Banned User, Player (89)
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Memory wrote:
FilipeTales wrote:
If i submit my own 0 rerecords TAS, will I be banned?
Not for submitting a 0 rerecords TAS, though I would certainly have questions about how optimal it is and being extremely suboptimal can result in a warning.
The only optimal 0 rerecords TAS is Tetris Attack which contains stages that helps TAS to be optimal and without rerecords, since i played this game every day since 2012, i'm pretty sure it's going to be optimal as possible!
Cuphead TASes desyncs unfortunately.
Spikestuff
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FilipeTales wrote:
pretty sure it's going to be optimal as possible!
"Pretty sure" doesn't mean "positively sure" especially without verification and trial and error.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Memory
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Alternatively the TAS mode might be too trivial to accept which might also result in a warning. Avoiding usage of tools for an arbitrary reason is frowned upon when making a submission.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Judge, Skilled player (1275)
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Posts: 1645
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FilipeTales wrote:
The only optimal 0 rerecords TAS is Tetris Attack which contains stages that helps TAS to be optimal and without rerecords, since i played this game every day since 2012, i'm pretty sure it's going to be optimal as possible!
Why willing to make a 0 rerecords TAS? Look, there is really no merit in doing such a thing. Rerecord count is just a triviality, so it doesn't affect the judging process. On the other hand, we recommend you to try to improve your TAS as many times as possible, before submitting it. The art of TASing is about trying all possibilities, and improving your movie repeatedly, until you can't find more improvements. However... If you're still insisting to make a 0 rerecord TAS, please upload it to userfiles first. Then, a judge will watch it and tell you if you should make a submission or not.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Banned User, Player (89)
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ThunderAxe31 wrote:
please upload it to userfiles first. Then, a judge will watch it and tell you if you should make a submission or not.
Okay, i'll do it when it's done, i hope a judge will tell me to make a submission.
Cuphead TASes desyncs unfortunately.
Post subject: Full Completion Conditions for Atari 2600 Games
Lobsterzelda
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Joined: 3/17/2019
Posts: 280
I recently noticed that the submission for "Bobby is Going Home" for the Atari 2600 stops input before all new content has been seen in the game. More specifically, the TAS beats only the first level. However, from level 2 onwards, the first screen of each level has a disappearing bridge of variable length, which the first screen of level 1 doesn't have. Beyond that, level 2 appears to be the same as every level after that (up to the highest level in the game, which is 32 according to the instruction manual), except that the color of the background changes on each loop. Based on this, what would be the best stopping point for a TAS of the game? Would it be the current place that the published movie ends, after the first screen of the second level (when all new content has been seen), after finishing the second level, or after finishing all 32 levels (which are the same as level 2 except for having different colors). I'm assuming that this TAS should be required to beat the second level of the game based on my experiences TASing Atari 2600 games and seeing how they are judged for "full completion", but I wanted to get a definitive answer from a judge.
Site Admin, Skilled player (1234)
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Here's the rule we use: http://tasvideos.org/MovieRules.html#GamesWithoutClearEnding We require that difficulty no longer increases and all unique gameplay has been beaten. BG color doesn't seem to affect gameplay, but are you sure the difficulty stops at level 2?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Lobsterzelda
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feos wrote:
Here's the rule we use: http://tasvideos.org/MovieRules.html#GamesWithoutClearEnding We require that difficulty no longer increases and all unique gameplay has been beaten. BG color doesn't seem to affect gameplay, but are you sure the difficulty stops at level 2?
Hmmm... I'm not sure. I just TASed the first level, and am 3 frames ahead of the current publication right now. After I finish the second level, i'll look for a difference on the third level (though I'm not 100% sure what I would be looking for. I guess I could find the position of the enemies in memory and see if their speed is increasing in each level?)
Site Admin, Skilled player (1234)
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Yeah, also we use to just poke the memory value of level counter to check farther levels easier.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
ViGadeomes
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Joined: 10/16/2017
Posts: 455
Location: France
Hello, I have a technical question about the maximum score rule and in particular the second point and if applicable the third point:
Movie Rules wrote:
* Saturation (maxing out the counter) and overflow (dropping from high value to zero or negative) do not count as "max score". Scoring indefinitely should be impossible due to limitations of gameplay. ** If a certain technique can be repeated indefinitely to delay game completion and score points until saturation or overflow, this technique should not be used. Examples: Backwards warps, farming extra lives and dying, "Clock stopping glitch" in NES Punch-out. If such a technique is required to complete the game, that game is ineligible for this category * If a game automatically resets the score as you progress (for example, in every level), "max score" must be reached in every such segment.
