Hope you\'re not tired of Gimmick! just yet. This run was done by me and Hotarubi. Read more about this in the first paragraph of this submission, if you haven\'t already.
  • Emulator used: FCEU 0.98.28 (submitted an fm2 that syncs with FCEUX 2.1.4a)
  • Aims for fastest time
  • Takes damage to save time
  • Uses death to save time (no life is lost however)
  • Heavy glitch abuse
This run beats Sami\'s current published run by 8065 frames (~2 minutes and 15 seconds). It\'s a complete makeover to that run so to say, with only a very small amount of strategies being the same in the runs.

Time savings

LevelFrames savedTotal frames saved
Level 1321321
Level 219502271
Level 321004371
Level 411325503
Level 58576360
Level 69717331
Level 77348065
I just mention the improvements that aren\'t in the any% run.
Level 1: Used new strategy in the secret area. The first indoor room is faster than in the any% run because we were lucky enough to get just in time for a cannon ball to destroy the star so it wasn\'t in the way when jumping down the pipe.
Level 2: Took the first pipe to get to the cannon faster, the cannon has a 128 frame rule between each shot and we was lucky to get there just in time. Found a shortcut in the secret area and the strategies from the bird to the boss was also completely changed.
Level 3: New strategies in the second room. We had to stop after the secret area to collect a bomb for the boss.
Level 4: Dramatical strategy change in the secret area.
Level 5: Better strategies before and in the area where you pull down the lever. New strats in secret area and best of all - no death!
Level 6: Better strats in the secret area. The timer at the boss was really bad, but the fight became quite fast anyway.
Level 7: New star strategies in every room before the boss. The stop before the boss is for hitting it 2 times before it disappears the first time.
Enjoy the cute ending, it might be even more touching if you think about how hard the little toy has worked to get to the girl as fast as possible:)
Thanks to Sami for the previous run and for finding the ground strategies, that still are used in this run, for some areas.
Enjoy folks!

cpadolf: Accepting for publication on the grounds of being awesome.
Aktan: Processing...

Joined: 1/13/2012
Posts: 4
Awesome TAS of this brilliant game! RTS is great too.
Editor, Experienced player (807)
Joined: 5/2/2015
Posts: 671
Location: France
EZGames69
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Expert player, Publisher, Reviewer (3942)
Joined: 5/29/2017
Posts: 2702
Location: Michigan
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: improvements.
LoganTheTASer
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Banned User, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
the current speedrun strategy uses a death warp to get to the underground part of level 3 about 4 seconds faster. if this was tased, it would save about 8 seconds. we can also implement samsara's improvements: - micro staircase clip & major skip glitch in level 5 - slightly faster 2nd mini boss in level 6 i'll try installing fceux, hopefully my shitty laptops just powerful enough to run it. if i cant run fceux, would anyone mind implementing these tricks? thx.