Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
So I was browsing through the N64 Wishlist and saw Pokemon Puzzle League, which was one of my favorite N64 games as a child. For those of you who have never played it, it's a Pokemon-themed game that is similar to Tetris in that you are given several rows of blocks and you have to clear them. Except, the blocks come from below and you can change two horizontal blocks around. combining three or more of the same color clears them. And, you play against a computer opponent who is penalized whenever you chain two clears together or clear four or more blocks at once. First one whose blocks hit the top loses. I was thinking of doing a quick run of it, but it doesn't seem to work on any of my video plugins (Rice 6.0.0, Rice 6.1.1 Beta, Jabo 1.6, or Jabo 1.5.2) It just shows a black screen and runs at 0.0 fps. It works perfectly with Jabo 1.6 on Project64 though. It would probably make an interesting run, with tools it may be possible to keep multiple skill chains going at one time and clear levels very fast. I was playing through unassisted and managed to beat several of the Hard mode levels in under 30 seconds. A 1P stadium run would probably be no more than 10-11 minutes on Hard mode. I would be willing to do it, if only my plugins would work. If anyone knows a plugin that works for this game (if one exists) please let me know. Thanks, -Azorae
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Other than the cylinder mode, it's just a clone of Tetris Attack (or Panel De Pon), which you can find in the SNES section. I don't think it would be well received, other than for cylinder mode's opportunity for MASSIVE combos.
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Yeah, I was considering that. Maybe a 2 minute challenge of cylinder mode (sort of like the Wetrix 1 minute Challenge) I dunno, it was just something I had thought of when I was bored =/ EDIT: wow, I didn't know they were so similar. I didn't have alot of experience with the SNES so I'd never heard of Tetris Attack, but looking at them, it's pretty much the same thing. Meh, probably a bad game choice.
Joined: 3/30/2007
Posts: 44
I was thinking of doing a quick run of it, but it doesn't seem to work on any of my video plugins (Rice 6.0.0, Rice 6.1.1 Beta, Jabo 1.6, or Jabo 1.5.2) It just shows a black screen and runs at 0.0 fps. It works perfectly with Jabo 1.6 on Project64 though.
If you have a decent video card, I recommend Glide64 for usage for this game.
Joined: 5/15/2013
Posts: 21
Does anyone know of a TAS emulator that can run this game remotely accurately? The N64 emulators I know of are all based on Mupen, which has never been able to boot the game. Dolphin has a timer problem which actually affects gameplay. I want to attempt some real-time RNG manipulation due to the horribly random nature of the real-time runs at the moment, but I don't have a reliable environment to work in.
I have the tendency to post a few too many Kappas.
Spikestuff
They/Them
Editor, Publisher, Expert player (2642)
Joined: 10/12/2011
Posts: 6438
Location: The land down under.
You want CEN64 if you want an emulator which is aiming to becoming the first cycle-accurate N64 Emulator. BizHawk is using Mupen64Plus.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 5/15/2013
Posts: 21
...which is why Bizhawk can't boot the game. And CEN64 isn't even far enough in development to have TAS tools. (sigh)
I have the tendency to post a few too many Kappas.
Emulator Coder
Joined: 5/8/2014
Posts: 125
Dolphin is fixing the timing issues in N64 VC games as we speak. https://github.com/dolphin-emu/dolphin/pull/3601
ramf_1991
He/Him
Joined: 6/29/2016
Posts: 1
It seems that this game works perfectly in Dolphin and since I haven't seen a TAS video of this game I decided to create one: Link to video Not a perfect TAS, but it just shows that this games works on Dolphin 5.0
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
I know! We should do a max score TAS on Speed 99. The increased speed makes the game very tough. Especially on hard mode and in 3D! The score on Tetris Attack/Panel de pon/Yoshi no panepon maxes out at 99,999, and Pokemon Puzzle League's score maxes out at 999,999. An interesting fact that Panel de pon 64 never got released in Japan because they got BS Yoshi no panepon. Pokemon Puzzle Challenge/Pokemon de panepon the score setting can be changed, except that practice mode maxes out at 9,999. We could use Nintendo Puzzle Collection and do 4-player vs. against 3 level 10 CPU's. (sigh) Line Clear/Spa Service in the fastest time. Planet Puzzle League's Line Clear mode is different. Like Puzzle Mode? Puzzle University has 260 different puzzles, but you have no hints. Pokemon Puzzle Challenge has 126 puzzles to solve and you start with 3 hints. You get an extra hint for completing all 10 puzzles in each round. Planet Puzzle League adds more variety. Using hints forces you to restart the puzzle. The hint system on the GBA Puzzle League affects your total time.