MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
Set up for the minus world in different versions. All Night Nippon SMB: Get a 1-UP Mushroom, 22 coins in 1-1, 1-UP from flagpole, 78 coins in 1-2, Enter minus world, 6 lives, Collect every coin in every loop, respawn at checkpoint if reached, entering pipe cancels out checkpoint. VS SMB: Continue with 4 lives, Get a 1-UP Mushroom, 22 coins in 1-1, 78 coins in 1-2, Enter minus world, 7 lives, Collect every coin in every loop. SMB Second Quest: Get a 1-UP Mushroom, 1-UP from Buzzy Beetle, 22 coins in 1-1, Get another 1-UP Mushroom, 78 coins in 1-2, Enter minus world, 7 lives, Collect every coin in every loop, respawn at checkpoint if reached, entering pipe cancels out checkpoint. All Night Nippon SMB and VS SMB replaces 1-UP Mushroom in 1-2 with power up. VS SMB minus world is a looping water bonus area.
Expert player (2555)
Joined: 12/23/2007
Posts: 829
Some exciting discoveries recently. After 6 years, you'll see a new SMB warpless run in 2018. It's been the project I value the most.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Challenger
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Skilled player (1688)
Joined: 2/23/2016
Posts: 1061
HappyLee wrote:
Some exciting discoveries recently. After 6 years, you'll see a new SMB warpless run in 2018. It's been the project I value the most.
Cool! I haven't considered that the current warpless run could be improved (considering how you are expert on SMB). EDIT: Looking forward to it.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
HappyLee wrote:
Some exciting discoveries recently. After 6 years, you'll see a new SMB warpless run in 2018. It's been the project I value the most.
Oh boy. I'm so looking forward to this.
Expert player (2555)
Joined: 12/23/2007
Posts: 829
Challenger wrote:
Cool! I haven't considered that the current warpless run could be improved (considering how you are expert on SMB).
I hadn't either, a few days ago, since the current warpless run is really optimized. The improvements probably wouldn't be mind-blowing in common sense, but they are to me. Will work hard on the new run with Mars608. :)
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Editor, Skilled player (1344)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
That's big news. Looking forward to it a lot as well.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Amaraticando
It/Its
Editor, Player (159)
Joined: 1/10/2012
Posts: 673
Location: Brazil
The warpless is much better than any%, IMO. Good luck in the project.
Evan0512
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Joined: 10/18/2017
Posts: 169
Location: San Francisco
Here is what happened at World 7-4: Lava jumping is when the platform is on the lava and you jump on it. Here are some videos of it: Link to video One example is Mario jumped while it was on lava and landed on the platform again. Link to video The second one is Mario jumped from one platform to the other, but Mario died on podoboo when spawning on lava. Link to video The final one is on the Super Mario All Stars edition of Super Mario Bros, Mario also jumped on lava. It was also hidden like the NES, GBC, and GBA version and cannot die on the lava. A Windows online game, there was a Super Mario Flash game, which requires flash player. However, if you played the game, the lava is not hidden, Mario died on lava.
Planned runs: Marble Madness (Arcade, Genesis J, GG/SMS) Proposed: Ecco the Dolphin (Genesis, GG/SMS, CD: regular, camera freeze) Ecco: The Tides of Time (Genesis, GG/SMS, CD; normal mode) Mario Kart DS (all cups, all missions) In progress: Grand Poo World 3 (all exits hard mode)
ViGadeomes
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Judge, Active player (310)
Joined: 10/16/2017
Posts: 461
Location: France
We know that too man, it's not a thread to present glitches known since a long time and I don't think that can be used in a TAS as well ._.
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
We don't have very many PAL game TASes. PAL exclusives such as Asterix and Obelix, and PAL versions of Rygar and Blaster Master. PAL versions of games have bugfixes, version exclusive glitches, and 5/6 speed in cutscenes compared to NTSC. PAL Mega Drive has this speed issue throughout, while PAL TurboGrafX 16 does not. This is why we need TASes of PAL versions of games need to be published aside NTSC versions, but not obsolete them, like the aforementioned Blaster Master. We could have a high score challenge on both first and second quests. There is no score cap as it keeps going up indefinitely. The game can register a top score of up to 9,999,950. When the score reaches 10,000,000, it rolls back to 0. Sometimes the highest score on the leaderboard doesn't always reflect with the high score on display, just like on Donkey Kong.
Post subject: can't get a 380 coin cache exit
PickelNinja
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Joined: 9/26/2018
Posts: 1
It's my first tas and I've been trying to get a 380 coin cache, but I've been missing it by a few frames, is there anything I'm doing wrong?
Post subject: Re: can't get a 380 coin cache exit
Noxxa
They/Them
Moderator, Expert player (4110)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
PickelNinja wrote:
It's my first tas and I've been trying to get a 380 coin cache, but I've been missing it by a few frames, is there anything I'm doing wrong?
