This run improves my previous Bionic Commando run by one second. I found that by complete carelessness I left a mistake (that I actually had fixed in another file) in the submission of my last movie. So I fixed it. It's in the last level, where after destroying the sector, I use the grappling hook and land on the platform above the one below it. In the previous movie I used the hook too early, landed below the platform, and had to go up. Pretty stupid of me to leave that in, but hey, it's fixed now.
Location: Georgia, USA
Hey, an improvement is an improvement, and it's still a fun game to watch. That being said, I can't watch this without an encode, so I won't vote yet, but I'm sure it would be a Yes vote :-)
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically.
Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.)
Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html)
Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature!
Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Bumping this thread because there's no Arcade BioCom thread elsewhere. I found two new things that should improve this time by at least 30 seconds.
1. Bionic Arm Turbo Charger. This is a powerup that increases the rate at which the bionic arm extends and retracts. It saves time literally everywhere and you can get it at the start of Stage 1. There's also a spawn in the middle of Stage 2, the start and end of Stage 4, and the start of Stage 5.
2. Elevator skip. I found a method to skip the elevator by abusing the respawn mechanics. On default life settings, you have exactly enough lives to fully skip the elevator. This saves approximately 18 seconds. You lose the Turbo Charger, but you can recollect it during the tower ascent at very little cost.
Both of these are demonstrated in my latest RTA of this game. I managed a 5:47, only ~14 seconds slower than this TAS, which should demonstrate just how much time these save. I'd be shocked if it wasn't possible to get a sub-5 TAS now.
I'm late, but those sound pretty cool, sub-5 minutes is definitely enticing. I'll have a look!
Oh, it should be noted that TASes of this game intentionally choose to avoid death but this looks like a different ballpark since it's not like you're skipping levels by just respawning (which is why I think Mukki didn't use deaths in his TAS).