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Editor, Expert player (2014)
Joined: 8/25/2013
Posts: 1199
An all photos TAS sounds kind of fun.
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 8/3/2008
Posts: 254
Should I use AVI video to record EarthBound runs or should I just use in the in-emulator reocrdings and convert it?
Guernsey Adams Pierre
Editor, Player (163)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
In this thread TRD159 asked for a BizHawk version of the current lua script for this game (for Snes9x) made by pirohiko. I was very curious about this game (always heard of, never bothered to play), so I made a version of the script myself, you can get it here. The layout is like this: On the left you find the player info (taken from the original script); On the top you have some misc info like frame counter, camera coordinates and the label for the spawning area (it's a square with 64 pixels beyond the game screen); On the bottom you find the RNG info (taken from the original script); And on the game screen you have an indication on every active sprite, with the format "#slot (sprite id/type)". I'm not familiar with the game, but I'm sure there should be a lot of info this script could display in the future.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Thanks brunovalads!! When the sprite exceeds the 22nd, it is overwritten by the 1st sprite. Link to video Link to video Link to video MOTHER 2 Lua Script https://pastebin.com/eHDyPHEt
Editor, Expert player (2014)
Joined: 8/25/2013
Posts: 1199
lol bye game.
effort on the first draft means less effort on any draft thereafter - some loser
Editor, Skilled player (1405)
Joined: 3/31/2010
Posts: 2086
Omg, that is amazing
Experienced player (516)
Joined: 6/7/2017
Posts: 35
That's really amazing. I'm pretty sure the next improved run will defenitely be under 60 minutes.
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
If you run it with your hand, eating a sandwich after being caught in a deep position on an oblique wall is relatively fast. Link to video
Editor, Expert player (2014)
Joined: 8/25/2013
Posts: 1199
How much can theoretically be skipped due to this now? In the submission text for the OG run you said to keep the game from freezing: "This requires (1) dropping down the hole into the Lost Underworld (this sets a flag that gets Apple Kid & Dr. Andronuts to appear in Saturn Valley), and (2) beating Ness's Nightmare in Magicant (this sets a flag that gets Dr. Andronuts to ask for the meteor piece). Thus, the game involves rushing through until we're able to glitch-warp, dropping down the hole to the Lost Underworld (and death-warping back to Threed), glitch-warping to Magicant & beating Ness's Nightmare, and then continuing the game like you normally would after finishing Magicant." So does this mean everything else can be skipped since the flags are not important?
effort on the first draft means less effort on any draft thereafter - some loser
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
Basically, the above flag is necessary. You can skip the rest in the stairs glitch, but you need to run to the Jeff's part for the stairs glitch. In the past we only skipped Twoson, but now we have "Onett skip" and "Winters skip". Threed's guardian zombie skip may be possible although it is very difficult.
Active player (434)
Joined: 2/5/2012
Posts: 1693
Location: Brasil
guardian zombie skip is the same as onett skip technique applied with those 2 zombies?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Skilled player (1769)
Joined: 5/7/2008
Posts: 187
Location: Japan
grassini wrote:
guardian zombie skip is the same as onett skip technique applied with those 2 zombies?
There is one trash box, two zombies and two transparent barriers on the screen there. Since the maximum generation number of enemies is 10, we need to lead NPC that makes random walk. Even though it is possible, Nightmare will be difficult if Paula does not exist. By the way, if you use the bug that subtracts the present value of the number of enemies twice in the next map by the number of enemies that were on the screen at the moment of the map change, you can generate 10 or more enemies, but in the tunnel We can only get one butterfly.
Joined: 1/27/2014
Posts: 181
Piro, are you still working on this? You've not posted an update to this since september, three months ago.
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