Editor, Reviewer, Skilled player (1359)
Joined: 9/12/2016
Posts: 1646
Location: Italy
theTimeTravelPenguin wrote:
ThunderAxe31 wrote:
I can't find "Nis" as registered forum user. Could his/her true nick be by any chance Ghostoo666?
Yes, that is him, sorry for the confusion! Do you have everyone else?
Yes; I also updated the sign-ups list featuring links to forum profiles.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Invariel
He/Him
Editor, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
Our team name has been decided. We're going with, "We'll Hex the Name in Later". (We'll hex a logo in later too. Maybe.)
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Editor, Expert player (2330)
Joined: 5/15/2007
Posts: 3933
Location: Germany
Ok sign me up, a third time. ᕕ( ᐛ )ᕗ
Nis
Player (100)
Joined: 6/6/2014
Posts: 19
ThunderAxe31 wrote:
Note: you can ask to change forum nickname in this thread: http://tasvideos.org/forum/t/16859
The deed has been done. Nis has always been my tasing name so i want to stick with that.
Youtube: 4232nis *SM64 TASer
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
my face when it's a Mega Man-like game and I have Mothrayas in my team
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
negative_seven
She/Her
Active player (429)
Joined: 11/25/2012
Posts: 103
Location: Europe
ThunderAxe31 wrote:
Note: you can ask to change forum nickname in this thread: http://tasvideos.org/forum/t/16859
Just as a heads up, I've gone through a name change too now, like Nis.
Editor, Reviewer, Skilled player (1359)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Hi players. I know most of you are having a hard time trying to beat the game by playing it casually. I wanted to tell you that during the analyzing part, you may use code cheating (aka game hacking) to make it simpler to explore the game. I'm not going to explain you how to do this, but know that Google is your friend and BizHawk has all of the most common emulator tools. Good luck. Edit: you may ask me for help with TAStudio. I know much about how to use it, and I even found some ways to workaround crashes.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Masterjun wrote:
my face when it's a Mega Man-like game and I have Mothrayas in my team
LOL. If it was a Sonic game and there was a team with marzojr (for some expert knowledge) + Aglar, Tee-N-Tee and Zurggriff (for like a boss optimization), there would be no sense in actually playing at all ^^
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Noxxa
They/Them
Moderator, Expert player (4125)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
WST wrote:
LOL. If it was a Sonic game and there was a team with marzojr (for some expert knowledge) + Aglar, Tee-N-Tee and Zurggriff (for like a boss optimization), there would be no sense in actually playing at all ^^
None of those you named entered though (bar Aglar), so even if it was a Sonic game it wouldn't have mattered a bit :P
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
I honestly don't know what's worse, the unlicensed chinese game or that garbage Bizhawk emulator.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Invariel
He/Him
Editor, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
What problems are you having with BizHawk, pirate_sephiroth?
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
I guess impossibility to run it on anything but Windows (while there are tons other OSes in today’s world).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Invariel wrote:
What problems are you having with BizHawk, pirate_sephiroth?
I could not get TAStudio to work properly. It was very unstable, showing frequent error pop ups and crashing the emulator. Today I switched to the latest dev build and it seems better. I was able to use TAStudio without big issues. The only problem I had was with the conversion from bk2 to tasproj. Every time we launch TAStudio while a bk2 movie is running, it is converted but it still starts a new movie. The solution seems to be to close TAStudio immediatly after confirming it (maybe the emulator too? I'm not sure), then launch it again and open the converted tasproj. Also what's the deal with the CPU usage? Even without any rom loaded it still uses more CPU than Firefox on a simple page, like discordapp.com
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Sounds like BizHawk, yes.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Invariel
He/Him
Editor, Site Developer, Player (171)
Joined: 8/11/2011
Posts: 539
Location: Toronto, Ontario
pirate_sephiroth wrote:
Today I switched to the latest dev build and it seems better. I was able to use TAStudio without big issues. The only problem I had was with the conversion from bk2 to tasproj. Every time we launch TAStudio while a bk2 movie is running, it is converted but it still starts a new movie. The solution seems to be to close TAStudio immediatly after confirming it (maybe the emulator too? I'm not sure), then launch it again and open the converted tasproj.
I can't speak to the rest of your message, because I don't have answers for you. As to this, the way I've found to convert bk2s to tasproj, even in the official build, is to first open TAStudio, and then open the .bk2 in that. That will convert the file (for me) without issue, and let me keep working where my teammates left off.
