Post subject: Arbitrary code execution ideas
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Executes arbitrary code Some of those complete the game as fast as possible, some others are playarounds or re-program the game for entertainment. In this thread I want to discuss ideas for new ACE playarounds. Before I start, I want to point out that discussing ideas might take away from the entertainment and/or surprise factor since half the fun of ACE runs is to see something unexpected and never-before-seen happen. So I don't know how far we are going to take this discussion. Stuff I would like to see: - I would like to see the bad guy play through the game. So how about we put SMB1 version of Bowser as the playable character in SMB3? - I think it would be cool to mix enemies, items, music and gameplay elements from different games. Have Mario play through Kirby's Adventure with enemies from Megaman or something. I know there was some online game somewhere where you could play through SMB1 as different characters - if you take that a step further I think that would make for a great thing to watch. Or what about this? - Instead of replacing things in games, you could also replace the objective (genre). Zelda 1 could become a soccer game. SMB3 could become a story book. Kirby Super Star could become a ... food fight? Be creative
Editor, Skilled player (1537)
Joined: 7/9/2010
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I had the idea for Zelda II becoming Pokémon fights when stepping into random encounters. But unfortunately there's no way to trigger a TC yet. I know of some weird talking glitch which messes up graphics, that might be a good point to start.
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Active player (309)
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I have some ideas that could create interesting situations, especially in the context of something like a GDQ. They revolve around giving some control over the game to a second player while someone else tries to speedrun or simply finish the game, or part of it. Depending on the game used and what can be done with ACE, it can be hard to do, I actually have no idea ^^. -something like "simon says": the second controller can be used to issue "rules" into the game, for a limited time. A basic example would be stopping some actions from working in the game: "no running", "don't use that weapon/item" or block any button on the controller, including left/right/up or down... -player 2 gains control over the environment or enemies. You could make the enemies jump when you want, or outright control some of them. What if in a megaman game, the runner has to face robot masters that are controlled by someone else? Either you give total control over the boss (seems hard) or you can "simply" choose the patterns of their attacks (will Bowser jump or throw hammers/a fireball in SMB?). For the environment, you can imagine a second player that decides what item is in a "?" block (Mario again for the example) or manually controls some moving platforms. I've only listed some little ideas as examples, there are many ways to make things fun, I think.
Editor, Expert player (2480)
Joined: 4/8/2005
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Location: Gone for a year, just for varietyyyyyyyyy!!
I don't have any ideas for a payload, but I have a feeling that Genesis Gods is a promising candidate for an ACEable game. Getting OOB causes insanely random glitching. I managed to summon the credits, even though I have no idea what happens behind the curtains: http://tasvideos.org/1838M.html Somebody with more EXP in hacking might be able to ACE in Gods.
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For games that can have total control, and also includes more than 1 game in the rom, try hopping between levels of different games? For SMW, iirc there was a debate for the 10 stage branch being called "10 stages". It may be worth making fun of it by beating 10 completely different stages not featured in any%, then using the above idea to hop to a different game's credits.