The TAS has been improved!:
4-2 stuff wouldn't work. I should say, I don't know how to do it.
6-4
I saved a framerule, but cut 2 timeunits. I could waste 19 frames, and save a frame. I'm keeping the fastest IL time.
7-1
I managed to save a framerule. I don't know how.
7-2 I almost got a 272, which would have saved a framerule. I was: 1 frame off. I know that this level has a high framerule leniency.
7-3 I found a way to do backwards acceleration one frame faster. Not that it saved anything in this level
7-4
I saved a framerule. It was probably on the first section of the maze, and the backwards jump on bowser probably helped a little
By this point, I was ahead of my goal time
8-2
I saved a framerule. I got faster movement over the tall pipe. But, because of a passive Bullet Bill cycle, no BBG.
8-3 I cut a timeunit (now a 232), but no framerules saved.
8-4
19 frames were saved Wow!! Also, input ends on frame
36,975. This means we are 19 frames short of
s5564. Axe is touched on frame
36,992, which is where I took the time savings from.
Final time (in FCEUX):
10:15.24
Time saved:
101 frames or
1.681 seconds
Go
here to see the userfile. Comment below the userfile to tell me what you think.
A framerule in this game can be 19, 20, or 21 frames. The first two levels were 20 frame framerules, while the last two were 21 frame framerules. Framerules exist in every level, except for 8-4, just like in Super Mario Bros, and Super Mario Bros 2(J). 1, 2J, and VS are all the same internally, they just have slightly different levels.
Improvements left:
1-1,
1-2,
4-2,
6-2, 6-3, 8-2, 8-4
1-1 has 2 framerules
1-2 has 1 framerule
4-2 has 1 framerule to save, and may have one or two more
6-2 and 6-3 might have a framerule to save. (This is where I'll start improving)
8-2 still has BBG left, which saves 1 framerule
8-4 might still save a couple frames left.
Lowest hypothesized time:
10:12.394