiers to reduce lag.
2_part224-6892Used some jump tricks. Maybe I should cost 12 frames to save 3bombs for boss fight.
2_part3423-71308For higher movement speed, I didn't take more machines. Don't use machine's vulcan too much, it will cause more lag.
2_boss2801336Boss2HP 8000
Very few frames slower in-game time, but the less machine use, the less lag.
3_part190-81418Killing some soldiers would cost more lag, but some soldiers must be killed to reduce lag.
3_part291-91500I'm a little amazed this death helped me save 60 frames than I don't use death, the screen scroll earlier.
3_part33851543Reduced some lag and used the all jump trick. When I tried to manipulate the first action of the boss, for some unknown reason it makes Eri always move later than this tas shows before I can hit the boss, so I give up on manipulating luck. Though there are 7 fade frames lost, I got another 12 frames that help Eri move earlier.
3_boss3841597Boss3top 4000, boss3body 4000, 3_top_lefthand 700, 3_top_righthand 700
It should have saved 30 more frames, but when I destroyed the boss, it always moved faster and cost more frames to stop, after it dies. It seemed if I doom boss head HP so quickly, boss will then choose a faster way, not like my first eri/tarma run, but just like zk547's. So I chose another way and wait for the boss to touch the said to slow down its action.
4_part1136-101723Most lag saved here due to different emulator setting.
4_part294-101807Destroyed the first falling tank, and saved some bombs. Got better luck, and the screen scrolled earlier.
4_part344-141837All frames saved is from machine being damaged and losing one arm. I think it reduces lag. Maybe I should try to lose both arms.
4_boss11271956Boss4HP 8000 Used a new super change, but I'm a little disappointed that the boss moved too long after he died. When I manipulated the boss's actions, even if he is not crazy, he still fired the death ray at the same time, even if I kill him a little slower. So I chose the less for in-game time.
5_part16-111951Used knife trick to reduce lag.
5_part240-71984I used a bomb to kill the tank soldier at the first opportunity.
5_part339-82015Jump trick and used big S to kill a soldier before another soldier died.
5_part423-102028Jump trick.
5_boss18122058Boss5tank HP2000, Boss5head HP2000, Boss5air HP1600
Stood on a high place to hit the boss.
6_part1196-52249Eri died to change to Tarma, it only lost 46 frames this time. Tarma needed to destroy Launcher at first time, the screen would scroll early, but there is no time.
Tarma's death didn't cost any frames, and saved 10 lag frames. I think the reason is there are less soldiers on-screen.
6_part2-10-82231I have to take about 30 frames for S. I used bomb's smoke to kill the flying soldier, which helped me save some frames.
6_part390-162305Very lucky when destroying the 2 helicopters, the screen scrolled earlier and saved near 60 frames.
I don't know how many frames Tarma's death cost, but I saved 35 frames, total.
I suggested that zk547 used G to kill the soldiers, I don't know why he didn't use it. If he used 2 G to kill the last 2 soldiers, he would have saved more than 40 frames.
Go back to my first Eir/Tarma's run. I still didn't understand why these deaths cost so many frames. Why did the soldiers appear later? It didn't happen this time, maybe I changed the emulator?
6_part464-82361Was mindful of coins and reduced lag. Maybe I should thank the emulator, too.
6_boss587102958Boss6HP 5000 Thanks Tarma, first. Don't get hit. Because Mr. Allen can be damaged only once in every 4 frames. So being hit and then moving back would reduce damage. But Gundam's cannon can be added to it.
7_part1102-83052I have no choice, Tarma must die. Changed back to Eri, this death cost about 100 frames. I used one bomb to kill the flying soldier and make him disappear quickly, it help me saved a lot of frames.
7_part2423 3474I have enough power, let me use more bombs.
7_mirror143-93609Boss7mirror HP3500 Bombs are powerful, too. I didn't kill the boss at the first opportunity. It seems Morden's actions control something after the mirror break.
7_part3139-103738Reduced lag and used S kill on the last soldier.
7_boss270 4008Boss7final HP10000, every tentacle HP2000, 6 tentacles in all
137 frames saved in tentacles fight. 92 frames saved in head fight. 41 frames saved in prisoners' time. I choose boss's second attack falling down, though near 30 frames slower in-game time, the boss moved toward the middle faster after he was destroyed.
End66?4074sign the name.

