This is a TAS of Pokemon Stadium's Gym Leader Castle with the intent to complete it as fast as possible, without any compromises. While you might assume this would be as simple as just using a Pokemon with a OHKO move such as Horn Drill for every fight, you would be wrong as there is a bit more to the formula than that. My girlfriend and I put a lot of thought and planning into choosing our team and choosing which moves to use and when, as well as luck-manipulating each opponent's team choice to avoid unfavorable matchups. We also had to manipulate crits and damage ranges very often. In the end, we OHKO'd every single opponent Pokemon and attacked first against every Pokemon except for one (see possible improvements).
Our team of 6 changed a few times in planning but we ended up with the follwing Pokemon:
Diglett: It has a speed stat of 123 which outspeeds the majority of opponent Pokemon and it has Fissure, a OHKO ground move, as well as rock slide to take out some of the weaker flyers. He is the fastest rental Pokemon with a OHKO move.
Ponyta: 118 speed with Horn Drill, which is a normal type OHKO move. She can cover some fights that Diglett can't, and allows us another option when the opponent's team selection RNG cannot be dealt with (the Pokemon the player chooses effects the opponent's choices to an extent).
Jynx: 123 speed and 123 special with STAB Psychic and STAB Ice Punch. She's a great coverage tool and Ice Punch is a very fast move.
Starmie: 143 speed, 128 special with Thunder and STAB Bubblebeam. Another great coverage tool.
Jolteon: 158 speed, the second highest in the game, and 138 special with STAB Thunder. He's used against fast foes, and tanky flying and water types.
And last is Tauros: 138 speed and 129 attack with the move Strength. He has one main task: to sweep offensive electric teams, specifically Lieutenant Surge's team that always makes use of a surfing Raichu which cannot be outsped + OHKO'd by any other Pokemon on our team. Tauros can just BARELY OHKO Lt. Surge's Raichu but he's the best Pokemon for the job because Aerodactyl and Persian waste time each attack due to recoil damage from Take Down and Double-Edge.
Beyond picking a team with excellent coverage for outspeeding and OHKO'ing almost every opponent, we also looked at each individual move we'd be using and compared their animation lengths to find out which moves to use the most often when possible. Jynx's Ice Punch ends up being the fastest by a good margian which is convenient considering the amount of flying, grass, and ground types that are found in Gym Leader Castle. The two OHKO moves are both very fast as well luckily. Also, different Pokemon perform the same move at different speeds, for example Starmie performs Thunder 10 frames faster than Jolteon, so we used Starmie over Jolteon when we didn't need the extra speed and power that Jolteon offers.
That's about all that needs to be said about the run, we hope you enjoy seeing how fast this mode of the game can be completed with perfect luck manipulation and a lot of planning.

Possible improvements:
Every Pokemon in the game has a unique entrance animation once it comes out of its Poke ball (as well as fainting animation), and each animation has a different length. You could save a decent amount of time (in terms of TAS timesaving) by logging every entrance/fainting animation length and, when possible, manipulate the enemy's teams to use their faster animated Pokemon. We hadn't thought of this until midway through the TAS, and we did find out the entrance animations of our own Pokemon and made Pokemon choices based on them, but it can already be quite difficult just to manipulate the opponent to send out the Pokemon you need to face much less manipulate the faster entering/fainting Pokemon to appear as well.
The only Pokemon that we did not outspeed + OHKO in the entire TAS was Giovani's Persian which has 144 speed. The only rentals that can outpeed it are Alakazam, Electrode, Jolteon, Aerodactyl, and Dugtrio and we're not sure if any of them have moves that could OHKO Persian AND OHKO the other ground Pokemon that Giovanni would also have while saving time over simply absorbing a hit and retaliating with a crit OHKO. If one of these Pokemon can do it then you'd substitute it in for Ponyta who is the least valuable teammate.