After the acceptance of [4090] C64 Decathlon "maximum score" by DrD2k9 in 09:35.02, I decided to come back on my maximum score TAS of the Atari 2600 version of the game while I'm helping DrD2k9 on the improvement of his TAS. Both versions are different. As you can see with this WIP from me, we can actually achieve 21.2 meters on the Pole Vault event with a softlock so beeing able to continue to play by stopping at 21 meters. The main problem is that after 5.6 meters, the score shown is glitched and will glitch the total score if we end the event with a glitched score. But there are some particular heights where the score won't be glitched and won't glitch the total score (maximum is at 9999 points). Reaching these heights are actually considered as normal gameplay, the game's mechanics permits it (referring to my WIP if you want to verify) First question is : Is it possible to go upper than 5.6 meters where it will show the glitched scores that could be considered as overflow to reach one of the height where the score isn't glitched ? If yes, the second problem is that the maximal total score is 19 999 points and as it is right now, my TAS overflows this value and the total score goes back to 10 000 points instead of 20 000 points. If I want to be as close as possible of 19 999 points, I'll need to intentionally reach a lower score than actually possible on some events of the game. My second question is : Would this "maximum score" category for this game impossible because it breaks rule(s) above ? Do I have to reach the closest possible score from 19 999 points ? or do I have to stop at 5.6 meters on pole vault because it makes the TAS unacceptable ? Thanks in advance for the response.
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To me it looks like 19,999 is the score cap, and the game has just not been tested by the developers beyond a certain point. Score cap is not considered max score by our rules. If you can reach it, the technique that you use to reach it is not allowed. If you reach it by simply executing the standard gameplay actions over and over, that game is not eligible for this category. Whether the graphics look glitched or not doesn't matter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
ViGadeomes
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feos wrote:
To me it looks like 19,999 is the score cap, and the game has just not been tested by the developers beyond a certain point. Score cap is not considered max score by our rules. If you can reach it, the technique that you use to reach it is not allowed. If you reach it by simply executing the standard gameplay actions over and over, that game is not eligible for this category. Whether the graphics look glitched or not doesn't matter.
Okay, so i have to abandon the project now ? or i could just make a maximum score TAS by reaching 5.6 meters on pole vault ? Actually, I just realized that maybe, it could be not considered as normal gameplay because the horizontal bar, when it reachs the very top of the screen, disappears and appears/is generated at the height of the character, like you can see in my WIP descibed above and you can watch what i mean in the video given with it, and there is no better score than the height of 5.6 meters. Thanks for your response.
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If it's the same actions that you execute to get to 5.6, and the same actions to go beyond 5.6 and reach the score cap, it's not considered max score.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
ViGadeomes
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feos wrote:
If it's the same actions that you execute to get to 5.6, and the same actions to go beyond 5.6 and reach the score cap, it's not considered max score.
Ok thanks.
Banned User
Joined: 5/27/2019
Posts: 136
Location: Gensokyo
Is snes9x v1.60 or v1.60-rr by gocha (interim/git build) accepted?
i think i got banned again... I don't know if I can do TASing at the moment. May in summer or something? Soon-ish... Aka. Chuterix, formerly ChutacoackoTAS (did I even address that name?) Check out my RTA's and TASes here: https://www.youtube.com/channel/UCx6JXd3XDSkJqREaLQDYlDg P.S. I have school on weekdays unless break or something. So I will not read messages until the weekends or until further notice.
Spikestuff
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Technically yes. But it's preferable that you use the recommended version which is 1.5x or you know use a better emulator like BizHawk (BSNES) or lsnes (BSNES).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
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Spikestuff wrote:
Technically yes. But it's preferable that you use the recommended version which is 1.5x or you know use a better emulator like BizHawk (BSNES) or lsnes (BSNES).
I used snes9x v1.51 for my canceled Joe & Mac WIP
i think i got banned again... I don't know if I can do TASing at the moment. May in summer or something? Soon-ish... Aka. Chuterix, formerly ChutacoackoTAS (did I even address that name?) Check out my RTA's and TASes here: https://www.youtube.com/channel/UCx6JXd3XDSkJqREaLQDYlDg P.S. I have school on weekdays unless break or something. So I will not read messages until the weekends or until further notice.
Spikestuff
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I mean I know he's banned, but regardless. How in the world is that relevant to your question in the first place to bring up an entirely different project? Answer: It isn't.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
Player (28)
Joined: 3/2/2007
Posts: 123
Location: Lake Havasu, Arizona
I'm curious now too. Would something like the "challenges" mode in Megaman 10 be acceptable to tasvideos ?? wii mm10. It's not really a "completes game" objective, but it does require you beat the game on all modes first to unlock everything, (easy, normal, and hard). I'm NOT talking about "endless attack" which is totally different. It's basically like 60-something short mini levels. about 20 or so are just the robot master fights, in all difficulities. (you either get a silver or gold trophy depending on how you beat them) and 30+ are little small levels.
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kuja killer wrote:
I'm curious now too. Would something like the "challenges" mode in Megaman 10 be acceptable to tasvideos ?? wii mm10. It's not really a "completes game" objective, but it does require you beat the game on all modes first to unlock everything, (easy, normal, and hard). I'm NOT talking about "endless attack" which is totally different. It's basically like 60-something short mini levels. about 20 or so are just the robot master fights, in all difficulities. (you either get a silver or gold trophy depending on how you beat them) and 30+ are little small levels.
