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6. Click the menu bar -> GBA -> GPU Viewer
7. Click the "sprites" under "available widgets, then click "refresh" button. You should get this:
It doesn't occur when the trainer occurs; only once the monster is summoned. No idea why.
Edit3: Works fine on VBA-next, so it's mgba core.
Edit4: Viewing tiles in the mgba emulator itself (not BizHawk) seems fine. Hm.
On the area to the right of the first village, whenever I use vba-next core, freezing the address in IWRAM associated with said chest's item (0x358C or 0x360C, may hop around elsewhere), it changes the item along with the sprite that shows up too. On mgba, it changes the item obtained, but the sprite remains the same as the original item in the chest.
In other words, freezing the same value, on the same occasion, but on different cores give different (visual) results. Anyone else have this happened?