GoddessMaria: Judging~
GoddessMaria: Alright, firstly hello and welcome to TASVideos, Beccachu! Now about this TAS... very impressive luck manipulation from you two! This movie is very solid on the technical side. Entertainment wise, however, it does lose its charm the longer it goes on. Optimization is on point, for the most part. Despite the issue with Persian as well as animations, it doesn't hold down the run so much that it shows.
Accepting for Vault.
Spikestuff: Publishing. Dropping. I'm spent from doing this, it's taking too long, and it's a pain to do.
Next Publisher, for the love of your sanity, the game runs at 30fps not 60.
These are the differences (and similarities) between Jabo and Glide64mk2, there is no one good option.
You want to disable; Hi-res framebuffer and Fast CRC, this will correct a few issues with the Glide plugin.
Sorry for the drop, but this is what I could do for the next publisher.
Fog: Yoink!

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Spikestuff
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Claiming for encoding and publishing and hugging and creating friends and, and... why am I rambling? Link to video Now, time to solve: Nice, lovely green line. Black square on the ground at random times Diglett's being corrupted in team lineup Anyone with prior knowledge about these for Pokemon Stadium, bring it out.
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Enjoy our month and nineteen days of RNG grinding :P
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Congrats for finishing a TAS for the first of five Pokemon battling games(excluding the very first one that was only released in Japan) on consoles. YES vote.
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This is cool. It’s hard to vote yes for entertainment, though… One thing I find weird: you say that Ponyta is the least valuable teammate, but he’s the most used at least up to 27 minutes into the run. Or it seems like it. Can you go more into details on how you manipulate the RNG? Edit: For comparison, I think the RTA WR is 30 minutes slower (but the game is emulated faster than console, apparently): http://www.speedrun.com/pkmnstadium
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ALAKTORN wrote:
One thing I find weird: you say that Ponyta is the least valuable teammate, but he’s the most used at least up to 27 minutes into the run. Or it seems like it. Can you go more into details on how you manipulate the RNG?
Well midway through the TAS we thought to TAS the entrance animations of our Pokemon, and Diglett ended up having a faster entrance animation than Ponyta by 61 frames. We had previously been using Ponyta more because Horn Drill was 1 frame faster than Fissure. This is why Diglett is used more in the later half of the TAS. Ponyta did come in handy when we couldn't seem to manipulate the opponent's team choice to what we needed while leading with Diglett, although some instances are just matter of extreme patience that we ran out of. In the scheme of things, Ponyta's vs Diglett's entrance animation is almost entirely insignificant compared to the sum of animations that the opponent's Pokemon have (each has an entrance and faint animation with different lengths). RNG for manipulating the opponent's team in a nutshell: The first, second, and third Pokemon you choose alters the opponent's choices as well as on which frame you confirm your team selection on. RNG for manipulating your move's effect on the opponent as wells as the opponent's move's effect of your Pokemon (both share the same RNG slot): The frame that the move is selected on matters and gives one result, but the position of the analog stick also affects the RNG on that same frame and you can get 4 additional results by holding/rotating the stick in different directions just as you select the move but before the black-out transition occurs. Every frame (with no stick input) gives a unique result, but with stick input every 2 frames give 4 different results.... that was... until the Elite 4 fights when the RNG seemed to change slightly and we could get 4 different results on most single frame steps.
Post subject: Taken down on the word go
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I'm afraid that while this is impressive from a technical perspective it's a bit too repetitive to be entertaining across the entire length and I opted to vote No on entertainment. Great work though - this will make a solid speed class run! I suspect others who have played this game (I haven't) might enjoy it more.
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I didn't play much Stadium 1, but I played a fair bit of Stadium 2. I know that scrolling through the list of Pokémon in the latter was faster when using the C buttons, and there was also an option to list them alphabetically. Are neither of those options available in Stadium 1?
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TheReflexWonder wrote:
I didn't play much Stadium 1, but I played a fair bit of Stadium 2. I know that scrolling through the list of Pokémon in the latter was faster when using the C buttons, and there was also an option to list them alphabetically. Are neither of those options available in Stadium 1?
