"Mega Man IV" in 34:55.45 also known as Rockman World 4 (ロックマンワールド4 in Japan) is the fourth installment in the handheld version of the Mega Man series. The game continues the quest of the protagonist, Mega Man, in a never-ending struggle with his long-time nemesis, Dr. Wily. Mega Man IV features the ability to purchase items with drops found throughout each stage. The Mega-Buster received an upgrade after Mega Man III, and Mega Man now gets knocked back by recoil when firing a fully charged shot. As with previous Game Boy releases, the game incorporates gameplay elements and bosses from two sequential Nintendo Entertainment System (NES) games: Mega Man 4 and Mega Man 5.

Game objectives

  • Emulator : Bizhawk 1.11.4
  • Aims for fastest time
  • Heavy luck manipulation
  • Takes damage to save time
  • Uses no password
This is an improvement to the published movie [2896] GB Mega Man IV by Tremane & willwc in 35:53.26 by 3458 frames.

Comments

  • About the game:
  1. Pressing UP on the D-Pad immediately ends a slide ( it also removes a Lagframe sometimes,often used in spots Megaman has to wait and Lag appears, e.g. Bossfights, or Midbosses ).
  2. shooting e.g. to the right locks megaman to the direction for several frames, which means you can´t slide to the left or turn around, to avoid this you have to jump. If you´re wondering why you want to turn around after you were shooting it´s really simple, normally Megaman has a 9 Frame cooldown after he has done a shot but turning around on the first frame possible and going back to the other side enables him to shoot earlier ( see the Big Metcannon fights on Wily Space Ship for an example - Megaman looks like he´s firing a machine gun :^D ).
  3. Rush Jet movement is fixed.
  4. In boss battles where I use the Buster, I alternate charged and non-charged shots, on Game Boy the boss invulnerability time is so short (30 frames) and the charge-up time is so long (90 frames) that it actually saves time to fire a small shot after every large shot!
  5. It is worth mentioning that after each Boss fight, the player has to stand in the middle! Boss bubbles don't have to leave the screen to activate the Get Weapon animation earlier.
  6. Knockback from the full charged Bustershot can be used a shortcut in Crystalman stage.
  7. Using the japanese Rom gives us: faster gamestart (~255frames) , magically less lag in some areas and even though it doesn´t matter that much faster textboxes.

Improvement by Stage:

Pharao:

  • lots of small improvements ( subpixel, Lagmanagement )
  • better Bossfight

Ring:

  • magically saved 1 frame in the stage loading \&(´ω´)
  • better refill management, Lag and Subpixel optimizations

Toad:

  • just Lagmanagement and Subpixel

Bright:

  • 1 more Rushcoil in the Spike section
  • better Bossfight ( -> better charging of Pharao )

Satellite / Ballade:

  • usage of the Shot-cooldown-Trick to charge up Pharao earlier
  • better fight against Ballade

Charge:

  • better Lagmanagement in the Stage
  • better Bossfight ( using two full charged shots in the beginning of the Fight )

Crystal:

  • magically saved 10 frame in the stage loading \&(´ω´)
  • used the Knockback from the full charged buster to avoid a Diamond Joe \&(´ω´)
  • skipping one pillar
  • found out that you can get hit by two Crystalshots at the same time for double the damage ( 6 indstead of 3 ) therefore it´s faster to get 2 refills and get rid of the Lag in the whole fight by getting hit by only 1 Crystalshot and collect the rest afterwards.

Napalm:

  • Lots of Lagmanagement and Subpixel

Stoneman:

  • Lagmanagement and Subpixel
  • better way to pickup the Letter in the Stage
  • lost 2 Frames in the fight due to Lag :(

Ballade #2 & Escape:

  • less Lagframes in the Ballade Fight
  • major improvement in the Lagsection figured out that you can skip some bombs, because the explosion hitbox moves in a circle, enables me to shortcut a little. Also less weapon changing!

Runway & Cranefight:

  • better Pharao refill spot -> less Lag

Wily Eye #1:

  • way better Lag + Rushjet management
  • the Wily Eye fight is strange you´re able to move for 2-5 frames and get locked after that before the fight starts - it´s enough to make a slide closer to the Wily Eye, still saved a bunch of Lagframes in this fight

Wily Eye #2:

  • better Route to the fight, less Lag, better movement
  • figured out I could hit both Eyes cause they do not share the same invincible counter

Refights:

  • since I refilled Ringboomerang before the #2 Wily Eye I just needed to refill Pharao shot for the refights, luckily Napalman Fight is in the Top-Right and he´s weak to Pharao.
  • I went clockwise and figured out that the global timer for the teleport out of a room is fixed after the Boss is dead, so I get hit on purpose to avoid Lag from the Refill pallet since it doesn´t stop the timer.

