Pokota
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Joined: 2/5/2014
Posts: 779
I never paid close attention to the Best Time when I had this all those years ago. Is Best Time as shown in-game difficulty-specific (meaning you'd see different times on different difficulties) or difficulty-agnostic (meaning the time shown is across all difficulties)? Because if it's difficulty-agnostic, it's totally possible on Agent since you aren't required to bust the bunkers.
Adventures in Lua When did I get a vest?
Active player (466)
Joined: 3/30/2012
Posts: 405
The "best time" that's saved to the cartridge is specific to each level on each difficulty. There are 20 stages with 3 difficulties each, totaling 60 different times.
Joined: 10/20/2019
Posts: 29
Location: UK
Hello all I mostly make up slightly impossible strats for GE/PD speedrunning but I've always wanted to TAS Frigate since the space is much more 3D and the optimal routes are not remotely obvious. The only downside of the level is the hostages' pathing is very linear. Making heavy use of 2.3 to shoot in cinemas: Frigate all difficulties For TAS I'm pretty sure these routes are optimal. Hypothetically 00A could follow SA's route if the bug can be thrown in-bounds over the whole ship (something I've found to be very close to possible), which would save Bond a couple of seconds but wouldn't release the slowest hostage any sooner. The 00A TAS is a little lazy from the start of the engine room, and this does effect the final time (probably -1s) because the upstairs hostage was actually the slowest. 18 - 48 - 51 would probably be maxed. Enjoy.
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Joined: 3/17/2009
Posts: 496
Nice one Whiteted! Sick stuff
Post subject: THIS JUST IN
MarbleousDave
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Joined: 9/12/2009
Posts: 1560
Mitjitsu wrote:
I doubt 21 is possible.
It has been done! Link to video
Mitjitsu
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Posts: 2997
There was also a TAS that predates that, but glad to see its finally been done RTA. Link to video
Joined: 10/20/2019
Posts: 29
Location: UK
20 is definitely TASable too with Berg's juggle (11:0 using all grenades and the monitor boost). I wasn't able to use Berg's juggle in those TASes (there's a 7:0 too) because it was classified at the time ;) Originally I was going to TAS 20 when Berg got 21 but after seeing the optimal console run I find I have no interest in TASing 20.
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Joined: 5/14/2020
Posts: 7
It's been almost a decade since the last published TAS for this game. I created a $250 bounty. Details here: http://tasvideos.org/forum/viewtopic.php?p=495166#495166
Joined: 5/14/2020
Posts: 7
Offering an additional bounty of $0-$100 to the creator of a N64 Goldeneye 007 (“GE”) TAS video tutorial that clearly demonstrates the relevant fundamentals. The goal should be to bring PC gamers who are clueless about TAS’ing up to speed to a level of competency where a significant portion could break/tie current GE records. The video(s) must be available for free to the public. Some dimensions that the video could cover: 1. the download, installation and configuration of the best current tools to TAS-speedrun GE (e.g., Bizhawk/MUPEN + plugins, LUA-map, watch window for important variables). 2. The use of these tools in the most important GE TAS high-level workflows (e.g., TAS’ing a common scene in a level, loading/saving controller input sequence as progress so far after working on a level for a while, encoding a video file) 3. Demos of additional workflows with these tools with respect to effectively and efficiently mastering key low-level techniques like: a. Preferred GE Control schemes and when/how to switch to them. Which context makes one better? b. Firing weapons during cinemas and the benefit and tuning of this technique c. Taking damage from nades to boost and optimizing various relevant aspects (angle, distance, timing etc.) d. Taking damage from enemy shots to boost and optimizing various relevant aspects e. Determining key game aspects influenced by the PRNG (e.g., placement of some NPCs, items, NPC death animations) and how to manipulate luck in our favor in key areas through various controllable dependencies f. Important glitches and how to exploit them i. Weapon-switch warping ii. NPC Strafe/Lean iii. NPC Dialogue Shot iv. NPC Warp v. Quickpause to full pause speedup g. Luring guards efficiently and effectively (movement and shooting at certain things) h. Efficiently moving Natalia through levels constrained by her On Sept 1, 2020, I’ll evaluate all submissions linked and sent to me via forum PM and select the one I like the most, which is roughly based on the product of perceived quality and breadth. A rough baseline will be this TAS GE tutorial by Rising Tempest from 12 years ago. As long as I like the winning video(s) more than the 12 year old video, there will at least be some bounty paid out for the creator of winning video (around $10-$20 for an equivalent video that covers current/modern tools). The maximum reward will only be paid out for a video (or set of videos) that is both very high-quality (i.e., clear) and comprehensive (covering all important topics in detail, like a course). I realize this isn't much compared to the effort required, but I hope there is some motivation out there to grow the active scene.
Joined: 10/20/2019
Posts: 29
Location: UK
I've compiled TAS times [Updated 2020] as an updated but less sexy version of https://ge-tas.webs.com/ I'm working on some tools & an outline for an epic TAS video tutorial now. The N64 TASing scene on the whole seems very healthy, so it shouldn't be too much of a reach to get some Goldeneye activity. My broad outline atm is something like:
  • Setting up Bizhawk on a fresh machine
  • Various TAS tools (i.e. lua scripts). In particular I'm writing a new one to support important checkpoints and automatically savestate if you get there in record time.