I am still the wizard that did it. "On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -- Satoru Iwata <scrimpy> at least I now know where every map, energy and save room in this game is
Editor, Reviewer, Skilled player (1359)
Joined: 9/12/2016
Posts: 1646
Location: Italy
pirate_sephiroth wrote:
The only problem I had was with the conversion from bk2 to tasproj. Every time we launch TAStudio while a bk2 movie is running, it is converted but it still starts a new movie. The solution seems to be to close TAStudio immediatly after confirming it (maybe the emulator too? I'm not sure), then launch it again and open the converted tasproj.
Try to do this: open TAStudio > File > Open > File type > All files > *your .bk2 file* Works just fine for me with 1.11.9.1 Edit: Invariel 20 seconds faster :O thankfully my life is not a TASing contest. :)
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
ThunderAxe31 wrote:
pirate_sephiroth wrote:
The only problem I had was with the conversion from bk2 to tasproj. Every time we launch TAStudio while a bk2 movie is running, it is converted but it still starts a new movie. The solution seems to be to close TAStudio immediatly after confirming it (maybe the emulator too? I'm not sure), then launch it again and open the converted tasproj.
Try to do this: open TAStudio > File > Open > File type > All files > *your .bk2 file* Works just fine for me with 1.11.9.1 Edit: Invariel 20 seconds faster :O thankfully my life is not a TASing contest. :)
If I try to convert like that, TAStudio breaks the movie once I modify anything. All the input vanishes and if I try to open the file again it resumes from where I saved the last branch even though I didn't check the auto-restore box or even save the modified file. The only way I can use it properly is like I said, open the bk2 in Bizhawk, launch TAStudio, confirm the conversion and close it, then launch TAStudio again and finally open the converted file.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
pirate_sephiroth wrote:
ThunderAxe31 wrote:
pirate_sephiroth wrote:
The only problem I had was with the conversion from bk2 to tasproj. Every time we launch TAStudio while a bk2 movie is running, it is converted but it still starts a new movie. The solution seems to be to close TAStudio immediatly after confirming it (maybe the emulator too? I'm not sure), then launch it again and open the converted tasproj.
Try to do this: open TAStudio > File > Open > File type > All files > *your .bk2 file* Works just fine for me with 1.11.9.1 Edit: Invariel 20 seconds faster :O thankfully my life is not a TASing contest. :)
If I try to convert like that, TAStudio breaks the movie once I modify anything. All the input vanishes and if I try to open the file again it resumes from where I saved the last branch even though I didn't check the auto-restore box or even save the modified file. The only way I can use it properly is like I said, open the bk2 in Bizhawk, launch TAStudio, confirm the conversion and close it, then launch TAStudio again and finally open the converted file.
You might want to try the latest dev build. I was having this same problem but feos fixed it.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
this game...
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
pirate_sephiroth wrote:
this game...
Yeah... this game zooks.
Editor, Reviewer, Skilled player (1359)
Joined: 9/12/2016
Posts: 1646
Location: Italy
I've found a remix of the broadcast station stage music, enjoy! https://soundcloud.com/lightmetas/rockman-crystal-zook-man-zx4-broadcast-station-remix
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Re: BGM Remix
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
ThunderAxe31 wrote:
I've found a remix of the broadcast station stage music, enjoy! https://soundcloud.com/lightmetas/rockman-crystal-zook-man-zx4-broadcast-station-remix
Pretty good. This game would have had pretty good music if they hadn't used that shitty GBC audio (and GBC everything else). I keep the emulator mute all the time anyway. By the way this game sure isn't the easiest to optimize.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Post subject: original drawing
Editor, Reviewer, Skilled player (1359)
Joined: 9/12/2016
Posts: 1646
Location: Italy
pirate_sephiroth wrote:
By the way this game sure isn't the easiest to optimize.
And on the other hand, it doesn't have annoyng stuff like lag and subpixels. By the way, I found an original drawing on Deviantart: http://www.deviantart.com/art/Villainous-breakdown-135595738
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Re: original drawing
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
ThunderAxe31 wrote:
pirate_sephiroth wrote:
By the way this game sure isn't the easiest to optimize.
And on the other hand, it doesn't have annoyng stuff like lag and subpixels.
It doesn't have subpixels, yeah, but lag is an occasional issue in some stages.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
I'm still wondering what's the purpose of some body upgrades...