Post subject: Do you prefer watching speedruns with or without glitches?
EZGames69
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Sometimes when I watch speedruns of my favorite game, speedruns of the game may be using glitches that are too complicated to really understand. Sometimes this ruins the experience in some cases for me personally. There's also times where I watch glitchless games where they play through the game as intended as possible. This run would be easier to understand if you've played the game before, and shows how fast you can get through the game as possible without using glitches the general public would never know. In general, do you enjoy watching speedruns with glitches or without glitches?
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Masterjun
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Yes I do!
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DrD2k9
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Masterjun wrote:
Yes I do!
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Both have their merits, but I think the sweet spot is minor glitches like damage boosting somewhere the devs didn't expect rather than walking into the wall and then "Onwards to Victory". (I link an old video mainly because the screen shot sells it by itself).
Post subject: Re: Do you prefer watching speedruns with or without glitches?
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EZGames69 wrote:
In general, do you enjoy watching speedruns with glitches or without glitches?
It depends on the game and on the goal. It's good to avoid glitches if the game allows for varied and complex tricks without breaking the game. It's also important to avoid glitches for special goals that allow to show more of the game compared to any% or 100%. Edit: here is a clear example: [3134] GB Pokémon: Blue and Red Version "Coop Diploma" by MrWint in 3:48:04.10
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This is actually a bit of a complex question for me. One of the reasons why I love the Quake speedruns in particular is precisely because the game doesn't have many exploitable glitches (I don't consider flaws in level design that allow for unintended shortcuts to be glitches, as glitches are generally considered errors in programming, not errors in level design.) The very nature of Quake as a game, and the fact that it's so glitch-free, makes the speedruns just awesome to watch. I'm not so sure I would like them so much if the runs were heavily glitched. (For example, I don't really like speedruns of the new Doom precisely because they are so glitched. I find them a bit boring. They just lack that awesomeness that Quake speedruns have.) That being said, I do appreciate some speedruns of some games that are heavily glitched. For example, I confess that I find glitched runs of Ocarina of Time more entertaining than the glitchless ones (although the latter are cool too). But then, it depends a bit on the kind of glitches and exploits being used, and how these glitches are triggered. For example in Ocarina of Time any% all glitches are triggered purely via skillful (often frame-perfect) gameplay. Completely within the gameplay proper, controlling the playable character with normal controls using the game controller. All out-of-bounds glitches, item glitches, superslides... all are triggered via regular gameplay. Things like corrupting the save data by resetting the console at the proper situation, or messing up game settings in the game's options menu, or things like that, are not part of OoT speedrunning. (Resetting is used in the longer categories, but only to get faster to dungeon entrances and things like that, and that's about it, not to glitch the game. I can live with that.) Things like going to the game's graphical settings and lowering the framerate in order to make a glitch work (The Talos Principle), or saving and loading like 50 times to make some glitch work (Half-Life 2) are techniques I really don't like that much. I would much prefer if actual gameplay was being used to complete the game, not these non-gameplay metafeatures.
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It depends. On a general note, yes. Seeing glitches in games is a large part of what I'm here for. On the other hand, a lot of glitches significantly degrade the viewing experience to perform, and can really make a run hard to watch depending on how much they're used. In most cases however, I think you gotta take the good with the bad, so glitches it is.
Tompa
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Two good videos on this subject: https://www.youtube.com/watch?v=1Yhi5x4DzkY And one that focuses on Ocarina of Time: https://www.youtube.com/watch?v=2ebZ94KGlVw
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I usually don't like glitchless categories too much, unless they are designed like Bug Limit in Ocarina of Time (a.k.a. the less restrictive definition). The idea of taking a game apart as much as possible while limiting yourself to "intended mechanics" is fascinating to me. So whenever I find a glitchless category for a game, I first read the rules. If they say completely arbitrary things like "no savewarping" , I know I won't be interested. The irony: When I speedrun myself, I mostly enjoy pure movement optimization instead of glitches, so it's not surprising why I specialize in racing games.
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Depends on both the game and the glitches. For instance, the vault tiered games on this site tend to be really slow paced, and if there were some glitch that speeds it up, it would be nice. However, sometimes, glitch preparation takes a large amount of time, so that can "ruin" the run's entertainment. Eg . These runs for instance.