This run improves my previous Bionic Commando run by one second. I found that by complete carelessness I left a mistake (that I actually had fixed in another file) in the submission of my last movie. So I fixed it. It's in the last level, where after destroying the sector, I use the grappling hook and land on the platform above the one below it. In the previous movie I used the hook too early, landed below the platform, and had to go up. Pretty stupid of me to leave that in, but hey, it's fixed now.
My previous submission text has some more info on the game: #4989: Jules's Arcade Bionic Commando in 05:34.70
  • Emulator used: FBA v0.0.7
  • No death

Nach: Not much change in this one, but not much feedback either. I'll accept this as an extremely minor improvement to the existing run.
feos: Pub.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #5197: Jules's Arcade Bionic Commando in 05:33.70
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Hey, an improvement is an improvement, and it's still a fun game to watch. That being said, I can't watch this without an encode, so I won't vote yet, but I'm sure it would be a Yes vote :-)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Jules
Any
Skilled player (1173)
Joined: 7/13/2015
Posts: 102
Location: California
Ok, yeah encoding FBA is a bit of a pain, so I wasn't in a rush. But here's a temp encode. Link to video You can skip to 5:14 to see the new stuff, the rest is the same as my previous run.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3210] Arcade Bionic Commando by Jules in 05:33.70
PJ
He/Him
Joined: 2/1/2011
Posts: 182
Location: Western NY
Bumping this thread because there's no Arcade BioCom thread elsewhere. I found two new things that should improve this time by at least 30 seconds. 1. Bionic Arm Turbo Charger. This is a powerup that increases the rate at which the bionic arm extends and retracts. It saves time literally everywhere and you can get it at the start of Stage 1. There's also a spawn in the middle of Stage 2, the start and end of Stage 4, and the start of Stage 5. 2. Elevator skip. I found a method to skip the elevator by abusing the respawn mechanics. On default life settings, you have exactly enough lives to fully skip the elevator. This saves approximately 18 seconds. You lose the Turbo Charger, but you can recollect it during the tower ascent at very little cost. Both of these are demonstrated in my latest RTA of this game. I managed a 5:47, only ~14 seconds slower than this TAS, which should demonstrate just how much time these save. I'd be shocked if it wasn't possible to get a sub-5 TAS now. https://www.youtube.com/watch?v=EhNZlJHFmMw
Jules
Any
Skilled player (1173)
Joined: 7/13/2015
Posts: 102
Location: California
I'm late, but those sound pretty cool, sub-5 minutes is definitely enticing. I'll have a look! Oh, it should be noted that TASes of this game intentionally choose to avoid death but this looks like a different ballpark since it's not like you're skipping levels by just respawning (which is why I think Mukki didn't use deaths in his TAS).