Super Mario Bros. 3 was a big hit worldwide. Its 2004 remake for the GBA was an excellent remake adding extra E-reader Levels and other fun things. This TAS, solely done by me, plays through the game with warps. This is like
Miachel Fried's SMB3 Run which is just raw skill.
The Left + Right Trick allows Mario to go at running speed without the P-meter. This is not used.
AVI Postponed until after Judging
- Emulator used: BizHawk 1.8.4
Objectives:
Uses warps
Forgoes time-saving Glitches
World 1-1
This stage went well, although this is waay different than the SNES and NES versions. No GlitchMan grab due to the coin block being in the way.
>World 1-2: The Slider
Sliding speed is faster than running speed. I tried getting this in 1 slide, but physics engine stopped me.
>World 1-3: Whistle No. 1
Overall, this stage went well, but improvement by 3-4 frames could be possible.
(>)World 1 Fortress
I just could NOT get the jump off the block for the leaf. I spent about 350 rerecords on this one spot, and just couldn't get it.
I am quite good at these autoscrollers. No improvement.
Hand Screen
No Hands. Good Autoscroller.
>World 8-1
Shutter Running? Tried and failed. Possible though. Level went ok.
World 8-2
I spent a lot of time redoing this level to keep P-speed on Piranha Hill, and I got it. Further improvements are about 1-2 frames.
>World 8 Fortress
Good Overall, but someone more skilled could improve this by 1 second.
Almost perfect.
>>Bowser's Castle
This was an OK stage, passing thru walls could be done (I think) but never could get. Bowser fight was great.
> = Stage that can be improved
Screenshot Suggestions: Frame 3430
This is actually complete now, forgot to get to princess!!
KnucklesMaster368: Looking over it, I see many imperfections that need fixing, as the advice in the discussion says. I'm already starting fresh, but this TAS does have a lot of strengths. Not cancelling yet, keep judging Samsara.
Samsara: This run uses a ROM with a crack intro, when it should have been done on a perfect [!] dump. Aside from that, there are noticeable problems with optimization all throughout. Aside from
that, the category of "no left+right" is arbitrary. A run of this game should use the left+right glitch, as it makes the run significantly faster.
KnucklesMaster368, I highly recommend following the advice given to you in this thread. From now on, if you know you can do better on a run, don't submit it: Just go straight to doing better. Post WIPs frequently on the forums for other people to judge, and be sure to take constructive criticism well in your endeavor to improve. I'm sure a precisely optimized run of this game (plus the e-reader levels) has a place on the site. Don't give up and keep aiming for it!
Audience feedback is poor, and the run has technical flaws. The ROM is incorrect, and the category is arbitrary. Rejecting.