Without any input file or even a video file, nobody can tell what you might be doing wrong. You may want to upload your work-in-progress input file to userfiles so others may see what you are attempting. In any case, the input file of the published TAS is freely available, so you could inspect its inputs and see what it is doing that makes it faster than your attempts.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Smudge
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Joined: 3/22/2017
Posts: 16
Does anyone know how the framerule is saved in 8-2 (like optimal TAS vs WR)? Like is it just fast accel and slowing down as little as possible at the pipe after the large jump? Also if I may ask, how many frames do you need to make up to make the next framerule? Thanks!
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
Have you ever tested out hot swapping on Nintaco? It's got TASing capabilities like FCEUX and BizHawk, but it's got extra features such as hot swapping and texture glitching. To do a "256 Worlds" TAS, after completing 8-4, hot swap with Tennis, reset, use memory watch, play until a certian number corresponding to the address of continue from last world, hot swap with SMB, reset, use the continue code, and voila. This is experimental as Nintaco is not yet approved for TAS submissions.
Post subject: One of my first TASes.
Joined: 11/9/2018
Posts: 2
Hey there, I got done finishing a TAS of this game with the cheat code AISSON. What that code does is you can walk through walls. I saw that no one made a AISSON warpless TAS (at least to my knowledge) so I made my own. https://www.youtube.com/watch?v=dlYNN_WKVf8 I think this TAS was pretty good, the only thing is that the water levels sucked, it ain't my strong suit. 7-2 was maybe the sloppiest level. Any feedback is appreciated!
Post subject: I have a partial SMB1 TAS
Joined: 11/11/2018
Posts: 1
I was mostly wondering where I could post it so I could have it finished by someone else. k thx
Editor, Reviewer, Skilled player (1354)
Joined: 9/12/2016
Posts: 1646
Location: Italy
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Re: I have a partial SMB1 TAS
Memory
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Joined: 3/20/2014
Posts: 1765
Location: Dumpster
Henocied334 wrote:
I was mostly wondering where I could post it so I could have it finished by someone else. k thx
Unless you know somebody who already told you they would, there is a low chance of somebody else finishing your TAS for you.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Post subject: Reply to speedrunningiscool + Reply to Evan0512
Asumeh
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Active player (256)
Joined: 7/18/2018
Posts: 80
That's good for a first TAS, speedrunningiscool, but I found an existing run that goes through the same goals while searching through YouTube. From my understandings, it's possibly faster, too. Link to video Both movies also lack some techniques (most notably the faster acceleration) and they could possibly be optimized further. By the way, I'm working on AEPLLG + GIIIVY warpless version. I've done up till World 3-1. Also, Evan0512, (I know that was an old post, please forgive me) Lava jumping is technically not a glitch. Here's some information that I found about lava (according to Super Mario Wiki):
Due to the graphical limitations of the NES at the time, the "lava" is simply a palette swap of water and is only a background object (proven by characters falling through the lava and not losing a life the moment they touch it).
Yaaay, I'm an active player now! :D (as of 11/9/2024) Thanks to TASVideos for the support, they're awesome.
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like. In progress: - Extra Mario Bros. (redo) (with HappyLee and w7n) - I'm currently assisting with finding improvements before the boss. On hold; we're currently struggling to confirm that we have the fastest route. Some debugging may also help with finding glitch exits, but neither of us are experts in that field. - Record my older TASes (excluding any obsolete TASes) and upload to YouTube. Check out my other links here. (Mostly WIP hehe)
Joined: 8/3/2008
Posts: 254
Edit: Nevermind I got it.
Guernsey Adams Pierre
Post subject: Re: Reply to speedrunningiscool + Reply to Evan0512
Joined: 11/9/2018
Posts: 2
Αsumeh wrote:
That's good for a first TAS, speedrunningiscool, but I found an existing run that goes through the same goals while searching through YouTube. From my understandings, it's possibly faster, too. Link to video Both movies also lack some techniques (most notably the faster acceleration) and they could possibly be optimized further.
I am currently making a new one, I wasn't good with the water levels so I barely tried. My goal was to be faster than the regular warpless TAS currently (which I did beat). I will try to have more fast acceleration in it. Thank you for your input! :)
Post subject: Anti-Pacifist TAS
Tomygood
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Player (22)
Joined: 12/23/2018
Posts: 4
Location: France
Recently I did a Anti-Pacifist TAS : http://tasvideos.org/userfiles/info/52238273506506858 I just want to know what do you think about it. i know there is some improvements to do, like 4-2 and 8-4.
Tomygood
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Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Sounds like a cool category after what I've seen in the latest SMB warpless (full description should be worth posting here directly), tho it needs an encode to attract more attention and comments. I'm curious what people think of it too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor
Joined: 12/27/2018
Posts: 7
Well, I console verified the anti-pacifist TAS here: https://youtu.be/sYcmtxoUBHE Apologies for the lagging NES emulator, I'm doing this all on a laptop. I think it's an interesting idea, and it was enjoyable to watch.
Discord: TheDot I built my own replay device, using an arduino uno connected to some shift registers. I've been making heavy use of the dump scripts in dwangoAC's github.
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Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Okay, watched, and I can say that it doesn't really look all that entertaining or challenging, let alone it's visibly sloppy. Killing tons of enemies is already a part of SMB TASing, and adding a few more doesn't change much.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.