Wily 1/2/3:

  • removed some Lagframes here and there :)

Improvement Table

  • - resambles Frames gained
Stage name Frames total
Pre Pharaoman (loading/gamestart) -257 -257
Pharaoman Stage -154 -411
Pharaoman Fight -66 -477
Pre Ringman (loading) -1 -478
Ringman Stage -141 -619
Ringman Fight -34 -653
Pre Toadman (loading) -2 -655
Toadman Stage -27 -682
Toadman Fight -1 -683
Pre Brightman (loading) 0 -683
Brightman Stage -273 -956
Brightman Fight -46 -1002
Satellite Fight / Cutscene -60 -1062
Ballade #1 Fight -60 -1122
Pre Chargeman (loading) 0 -1122
Chargeman Stage -38 -1160
Chargeman Fight -91 -1251
Pre Crystalman (loading) -10 -1261
Crystalman Stage -144 -1405
Crystalman Fight -118 -1523
Pre Napalman (loading) 0 -1523
Napalman Stage -191 -1714
Napalman Fight -19 -1733
Pre Stoneman (loading) 0 -1733
Stoneman Stage -104 -1837
Stoneman Fight +2 -1835
Ballade #2 Stage+Fight -44 -1879
Escape -332 -2211
Shopping (textboxes) -8 -2219
Crane Fight (+runway Metcannons -49 -2268
Stage before Wily eye #1 + Fight -282 -2550
Stage before Wily eye #2 + Fight -115 -2665
Refights -677 -3342
Wily Cutscene / Refills -56 -3398
Wily 1 Fight -14 -3412
Wily 2 Fight -30 -3442
Wily 3 Fight -16 -3458
Total -3458
Here is the Frametable for all the Stages + Cutscenes in comparsion.
Big thanks to the TAS Megaman GB Crew:
  • Mothrayas
  • Nach
  • will_wc
As screenshot I suggest:

GoddessMaria: Mega Judging IV: GB Edition!
GoddessMaria: I have to say, very nice work on the improvement Tremane! Optimization was solid and the audience response was positive.
Accepting as an improvement to the previous movie.
feos: Pub.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This topic is for the purpose of discussing #5355: Tremane's GB Mega Man IV in 34:55.45
Experienced player (753)
Joined: 2/5/2012
Posts: 1804
Location: Brasil
tremane=smartframe?
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Post subject: Note: Him submitting. Not a collab where the other submits.
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
grassini wrote:
tremane=smartframe?
You have a problem with that now on his 4th submission?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Active player (459)
Joined: 1/28/2008
Posts: 143
Location: Germany
yeah tremane is my name on twitch and my current nickname in almost every forum i´m in.. i just registered with smartframe in the "early" days and didn´t want to create a 2nd account.
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Nice job with the run! I don't have any specific points I recall as being much more interesting to show, but the run looks quite smooth. The weapon management feels more complicated for this game than for other GB Megaman games, especially since the game is so laggy, so no plan ever really feels optimal to me. I liked how you would occasionally bring out the Ballade Cracker in the last stages to take out occasional enemies, and I'm surprised Stone Man's weapon is effective to use on some bosses despite its lag.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Active player (459)
Joined: 1/28/2008
Posts: 143
Location: Germany
well it´s not faster to bring out ballade cracker nor is it slower, it just looks smoother without the floor cleaner and the first mummy that´s why i choose to let it in. and yeah the weapon management is a little complicated since there are only a few weapons that are really effective against a lot of enemies ( e.g. pharaoh, ring ) and yeah stoneman out-damages the buster even with the Lag ( getting 4 damage in within 70f ~ is faster than 4 damage in 90f ~ )
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Reviewer, Skilled player (1019)
Joined: 11/18/2011
Posts: 318
Location: Morocco
I didn't know that SmartFrame is Tremane himself, now I'm sure about that. Voted yes for this awesome run. Good job Tremane, holding the WR and the current TAS is something great.
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11492
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Tremane wrote:
yeah tremane is my name on twitch and my current nickname in almost every forum i´m in.. i just registered with smartframe in the "early" days and didn´t want to create a 2nd account.
Not insisting on anything, but it's possible to get the username changed. Personally, I prefer names that aren't confusing between forums and submissions, but that's just me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (459)
Joined: 1/28/2008
Posts: 143
Location: Germany
the Name Change was done yesterday already ;)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Post subject: Re: Note: Him submitting. Not a collab where the other submits.
Experienced player (753)
Joined: 2/5/2012
Posts: 1804
Location: Brasil
Spikestuff wrote:
grassini wrote:
tremane=smartframe?
You have a problem with that now on his 4th submission?
oy what an attitude,matey,not everyone is here every day to notice that,i don't even know why i bother responding
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
GoddessMaria
She/Her
Reviewer, Experienced player (868)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Any last comments or thoughts on this submission before the judgement is made?
Current projects: failing at life
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11492
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
What frame is the suggested screenshot at?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3319] GB Mega Man IV by Tremane in 34:55.45