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Site Admin, Skilled player (1255)
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samurai goroh wrote:
Couldn't you make sharper the Flareon drawing, or was that intended? Here's a relative quick mod in paint of what I mean:
Can you do the same to this one?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Player (54)
Joined: 12/25/2004
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Location: Aguascalientes, Mexico
I didn't quite understood the part of the shades (so I might misinterpreted it, I know it's reflection), so this is what I came with:
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Spikestuff
They/Them
Editor, Publisher, Expert player (2656)
Joined: 10/12/2011
Posts: 6449
Location: The land down under.
This one is a bit of a request/challenge, just so we can actually get twitch to go hopefully insane. Instead of using the Flareon that I posted earlier hows about we do this. Using a frame from this infamous gif: Creating the image. (180x144 version) All the colour from Flareon to be removed. Except for: Outline, Eyes and Ears (Black spots). Then creating a Black & White version.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Site Admin, Skilled player (1255)
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samurai goroh wrote:
I didn't quite understood the part of the shades (so I might misinterpreted it, I know it's reflection), so this is what I came with:
Thanks. Can you teach me how you do it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I just used Paint and re-drew the image by hand while zooming it 800%. Draw with the pencil in 4 px (last option) and redo (or clean) any parts with 1 px. Change to the shapes (line and circle) to trace them if needed.
I'm the best in the Universe! Remember that!
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Can you do 1-pixel lines? If not, then perhaps something like this. (Hastily drawn in mspaint, I don't know which brush to use but I used a fat one.) Drats. In Gimp, it's possible to choose a 3x3 brush, or a 5x5 brush, but not a 4x4 one. Radius of 1.6 gets interpreted as a 3x3 brush, and a radius of 1.7 as 5x5.
Editor, Player (54)
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Posts: 634
Location: Aguascalientes, Mexico
I didn't included the text...: Edit: Detailing the legs:
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Masterjun
He/Him
Site Developer, Expert player (2047)
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Location: Germany
I suggest that you ignore the shadow on the tail and just make it the same color as the rest of the tail. Otherwise it will look really strange.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Player (75)
Joined: 8/26/2015
Posts: 70
Another option to consider is to do a 1-pixel white border between the body and the shadowed tail. I'm not sure which will look better
Player (58)
Joined: 8/22/2015
Posts: 73
Bisqwit wrote:
Drats. In Gimp, it's possible to choose a 3x3 brush, or a 5x5 brush, but not a 4x4 one. Radius of 1.6 gets interpreted as a 3x3 brush, and a radius of 1.7 as 5x5.
Make a 4x4 pixel square then copy it, and it will show up in the custom brushes so you can have a 4x4 brush. Incidentally getting a really good Kappa with a 4x4 brush is quite hard. The face is awful, but I like the hair. We need a really good Kappa if we're going to use it, though.
Masterjun
He/Him
Site Developer, Expert player (2047)
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Location: Germany
LOL THE FACE
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
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at least i tried
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Player (75)
Joined: 8/26/2015
Posts: 70
Raelcun: I directly traced Kappa when trying to figure out how you did the hair. If you can use it to improve the both of them together, feel free to do so! Unfortunately I forgot to save the raw file with the various layers, but here's the merged version: http://i.imgur.com/fMWdxHW.png
Player (58)
Joined: 8/22/2015
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That smirk is godlike, I'll work on it. Edit: Looks pretty good to me.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Decided to create a version of the Kappa, this one has a black background...: Maybe I have to redo the cheeks at it makes him look a bit chubby (I added them at last minute)
I'm the best in the Universe! Remember that!
Site Admin, Skilled player (1255)
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The drawing should be started from the hair and finished with eyes and mouth, otherwise it'd be a spoiler (yes, a spoiler during drawing).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (309)
Joined: 8/21/2012
Posts: 429
Location: France
Elaborating (sending ideas) about the fake desync. I'll first copy what is already planned:
Fake a desync by writing something, but have the game ignore it. Long pause. "Something is wrong...". Mention a desync and start fiddling with the electronics to find the problem. TASBot resumes and drawa a screen from Gradius. (thanks to Invariel and SamsaraTF)Rick Roll (bonus points if we can make the drawing sounds sound like the song) Write "Desync" on screen, wait, then write "JK": https://www.youtube.com/watch?v=WwpFr9VZdng (thanks to Masterjun)
There are many possibilities for how it can be made to look like a desync. 1) This is the "longest" one, to do and to explain with text :P. After drawing maybe one or two simple good answers (plain numbers written like a robot: perfect angles and straight lines), start giving answers that look completely then/or partially displaced; making the "desync" more and more apparent for each answer. Only for maybe 4 answers. That shouldn't waste too much time or questions, but we should give enough time for the viewers to realize what's happening and for people on the couch to play the surprise and fake messing with the cables (maybe add some pauses in the drawing or "?" answers in the game). In terms of good and bad answers (after being interpreted by the game), let at least the first "desync" answer be good, then the rest are wrong (but the bot apparently tries to draw the right answer). As a bonus, the last group of "desync" answers, after being interpreted "wrongly" by the game, form a countdown. Example: The game asks, in order, for 5, 2, 6, 3, 7 Note: we have one or two perfectly good answers before that part. When drawing the 5, the last line, or last two lines, are drawn a little to the right from where they should be, but it's ok for the game and is accepted. After that, TASbot starts drawing the 2 but it's not centered anymore (just slightly to the right), and each line starts going more and more to the right side compared to the previous one. The game starts saying that the answers are wrong. Here, it says that a 4 was drawn. Same with the 6, more to the right again, more space between lines. The game thinks it was a 3. Same with 3 and 7: they continue the "shifting to the right" stuff, and are interpreted as 2 and 1 respectively, completing the countdown gimmick. Then let TASbot explain in its way that it was a joke, like already planned. 2) This idea is quite similar but it implies that there is a timing problem (contrary to displaced inputs). Here we have the right answers, perfectly centered, etc... But by using pauses/delays (if it's possible to do it multiple times for a single question) to stop the game from interpreting the answers, so they pile up on top of each other. Con: no "hidden" countdown on the top screen. Pro: it only uses one question from the 100 we have. The intent with these is to make it look like a really obvious desync in the eyes of the viewers.
Player (58)
Joined: 8/22/2015
Posts: 73
Not the biggest fan of his left arm, but I think it looks alright.
Emulator Coder, Player (74)
Joined: 10/4/2005
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I played with the QR code a bit and made a set of input for it. Link to video
Player (58)
Joined: 8/22/2015
Posts: 73
Okay, that huge buildup into it recognizing it as a 9 and then marking it wrong is actually pretty damned funny.
Site Admin, Skilled player (1255)
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Masterjun suggested inverting colors on Kappa to achieve finer lines, but the very look of it, even without refining, is very very odd. I don't like it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I think it just has to much shadowing in it Original Modified
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Player (58)
Joined: 8/22/2015
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It would be a tradeoff. Less detail in the hair for more detail in the face.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Creepy, huh?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Player (54)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
Here are some more images I created:
I'm the best in the Universe! Remember that!
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