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Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
Looking good Tompa! Back to Croctopus Chase now! I don't think there is really that much more to do there honestly, my last WIP was already pretty close to breaking. I can definitely help if you want me to look at anything. If you plan on starting from scratch don't forget to turn on the radar, it's not perfect but way better then TASing blind. Also I'm about 80% sure that everything in the level has to be loaded in order, and things break when they aren't, so this might be another to check for things, if you can identify all the objects that is. Anyway, good luck! This is the last major hurdle so don't give up now!
Joined: 10/2/2015
Posts: 91
My 2nd WIP is done! Link to video
I didn't kill donkey, I saved it. Current projects: Misc Donkey hacks :) Past projects: Pacifist DKC1 DKC1 Entrance randomizer DKC2 Entrance randomizer DKDC (a troll hack of DKC1) DKC1 Enemy randomizer (among other things)
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Been redoing the run a bit, edited parts. 96 frames saved: http://tasvideos.org/userfiles/info/34606984779188384 Back on square 0 again, with 4-4 :D.
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
So... It's maybe time to start focusing on this level. Alyosha: When you TASed the level, did you just use the radar and no kind of camera hack for it? As that's working out poorly for me atm =P. I haven't really checked too much about what can be improved in your version of it, though I'm certain I'll find some when I start looking (Such as not breaking the DK barrel).
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
I didnt use any cam hacks, only radar and ram watch. Actually I think it's important to not use a cam hack anyway, because you need to be able to make sure the camera is following the correct path and not getting broken independently of the kongs. If you load up my most recent WIP and try tinkering with it you will see that it takes very little to break the whole thing, its a delicate balance and I honestly only know empirically what's going on. What problems are you having with the radar? If it's not accurate enough I can work on improving it. Or I can try to make a WIP from your most recent file going through the level if that will help.
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
It's mostly that I'm not used to TAS with the radar, it just feels weird and I can't really know what I'm doing and optimise it. I'm actually quite impressed what you managed to TAS with it, and that it was "pretty easy to TAS the level". I find it very difficult personally :D.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
I always do things iteratively, so this level suited my style very well, also having TAStudio to look at really helped as well, to see where your old inputs are compared to new ones, it's like another visualization of the level. Have you tried just going through the level once without being too worried about optimization? I learned a lot that way especially about how to manage the camera. I strongly recommend doing this. I can help if you get stuck at a tricky part.
Tompa
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Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
After too many hours of testing and researching this: I officially give up.
Joined: 10/2/2015
Posts: 91
Tompa wrote:
After too many hours of testing and researching this: I officially give up.
NO! DON'T GIVE UP! Link to video
I didn't kill donkey, I saved it. Current projects: Misc Donkey hacks :) Past projects: Pacifist DKC1 DKC1 Entrance randomizer DKC2 Entrance randomizer DKDC (a troll hack of DKC1) DKC1 Enemy randomizer (among other things)
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
Tompa wrote:
After too many hours of testing and researching this: I officially give up.
Ok leave it to me! http://tasvideos.org/userfiles/info/35323190531995807 Alright so for now I resynced my most recent WIP of 4-4 onto your 101% WIP as a baseline. So I guess my question is what areas do you think can be improved? I know you mentioned not getting the DK barrel, is there anything else? This WIP as it is is mere steps away from breaking, so I suspect it's pretty close to optimal, but if you have any ideas I'd be happy to try them out. Sorry you spent so much effort and frustration on this so far, I wish I could explain in words what is happening but I don't really know how.
