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Skilled player (1150)
Joined: 5/11/2011
Posts: 425
Location: China
HappyLee wrote:
Edit: The Cammon's damage to the brain is greater than a knife, and it only costs 2 frames before jumping out of the tank. Is it useful? I wonder why it hasn't been used before.
You means cannon or vulcan? Cannon can't hit the brain, except you use cheat to change to A.P. cannon, and you can hit it 200 dmg in every 2 frames. I think you means vulcan. If it don't cause lag, it should be a best choise. Because I calculate that this tas should be end before or when get the 3rd redball. Lag could make redball appear later, even luck is most important reason. I think it's worthy to use vulcan. zk547, which encode do you like? This my nico's encode? http://tasvideos.org/4578S.html Or use this old lua? http://tasvideos.org/forum/viewtopic.php?p=377603#377603 The old lua is good for watching, but have some display bug, maybe not good for the next improvement. Or you like my old encode of the x2poet's metalslug3 tas? http://tasvideos.org/forum/viewtopic.php?p=321434#321434 Edit: When I tas ms7, I try to throw S and take it for using the 2nd S quickily. But nothing happened. I didn't test F. Even if it could be work, I still have to keep F for super change.
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mtvf1 wrote:
You means cannon or vulcan?
He means the smoke from the cannon, which does 50 dmg to rootmars2. If you use it, then you exit the slug 2 frames later.
mtvf1 wrote:
zk547, which encode do you like?
I think the nico encode is fine.
Currently Working on: Metal Slug X - Mission 1 (On hold)
Expert player (2453)
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I meant the cannon smoke, sorry for my bad spelling. Then I'll help to make a comparison encode. How do you deal with the gradual desync of the dumped AVI? I used AssumeFPS(59.12) for my old encode. Is there any smarter way? Thanks.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Skilled player (1150)
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Location: China
HappyLee wrote:
Then I'll help to make a comparison encode. How do you deal with the gradual desync of the dumped AVI? I used AssumeFPS(59.12) for my old encode. Is there any smarter way? Thanks.
What you means is A/V desync or movie desync? If it's A/V desync, change sound rate to 48000Hz. If movie desync, dump the part2 from the desync, and do it again and again, until sync.
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zk547, have you test the faster F? I doubt boss can't be hit too many times in every 2 frames. It always happened on other metalslug game.
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zk547 wrote:
Faster F glitch? I found a glitch that allows you to fire F faster. (The glitch occurs at the beginning of the mothership part where you get 2 F). If you get a new F right after you finish using up all of another F, you can fire 2 shots of F within a few frames. It seems that if all you do is fire F, then you can fire the second shot just 2 frames after the first shot. For some reason, if you crouch, throw a bomb, or try to use turn around cancel, the rate you can fire F becomes slightly slower (have to wait about 4~6 frames), but it goes back to being just 2 frames after some time. This does not work when you try to go from big F to normal F (tested this in the last part before rootmars2). I think this will be really useful for rootmars2 and might even make it better to get F instead of G from the redballs.
Neat, but be aware of lag.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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mtvf1 wrote:
zk547, have you test the faster F? I doubt boss can't be hit too many times in every 2 frames. It always happened on other metalslug game.
Not yet. Been busy with work lately so I haven't had time to work on rootmars2. I've managed to TAS the first few F and I can tell that there's going to be lots of lag, especially when rootmars2 shoots the ring. What are some good ways to reduce lag? Use less F and more knife?
Currently Working on: Metal Slug X - Mission 1 (On hold)
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make the 2 F pictures together, maybe it should be better, or maybe nothing help. We need sure how many dmg does the faster F make first. Then choose G or F, use the max power way or the less lag way, get 3 red balls or 4.
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Alright, tested the faster F. If you stand around the left stitch, you can get almost full damage from F (at least 300+ dmg) and with faster F, both shots of F were able to do that much damage. So you can do at least 600+ dmg with the faster F (I've gotten 620 with good side flame damage). I tried hitting rootmars2 with bombs and knife while the 2 F shots were active and he took damage from them. There was no damage lost from the 2 F shots. So I think the faster F is worth it.
mtvf1 wrote:
make the 2 F pictures together, maybe it should be better, or maybe nothing help.
I tried shooting the 2 F together, but it ended up being slower because I had to delay one of the F shots to shoot together with the other F. I'm currently at the first red ball, trying to get an F for player 1. As of now, the best way to get F from the first red ball requires me to stop attacking for 62 frames. I'm hoping I can find a better way that requires a smaller delay, but I haven't been able to find it.
Currently Working on: Metal Slug X - Mission 1 (On hold)
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Have you tried changing the time using bombs? I think that would help for luck manipulation, for there are lots of combinations with different ways to attack. I don't think stopping attacking for too long is a good idea.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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About the RNG, sometime bossHP is the most reason. Knife can make the more change than handgun.
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Currently at the 2nd red ball and managed to get the faster F set up. After testing it further with the other F, it appears that a lot of the side flame damage is lost from having 3 F shots hitting rootmars at the same time. This isn't surprising because side flame damage will always get lost whenever you hit an enemy with F and another weapon at the same time. I think the important thing is still getting max damage from the main flame (260 dmg max), which I was still able to do with all F shots. I think one more G from the third red ball should be all that I need and the fight should end before the 4th redball.
Currently Working on: Metal Slug X - Mission 1 (On hold)
Expert player (2453)
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Great news. Keep up the good work. Can't wait to see your finished run. :D
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
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Metal Slug 3 in 26:46 by 面-点 So I was recently given a link to this TAS that was made about a year ago, that I had no idea of its existence. Although it uses continues and has been well obsoleted by my run, I think there's still some ideas in the run that could be useful in a future Metal Slug 3 TAS. Posting this here as a future reference.
Currently Working on: Metal Slug X - Mission 1 (On hold)
Joined: 10/5/2021
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I tried to use the Lua scripts from user mtvf1, but I think they don't work with the most recent version of bizhawk, Even so, I did this TAS in 1P mode demonstrating the location of maximum possibles POWs in record time, (I think). I hope you like it. Link to video
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