  • Use of the setup editor
  • Reading the game scripts
  • A pretty exhaustive list of mechanics / tricks
  • All existing strats from 1000 ft
  • Review a TAS or 2
  • TAS something short but interesting very fast - probably frigate agent 1.2
When I say epic I just mean long :)
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Alyosha
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Editor, Emulator Coder, Expert player (3828)
Joined: 11/30/2014
Posts: 2834
Location: US
Are the TASes in Goldeneye accurate to console? I'd be amazed at a console playback of Goldeneye, even if only one level.
Joined: 10/20/2019
Posts: 29
Location: UK
No the lag spikes are much more extreme in emulator, and generally the lag is lower giving slightly faster times.
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Joined: 10/20/2019
Posts: 29
Location: UK
I've finished the first version of my checkpointing script, which I'll be demoing in this TAS tutorial. https://github.com/whiteted-strats/TT_savestates The user script describes a series of checkpoints relating to Bond's progress. Best splits are automatically saved to named savestates, and optionally also to a slot. The movement related splits are interpolated, so are more precise than just to the frame.
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Joined: 10/20/2019
Posts: 29
Location: UK
Bunker 1 00A 52 cutting 2s :)
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Joined: 5/14/2020
Posts: 7
wunderbar!! :) Amazing TAS implementation of the "butt shot" tactic :D Thanks for this fantastic update.
Whiteted wrote:
Bunker 1 00A 52 cutting 2s :) 52.95 with a whewtedlad™ final warp. Normally Boris starts fleeing after 5 seconds of walking, but he'll also flee if he "finishes his walking". Similar to the trev shot on statue, we can shoot him to make this happen much sooner. I get close to him like normal (to stop his surrender) and then sprint to a pretty precise area away from Boris. This makes him flee along his normal good route. He has a 1/4 chance of fleeing the right way, otherwise he'll either go up the stairs or towards the centre of the room. I lured the guard from the mainframe room way too late but I got away with it since I just managed 52. I also missed the very first boost which I'd set up nicely in the cutscene. You can fire the shot which makes Boris surrender even earlier, since the bullet won't collide with the ceiling above the stairs, but there was hardly any dead time at Boris. Lower will want to skip most of Boris' final walk by pushing him towards the mainframe with the butt animation :)
Joined: 10/20/2019
Posts: 29
Location: UK
I'll be streaming the making of an S2 00A TAS at 6pm GMT tomorrow (33 hours from now) at twitch.tv/whiteted_strats for everyone who's interested.
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Joined: 5/9/2005
Posts: 752
Unless I'm doing something very wrong, I think you messed up the link. But it's here https://www.twitch.tv/whiteted_strats Sounds good though. I'll be sure to check it out!
Joined: 10/20/2019
Posts: 29
Location: UK
ah thanks, it assumes it's an internal link :) Surface 2 00a 1:08 is now complete, cutting just 1s. I forgot that I needed to be in control style 1.X to be able to lean a grenade, so I fell back on my backup backup plan of just throwing the grenade while running up a hill. 1:06 or :05 would be possible with an r-lean to launch the grenade from a better line. I streamed most of the making of this on twitch: Part 1 Part 2 Part 3 I did offline :)
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Joined: 3/17/2009
Posts: 496
GoldenEye speedrunner and youtube content creator Ryan did a nice review of the current world record TASes for all 00A difficulties. It was a nice and entertaining watch: https://www.youtube.com/watch?v=AnktjhQo-es
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Joined: 10/23/2004
Posts: 706
I found it a bit odd that a guy who spends 3 hours on each level / difficulty combination for RTA spent far less than that on every level and TAS ever. I think there is a whole lot more that could have been covered, but it would need to be from one of the TASers more knowledgeable on the journey.
Current Project: - Mario Kart 64
Joined: 10/20/2019
Posts: 29
Location: UK
I'll be streaming the making of another TAS this weekend.. and it's back on the boat! Using a new strat illegally imported from the UK I should get 51 (the current record is 53). I'll only be using control style 1.2 so 50 or even 49 should be possible with 2.3 on top. I think I'll probably start early afternoon EST this Saturday. Maybe sooner but you won't have missed much by then ;) https://www.twitch.tv/whiteted_strats As before I'll be talking about TASing technique and w/e as I go along. Any questions are welcome.
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Joined: 10/20/2019
Posts: 29
Location: UK
Good prediction that 49 should be pretty comfy using 2.3 on the back of this run. I thought the hostages would complete in good time but I was surprised how early I was able to get objective <a> up. My main time loss was backstrafing to kill the guard by the pipes to prevent him from slowing the final hostage. This loses at least 0.5s, and I lost further 1/10ths preserving hostage pace shortly after. Fixing this with a lure and using 2.3 to skip a pause would easily make 48 or even 47 pace possible from Bond's perspective, but the hostage's wouldn't tolerate any issues. I streamed some of this but I sat down for a long sesh today offline to do most of it. I'll at least make some 'critique' of this TAS at some point, but hopefully some kind of tute. I will TAS sub-50 at some point but not for a while.
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Joined: 3/17/2009
Posts: 496
Great stuff! I am really looking forward to a full tas of this
Joined: 10/20/2019
Posts: 29
Location: UK
I do have a small update on that :) Another guy is potentially joining the very small (and hence prestigious) group of 'active' GE 'TASers' and is particularly keen to work on a full run rather than just ILs. The strats and knowledge of mechanics are in a reasonably good place now across the board so we'll probably TAS a few more individual levels and then fill in some holes (particularly around boosts) and we might be able to make a start. So perhaps I'll have to bring the ETA down from 2030 ;)
whiteted#2289 on discord Goldeneye 00a TAS due to be completed circa 2030
Experienced player (608)
Joined: 10/23/2004
Posts: 706
YAS!
Current Project: - Mario Kart 64