They're not available. We did find one timesaver on the Pokemon selection screen that you may have noticed: after you choose a Pokemon the cursor re-positions itself one slot to the right, but if you've just chosen a Pokemon that's on the right side column then the cursor jumps to the top left column. We used this trick to select Jynx quickly.
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Spikestuff wrote:
Now, time to solve: Nice, lovely green line. Black square on the ground at random times Diglett's being corrupted in team lineup Anyone with prior knowledge about these for Pokemon Stadium, bring it out.
The black square on the ground is caused only by moves like Rock Slide and Strength that pull geometrical objects out of the floor during attack animation.
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I used to TAS the Pika Cup, but with a sub-optimal team. A "Pika Cup Round 2 Starmie Only" TAS with having a Starmie with maxed out speed and special with Psychic, Surf, Blizzard and Thunder will OHKO the competition on the Pika Cup.
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A very enjoyable run, good to see Ponyta being so overpowered while also being my favourite pokemon so that was fun. Despite being repetitive I still sat through it all so definite yes vote for keeping my attention for the full hour.
Enjoys speedruns but hasn't actually tried making any yet.
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Is this run console verifiable?
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Against Giovanni's Persian in round 2, Aerodactyl's speed matches, which means luck manipulating speed ties.
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"We might be in for a one sided affair."
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Liked it... While you're on it, how about doing the pokemon mini games? Won't take a lot of time. :) (There ia TAS on youtube of course, but still....)
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Spikestuff wrote:
Now, time to solve: Nice, lovely green line. Black square on the ground at random times Diglett's being corrupted in team lineup Anyone with prior knowledge about these for Pokemon Stadium, bring it out.
The Stadium games are very difficult to emulate properly. It's mainly texture isses, but I do recall the models for 2's minigames were broken too Just be happy that all of the pokemon weren't corrupted and that they appeared properly.
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I'm pretty late for this, but I vote yes. Despite being a bit repetitive, it's still enjoyable to see 1 hit KOs almost the entire time. I'm glad you 2 finished this, and thanks for making it!
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Post subject: Re: Slowpoke
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Kurabupengin wrote:
it's still enjoyable to see 1 hit KOs almost the entire time.
They’re all OHKOs. Unless you mean the CPU’s Persian attacking first and not killing was what isn’t an OHKO.
Post subject: Re: #5014: aleckermit, Beccachu's N64 Pokemon Stadium "Gym Leader Castle" in 1:08:56.78
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Alright, firstly hello and welcome to TASVideos, Beccachu! Now about this TAS... very impressive luck manipulation from you two! This movie is very solid on the technical side. Entertainment wise, however, it does lose its charm the longer it goes on. Optimization is on point, for the most part. Despite the issue with Persian as well as animations, it doesn't hold down the run so much that it shows. Accepting for Vault.
Thank you and the site for the acceptance of this TAS, we were aiming for Vault :). As for Persian, like I stated in the description, it may not be possible to outspeed and OHKO Persian while also OHKO'ing the other two Pokemon in Giovanni's team due to the the limited rental Pokemon available with speed 144 or higher. Jolteon/Electrode certainly can't do it due to electric having no effect on ground, and Giovanni's team has good defense so Aerodactyl's Take Down would probably not be enough as it doesn't get STAB... Alakazam has weak Confusion, and Dugtrio only has slow Dig. Aerodactyl is the most viable so that should be tested at least.
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good on ya alec.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
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Any issues with publication? Just noticed it's taking a while.
Spikestuff
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No, no issues, just that it takes a long time to deal with two graphic plguins.
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TAG
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What do you mean by that? Did they have to use 2 different plug ins at once? That's a little tedious don't you think? Why don't you just make a script that changes the plug ins and what not.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
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Hi Fog, how is this son of a bitch going? RIP TAG
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.