The movie improved the published movie by 4627 frames, emulator used FCEUX 2.2.3.
Main improvement is the shortcuts which frozen enemies as it in some stages, like BLK 4-0D, 8-01, 8-02, 9-04.
Things: The ice and lightning weapon only can be droped from enemy in BLK 8 and A, and the ice weapon can't hit boss. I considered about the subweapon which should be used in every stages and boss fight, I think this strategy is the optimization.
Additionally, I optimize some detail else like boss fight in BLK 7-0C, etc.
Thanks to: klmz, scrimpeh for their contribution. Challenger for his encoding. Nach for update the submission.

Nach: Judging.

Nach: Replacing submission with improvement from author.

Nach: Nice improvement. Decent feedback. Accepting as improvement to existing run.
fsvgm777: Processing.


TASVideoAgent
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Woah, what an unexpected couple of submissions. I'm so glad to see an update to the old Sypha run. I thought the character switch stair drop wouldn't save time anywhere - thanks for proving me wrong on this. I also was totally not aware that enemies could drop the freeze spell in some levels, the Block 8 and A shortcuts completely blew me away. I have to ask though why you didn't include this stair glitch: Video link I'm voting yes regardless. Great improvement, and some incredible surprises throughout.
Challenger
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Liked your new shortcuts! And great new final battle. Yes vote. :)
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Dwedit
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At least that stair glitch in the video seems much tamer than the crazy crazy stair glitch from the other TAS.
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scrimpeh wrote:
I have to ask though why you didn't include this stair glitch
I didn't know the glitch before, it like the character switch glitch in Grant warp run. I found it works in some other areas and maybe saves time, if I use it more frequently, do you think that like using character switch glitch here and there in a Grant normal run?
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zggzdydp wrote:
scrimpeh wrote:
I have to ask though why you didn't include this stair glitch
I didn't know the glitch before, it like the character switch glitch in Grant warp run. I found it works in some other areas and maybe saves time, if I use it more frequently, do you think that like using character switch glitch here and there in a Grant normal run?
I didn't really want to use stair glitches in the Grant run because of the long character switching animation. Still, there's a few that save time if you want to use them: [1] [2] There's probably more, but I forgot about them. As for Sypha, this is the only one that saves time that I know about. There may be more.
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Temp Encode: Part 1/3 Link to video Part 2/3 Link to video Part 3/3 Link to video
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Fortranm
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#5219: arandomgameTASer's NES Castlevania III: Dracula's Curse "Sypha path" in 27:16.57 How much does emulation difference contribute to the difference in time between these two run? The stair glitch video scrimpeh posted seems to be deleted.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3360] NES Castlevania III: Dracula's Curse "Sypha path" by zggzdydp in 26:31.88