Tompa
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Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Some of the improvements come from lag reduction. At the start, around frame 73700 and on, you get three lag frames fairly quickly. All of these can be avoided by jumping at the right times. Then there's the climbing, which is technically faster to do by simply jumping straight up, though the camera won't catch up as quickly, which is a problem... Turning around is another thing that could be improved. As if you jump left to clip into a wall, with the intension of going right afterwards, just holding Left to frame 5 and press Right on frame 6 is rarely the fastest. But instead you might want to have a frame or two of blank input first, or maybe left, blank, left, blank, right, right etc. or left, right, right, right, blankt, right etc. etc. It's tricky and annoying :/. Here's a short and unoptimised sample of the climb: http://tasvideos.org/userfiles/info/35325766206140238 I reduced the lag mentioned in the beginning, though didn't bother with the ones at the climb itself, which could probably be reduced as well. I also took a different route to avoid bumping, though it takes longer to drop down before you can start the climb, just an idea. I thank you for this and don't try to optimise it too much, I suppose, as fully optimising this is death itself :/. I'll be happy with anything really and obviously giving you full credits for it with assigned author, if you wish.
Alyosha
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Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
Yeah climbing like that is suboptimal for camera control in most places. Jumping when the camera is moving up gives it a boost, so you want to usually jump up walls. Also I'm not too worried about optimal turning really, as that is often not the trigger for the next jump anyway, so I have plenty of time to turn around. I've worked on the first part of the level a bit. I saved about 1 second so far and am about 20 seconds into the level. This is way more then I thought I'd be able to get, I guess after nearly a year since I worked on this I have a fresh perspective! Once I get past the second big climb (probably tomorrow) I'll post a WIP. http://tasvideos.org/userfiles/info/35343900768203324 OK here is a WIP that gets up the second big climb (right before the checkpoint barrel.) I saved about 80 frames whiole maintaining camera control. This is good since now I have a couple options going into the next section. I can give the camera an extra boost up now and save some waiting later on. I'll have to see if this is worth it. Let me know what you think Tompa before I declare this section final and move on.
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
I'm satisfied =). And I'm just very amazed at how well you can do this level, I simply don't get it. I'm forever thankful.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
Well that's the power of team work! http://tasvideos.org/userfiles/info/35366404470715125 The second half of the level is now done! The extra camera boost really paid off. Overall the level is now 3 seconds faster, not including another ~30 frames saved from not getting the DK barrel. I'm really glad I was able to find some new improvements after not looking at it for so long, but that's how things usually go for me I guess. I'm really happy with the state the level is in now, so if you are good with it Tompa I think it's time to move on and finally finish this run!
Challenger
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Skilled player (1689)
Joined: 2/23/2016
Posts: 1061
Great work on Croctopus Chase, Alyosha! Keep this 100% TAS!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Challenger wrote:
Great work on Croctopus Chase, Alyosha! Keep this 100% TAS!
Great work on making this post (#444444) =P
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Tompa
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Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
I improved the end section by 8 frames :). But yes, I'm happy with this and I have started to move on as well. A million thanks!
Tompa
Any
Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
World 4 completed: http://tasvideos.org/userfiles/info/35458138223713075 Link to video Edit: Oops, I noticed that I had accidently removed one of the background layers... Which is why the first and third levels look weird... Whatever :D.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I can definitely understand why you were stuck for such a looong time in that area.. Must have been so agonizing. Very refreshing seeing an ostrich in a water level :P Keep up the great work!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3821)
Joined: 11/30/2014
Posts: 2829
Location: US
Alright finally by the hurdles of level 4, go Tompa! I'm really excited to see the finished project. Maybe even a console verification if possible? That would be really cool.
Tompa
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Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
Challenger
He/Him
Skilled player (1689)
Joined: 2/23/2016
Posts: 1061
Excellent improvements on World 5! Great Job, Tompa! A nearly 10-year project is almost done. Keep it up!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Tompa
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Editor, Expert player (2215)
Joined: 8/15/2005
Posts: 1941
Location: Mullsjö, Sweden
While I know that some people don't like this: Run is done. I'll stream it tomorrow, 3PM EST at http://www.twitch.tv/tompa I'll afterwards hopefully have the submission fully ready. Otherwise I'll submit and edit the text afterwards.
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
KONGratulatons!
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Challenger
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Skilled player (1689)
Joined: 2/23/2016
Posts: 1061
Kurabupengin wrote:
KONGratulatons!
I second this. Looking forward for your submission.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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