Power data

AMMO: Ralf×0.5, Fio×1.5, Fio not includes grenades; Eri grenades×2
GUNMANEPOWERAMMOinfo
handgun10Marco 20
knife & kick30Ralf's knife can hit machine
Spring punch30Ralf's punch 30, superpunch 45*9
Hheavy machine gun10200
HBig H15200
2HTwin machine gun10300every 4frames 2shot
Llaser shot8x2200every 2frames 8dmg, 4frames 1shot
Sshotgun20030
SBig S30030
Fflame shot20x1330Flame shot includes main flame and range flame.
Main flame 20, range flame 1~5, maxpower 314
Rrocket launcher3030
R's smoke10 can't damage machine
Iiron lizard3030
I's smoke10 can't damage machine
Cenemy chaser3040
C's smoke10 can't damage machine
Ddrop shot3030
D's smoke1 can't damage machine
Gsuper grenade10020
G's smoke50 can't damage machine
Tthunder shot10×n/2f20n is thunder's effective length
Zzantetsu sword100*310
bomb10010
bomb's smoke1x2 can't damage machine
fire bottle8010
fire bottle's smoke15 throw on the ground
Hayakutaro's energy blast10
vulcan10Tarma 15
Thrown machine400
Mission1 slug cannon20010
Mission1 cannon's smoke50 can't damage machine
Mission1 danger detonator
Mission2 artillery's cannon200
Mission2 boss battle's missile100
Mission3 small robot’s hand30
Mission3&4 armor's cannon20010
Mission4 cannon’s flame15 throw on the ground, every flame 15
Mission4 falling tank1000/2f
Mission4 blast machine10 after thrown, range: all screen, can't damage machine
Mission6 robot's cannon10/2f10
robot's hands250/2f
robot's legs3000/2fjump and trample, but can’t damage boss
Mission1&7 falling stone16/2f use it to beat mission 7's robots
Mission7 plane's missile20010
Falling helicopter & plane10/2f can't damage machine
big R, L, FnullnullIsn't in this game, but using cheat allows to see their picture.

ars4326: (made grammatical edits to submission text, for better readability) Claimed for judging!
ars4326: Hello, mtvf1. Very nice improvements made here! As mentioned in the thread, the savings made during the first and final bosses were especially noticeable. Viewed side-by-side, it was also obvious how using the new tricks saved time throughout the game's stages. The detailed submission comments were also helpful. Overall, outstanding job!
Accepting as an improvement over the published run!
feos: enCODE. and PUBlishate.


TASVideoAgent
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Posts: 15626
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This topic is for the purpose of discussing #4804: mtvf1's DS Metal Slug 7 in 20:09.56
Spikestuff
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Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
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Just top screen downloadables, HYPE! Previous: [2613] DS Metal Slug 7 by zk547 in 21:17.65
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Editor, Experienced player (854)
Joined: 5/2/2015
Posts: 696
Location: France
Note about the desync problem: This is a known problem with DeSmuME 0.9.11+. To fix this problem, just save a state at the start of the movie and load it. As such, this TAS starts from clear SRAM (unlike what the submission text implies.)
Skilled player (1178)
Joined: 5/11/2011
Posts: 427
Location: China
Download movie http://pan.baidu.com/s/1sjOesVV Sorry, It's too big for me to upload to mediafire. I'm not sure anyone can download it succeed. click 下载(288.3)
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Great job! I was worried that, when I saw you were doing another movie with deaths to switch players, the deaths would interrupt the flow of the movie. This time, that was not the case. You spread out the deaths into different places, and it seems you had some surprising benefits of those deaths (like the time gain in Stage 3 part 3, or the extra bombs in the final fight). I especially like the boss improvements. The first boss is ridiculously fast now, and the final boss looks great with tons of grenades to its bottom. Yes vote, and I recommend that this obsolete the deathless run. I don't see the two runs as being different enough to need separate branches for each.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
I like this TAS. It starts out a bit slow, but the last few levels make up for it. Also, for this game I no longer care about whatever drama caused the deaths version in Metal Slug games to be vilified. The deaths in here aren't even that intrusive (compared to other Metal Slug games) and actually enable features (like character switching) that the deathless one can't do. I don't mind the deathless one though.
mtvf1 wrote:
Download movie http://pan.baidu.com/s/1sjOesVV Sorry, It's too big for me to upload to mediafire. I'm not sure anyone can download it succeed. click 下载(288.3)
I don't think it can be downloaded without a hassle. After clicking 下载 (download), it takes me to a screen with 加速下载(推荐) (fast download, recommended) and 普通下载 (normal download). I click 普通下载 and it wants me to log in. I click 加速下载(推荐) and I do not get an immediate download to mp4; I get download to some .exe instead.
Skilled player (1178)
Joined: 5/11/2011
Posts: 427
Location: China
mediafire link https://www.mediafire.com/?acxf3ssj11uv120 Waiting for along time, I succeed upload to mediafire. This is still the old encode.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2938] DS Metal Slug 7 by mtvf1 in 20:09.56