The exclusive Challenge Mode (page 1) can be its own branch. Individual challenges (page 2) scattered around normal play look way too esoteric and demanding to aim for literally all available challenges in one go (much like many 100% achievement requirements on Steam).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Headshot
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Joined: 2/25/2017
Posts: 13
Hello. I'm going to be making a TAS of Metroid Prime 2, but before I can do that I have a couple questions: First, I'm running Dolphin on Linux, and while I am aware that using non-stable versions of Dolphin is allowed since stable versions release very infrequently, I'm unsure if the non-stable version I have would be acceptable, since the version numbering isn't consistent with what I see on the Dolphin website (I plan on updating Dolphin as soon as I start the TAS, but at the moment I have "5.0-0491831-dirty". The "dirty" also concerns me.) If I did the TAS on this version, would that be okay? Secondly, in this game, there are cutscenes that cannot be skipped unless you've already played through the game once. These cutscenes slow the run way down, which is detrimental to the entertainment value of the run, and since I'm going to be aiming for moons tier with this TAS I'm wondering if this would be a case where starting the run with dirty SRAM would be allowed, provided that I provide a verification movie from a clean memory card. Thanks!
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Headshot wrote:
Hello. I'm going to be making a TAS of Metroid Prime 2, but before I can do that I have a couple questions: First, I'm running Dolphin on Linux, and while I am aware that using non-stable versions of Dolphin is allowed since stable versions release very infrequently, I'm unsure if the non-stable version I have would be acceptable, since the version numbering isn't consistent with what I see on the Dolphin website (I plan on updating Dolphin as soon as I start the TAS, but at the moment I have "5.0-0491831-dirty". The "dirty" also concerns me.) If I did the TAS on this version, would that be okay?
We need you to use some build that corresponds directly to revisions they provide on their site. We don't want to depend on custom builds when judging or encoding. If you compile one of those officially provided revisions, and your movie syncs on one we can get from their site, you should be fine.
Headshot wrote:
Secondly, in this game, there are cutscenes that cannot be skipped unless you've already played through the game once. These cutscenes slow the run way down, which is detrimental to the entertainment value of the run, and since I'm going to be aiming for moons tier with this TAS I'm wondering if this would be a case where starting the run with dirty SRAM would be allowed, provided that I provide a verification movie from a clean memory card. Thanks!
Movies starting from a saved game are usually not allowed. An exception is made when there's some significant new feature that has to be unlocked. When it doesn't contain any unlocked features, it isn't allowed to start the movie from a save. http://tasvideos.org/MovieRules.html#WeDoNotAllowSaveAnchoredMovies
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Memory
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Keep in mind that people frequently just do cutsceneless encodes anyways.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
JosJuice
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Posts: 192
Location: Sweden
Headshot wrote:
First, I'm running Dolphin on Linux, and while I am aware that using non-stable versions of Dolphin is allowed since stable versions release very infrequently, I'm unsure if the non-stable version I have would be acceptable, since the version numbering isn't consistent with what I see on the Dolphin website (I plan on updating Dolphin as soon as I start the TAS, but at the moment I have "5.0-0491831-dirty". The "dirty" also concerns me.) If I did the TAS on this version, would that be okay?
The different version formatting and the -dirty is due to how the build process works for the Ubuntu PPA. The version you have should match an officially released development build (5.0-11617 in the case of 0491831) in all aspects that matter. The important thing is that the run you made will sync on an official development build, and the builds from the Ubuntu PPA are sync compatible with those builds as far as I know. But if you want to be completely sure, I would suggest compiling Dolphin on your own instead of using the PPA.
Zinfidel
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Joined: 11/21/2019
Posts: 247
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SHORT STORY: My TAS is slower than WR RTA due to RTAs using different consoles with better load times (PS2/PSTV). Does this fact disqualify my TAS from the Vault category? LONG STORY: Welp, I've made some heartbreaking discoveries about the TAS that I'm working on, and unfortunately, I made the discoveries really late into the TASing process. My TAS for Armored Core on PSX is nearly 8 minutes slower than the WR RTA in the same category. The reason for this huge difference I've found out is because the Armored Core speedrunning community universally uses late-model PS2s, and more recently, the PSTV service to run the game because those consoles have significantly faster load times. An example, the load time for the first mission in the game on Octoshock/Mednafen/PSX is about 9 seconds long. The load time for the same mission on PSTV is ~3 seconds, so 3x as fast. The category that I've TASed involves a LOT of loading. There are 33 missions skipped in a row, which means that almost the entirety of the middle of this category is loading a mission, then exiting a mission (which also has a load screen). My individual split times for missions on my TAS are way, WAY faster than the RTA times, but I lose so much time to load screens that the it doesn't matter. There is an RTA available to compare against that is run on actual PSX hardware in the same category, and that RTA is about 38 minutes long, so my TAS improves on that by 10 minutes. However, the WR RTA for the same category on the NTSC game is just over 20 minutes long, but is using PSTV for the run. So, what's the situation here? This TAS is definitely a Vault category, there's no way around that. It is slower than the WR RTA though due to technical reasons, but much faster than the most similar RTA I can find. Is this an automatic rejection?